A few of you have been asking for full playthroughs of adventure games after the episodes on Uninvited and Borrowed Time — so here you go!
Today’s game is an all-time classic that probably needs very little introduction. It’s Roberta Williams’ King’s Quest for Sierra, a fairytale adventure with a penchant for killing off its protagonist in a variety of unpleasant ways.
I remember getting stuck for months on these games as a kid. Turns out you can clear them in a couple of hours if you know (mostly) what you’re doing…
Find a full archive of all the Atari A to Z videos on the official site.
As I write this, I have beside me a copy of the October 1997 issue of PC Zone, a then-popular, now sadly defunct PC games magazine from my homeland of the UK.
I keep this magazine around for two reasons: firstly, the walkthrough of Discworld II on page 145 was written by none other than a teenage yours truly, earned me what felt like a small fortune when I was in secondary school, and represented one of the earliest occasions on which words I had written appeared on national newsstands; and secondly, I simply enjoy looking back on old magazines and seeing how much the games industry and its members’ attitudes have changed over the years.
It’s this second point that I particularly want to explore today.
This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.
Continue reading From the Archives: Our Changing Attitudes to Interactive Storytelling