Tag Archives: retro games

SNK Essentials: Vanguard

As you may have noticed already, early-days pre-Neo Geo SNK is a real treasure trove of classic shoot ’em ups. And few come more classic than Vanguard.

First released in 1981, Vanguard was another game of “firsts” for the fledgling SNK. It was not, as some sources claim, SNK’s first colour game — Sasuke vs. Commander predates it by a year — but it was their first to incorporate something that would become a mainstay of their later titles, including Bermuda Triangle and World Warsmulti-directional shooting, independent of movement direction.

It also featured some delightful synthesised speech and gratuitously, shamelessly stolen music. And it’s a lot of fun to boot. Let’s take a closer look.

Continue reading SNK Essentials: Vanguard

Atari ST A to Z: Zombi

One of the most interesting things about looking back over really old games is reminding yourself just how long certain companies have been around.

Today’s Atari ST game, Zombi, was actually Ubi Soft’s first ever game in its original Amstrad CPC incarnation. The ST version followed a little while later, but it was still early days for this up-and-coming French publisher at the time.

As for the game itself? It’s a first-person action adventure that gives you very little feedback on the actions you take, making it rather hard to work out what you’re supposed to be doing, even if you’ve read the woefully inadequate manual! Cool music, though…

Find a full archive of all the Atari A to Z videos on the official site.

Warriors Wednesday: Not Just a Woman – Warriors Orochi #31

Having soundly kicked Orochi’s behind into next week with both the Samurai and Wu forces, it’s now the turn of Shu to suffer under my command as we once again take on Crazy Snake Guy.

All of the various forces in Warriors Orochi start in a fairly desperate situation of one form or another, but Shu seems to have it worse than most. Still, all is not as it seems in this strange other dimension, and a true warrior never gives up!

Hit the jump to see the beginning of a whole new quest…

Continue reading Warriors Wednesday: Not Just a Woman – Warriors Orochi #31

SNK Essentials: Sasuke vs. Commander

Ozma Wars isn’t the only very early SNK title to feature in the SNK 40th Anniversary Collection — we also have an unusual fixed shooter from a year later: Sasuke vs. Commander.

Like Ozma Wars before it, Sasuke vs. Commander is another game of possible “firsts” in gaming — and also a game that doesn’t get much acknowledgement today, thanks to a lack of home ports until it got a PlayStation minis release for PS3, PSP and Vita in 2011.

SASUKE READ ON FOR LEARN MORE. YES  SHOGUN.

Continue reading SNK Essentials: Sasuke vs. Commander

Atari A to Z: Elektra Glide

Pretty much everyone who plays games can probably name at least one title that they respect, but absolutely can’t abide the thought of playing ever again.

For me, one of those games is Elektra Glide, an incredibly popular title developed by Adam Billyard and published by English Software. It’s a technical tour-de-force for the Atari 8-bit, for sure, featuring spectacularly speedy 3D-style graphics, parallax scrolling, wonderful use of colour and an incredibly memorable soundtrack.

I also despise playing it with almost every fibre of my being; I’d thought returning to it some thirty-two years after its original release might have caused my opinions to mellow on it somewhat, but nope! Still, it sure is pretty…

Find a full archive of all the Atari A to Z videos on the official site.

SNK Essentials: Ozma Wars

Well now. Here’s one that doesn’t get talked about all that much: one of SNK’s earliest games, and a title believed to be the second ever fixed shoot ’em up, after Taito’s genre-defining classic Space Invaders.

In fact, Ozma Wars, developed by Logitec (no, not that one) and published by SNK in 1979, ran on the same Taito 8080 hardware that powered Space Invaders, was available as a conversion kit for Space Invaders machines, and even made use of the same coloured overlay on its black and white display to bring a bit of vibrancy to the visuals.

What’s more, it provides a thoroughly interesting early shoot ’em up experience that is markedly distinct from Taito’s title. Let’s take a closer look.

Continue reading SNK Essentials: Ozma Wars

Around the Network

And so another week draws to a close and we all slide inexorably onwards towards our inevitable deaths.

We may as well enjoy the intervening days, weeks, months and years then! This month I’ve been doing just that with a fine selection of SNK shoot ’em ups plus my continuing adventures in the world of Death end re;Quest.

Let’s take a look at what you might have missed.

Continue reading Around the Network

New Game Plus: Medicine for a Verdant Land – Atelier Rorona DX #7

Thus far our playthrough of Atelier Rorona DX’s New Game Plus mode has been going swimmingly, with one out of the three years down without breaking a sweat.

From here, things start to get more interesting and challenging… or, well, at least they might if you didn’t have all your nice upgrades from first time around. Instead, on a second playthrough and beyond the main challenge comes from getting all the playable characters up to standard, grinding friendship levels and triggering the events necessary for the endings you’d like to see.

Hit the jump to see how our first tentative steps into the second year of Rorona’s career went…

Continue reading New Game Plus: Medicine for a Verdant Land – Atelier Rorona DX #7

SNK Essentials: World Wars

The loose “trilogy” of vertically scrolling shoot ’em ups from SNK’s early days that began with Alpha Mission and Bermuda Triangle finally concludes with 1987’s World Wars.

Sometimes erroneously described as a reskin of Bermuda TriangleWorld Wars offers an interesting blend between the gameplay elements of its two predecessors, and manages to carve out an identity for itself as an enjoyable, addictive shoot ’em up in its own right in the process.

Alpha mission start! Launch all ZIG!

Continue reading SNK Essentials: World Wars

Atari ST A to Z: Yolanda

Remakes and remixes of existing video games have been around for some time now, with some dating right back to the early days of home computer gaming.

One interesting example is 1990’s Yolanda from Millennium, a game that reimagines the well-regarded but atrociously presented 1984 Commodore 64 title Hercules for a slightly more modern audience. Well, in fact, it outright recreates Hercules with better graphics and sound, and puts a hot girl in the lead role instead of a badly drawn approximation of one of Greek mythology’s most famous figures.

Dubbed “the fastest and most difficult platform game ever” in advertising from the time, it’s… well, it’s quite something, for all the wrong reasons. Take a look.

Find a full archive of all the Atari A to Z videos on the official site.