After the success and critical acclaim of Ridge Racer, it was only natural for Namco to want to build on the series.
It went about this in a number of ways, including a three-screen arcade release for a more immersive experience as well as a spectacular “Full Scale” variant in which you sat in an actual car (a Mazda Eunos Roadster, to be specific, in a pleasing callback to Ridge Racer prototype Sim Drive’s predecessor) to play a version of the game on a massive projection screen with real car controls, functional instruments and fans blowing wind in your face — a setup which Ridge Racer 7 would pay homage to in one of its title screen CG sequences many years later.
A sequel was inevitable. Ridge Racer 2 followed its predecessor a year later, featuring new tracks, new music and the facility for up to eight people to play simultaneously by networking four two-player cabinets. This was then followed in 1995 by a home port in the form of Ridge Racer Revolution for PlayStation.