This post is one chapter of a MegaFeature!
< Prev. | Contents | Next >
We’ve previously seen how the other games in the Arland series have tended towards being “coming of age” stories; Rorona learned how to respect the balance between tradition and modernity while learning to believe in herself, while Totori endured a more gruelling journey to adulthood than most!
With Meruru’s inherent position of privilege at the outset of the story, she’s obviously coming to her adolescence from a rather different starting point than her two predecessors did. But she’s still got plenty to learn about herself, the things she believes in, the things important to her and, of course, her place in the big, wide world.
Will she grow into the role of a “proper” princess by the time she hits twenty years old? Of course not, she’s got far too much work to be getting on with between now and then…
Continue reading Atelier Meruru: The Apprentice of Arland – Royal Responsibilities
Final Fantasy XIII wasn’t a bad game. Neither was Final Fantasy XIII-2. And neither is the conclusion to the Final Fantasy XIII saga, Lightning Returns. Don’t just take my word for it, though; plenty of critics agree.
In one of the last issues of the sadly defunct GamePro magazine, my former colleague AJ Glasser gave FFXIII four stars out of five. 1up.com gave the game an A- rating. Eurogamer gave it 8/10. And, despite a couple of outliers, the overall consensus at the time of release was that Final Fantasy XIII was a good game — not a perfect one, by any means — but a good one. The same was true for Final Fantasy XIII-2, which scored slightly lower on average, and while I’ll admit Lightning Returns reviews were somewhat more mixed — not everyone enjoyed the game’s peculiar mechanics and structure — there were still a lot of comments about how interesting it was, despite its flaws.
Which is why it’s so baffling that I find a lot of the online discourse surrounding this particular part of Final Fantasy’s history so overwhelmingly negative.
Continue reading From the Archives: It’s Time to Admit Final Fantasy XIII Wasn’t Actually That Bad
As a great man once said: kick, punch, it’s all in the mind. It’s also all within easy reach of two buttons and a directional pad, as Exploding Fist demonstrates.
Originally released on 8-bit home computers and helping to birth the whole fighting game genre, Exploding Fist’s NES port never quite got finished and released back in the day — but thanks to Piko Interactive and the Evercade, we can now enjoy this early take on virtual martial arts at our leisure.
Check it out in the video below, read a bit more about the game if you feel like it — and, of course, don’t forget to subscribe on YouTube for more!
It’s often fun to think about your favourite “bad games” — games which were received poorly either critically or commercially — and exactly why you like them.
Today, I wanted to talk a little about an interesting related consideration: why would you ever want to play a “bad” game, and how should you handle the experience?
MoeGamer was, right from the beginning, built around the idea that those games commonly considered to be “bad” by press and/or public usually have some redeeming features to someone out there — and there’s actually some solid critical theory to back it up. So let’s explore the matter further!
Continue reading From the Archives: Seeing the Good Within
Remember the movie Hudson Hawk? Probably not. It was a Bruce Willis passion project that the people who actually watched found rather enjoyable, but it ultimately ended up forgotten by most.
Like many movies in the ’80s and ’90s, Hudson Hawk got a video game adaptation by Ocean. The remarkable thing this time around is that said video game adaptation didn’t suck; it was actually a rather good platformer that combined dexterity challenges, puzzling and light combat. It also didn’t feel the need to be super-true to the movie, which probably helped it in the long run.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
It’s easy to work on the mistaken assumption that, these days, super-cute female characters are the exclusive preserve of Asian developers, while Western developers prefer the more “gritty, realistic” angle.
That, however, is emphatically not the case, as WayForward demonstrates on a fairly regular basis. Not only do they have the wonderful Shantae and her friends in their portfolio, but they also have the cast of the delightful puzzle-platformer series Mighty Switch Force! to draw upon.
Today we’re going to take a look at the lead from that series, one Patricia Wagon. Stop, in the name of the law!
Continue reading Waifu Wednesday: Patricia Wagon
The Tower of Druaga is an important part of gaming history — yet it’s also a game that has somewhat divided opinion over the years.
Back in its native Japan, it was widely loved and appreciated for its revolutionary nature at the time of its original release; in the West, however, it was lambasted for its slow pace, obtuse mechanics and monstrous level of difficulty.
Regardless of your feelings on it, you can now play the Famicom version as part of the Namco Museum Collection 2 cartridge on the Evercade retro gaming system. So let’s take a closer look, and see why this game is so important.
Continue reading The Tower of Druaga: Persevere, Sir Knight
You think we have problems now? Back in the ’80s, video game distributors would refuse to stock games if they felt they would be “harmful to children”. And Red Rat’s Nightmares for Atari 8-bit was a victim of this moral panic.
It stung doubly hard for UK-based Atari 8-bit enthusiasts, becuase the stockist in question was Silica Shop, a longstanding supporter of Atari platforms and a popular choice for mail order. Unusually, it was actually the press that stepped in to help — Page 6 Magazine took on the task of distributing the game in place of retailers who refused to stock it, and perchance made themselves a few quid in the process.
Was the game actually any good though? Check it out in the video below, and don’t forget to subscribe on YouTube for more.
Yars’ Revenge is, it’s fair to say, one of the most well-known and respected Atari 2600 games out there.
Indeed, back in the day it was one of the platform’s best-selling games, being one of several examples from the 1981-1982 period that actually broke a million copies sold. This was, as you might imagine, a pretty big deal back in the early days of video gaming.
It’s enjoyed enduring popularity over the years for good reason. So with it being part of the Atari Collection 2 cartridge for the Evercade retro gaming system, let’s take a closer look at what it’s all about.
Continue reading Yars’ Revenge: This Game Has Bugs
Of all the genres that have been with us since the earliest days of the medium, racing games have probably been through the most significant changes.
There’s still an undeniable appeal to classic single-screen top-down affairs, though, particularly when they control as elegantly as Race (aka Indy 500) for Atari 2600 does. Originally making use of a custom “Driving Controller” and today mapping excellently to the analogue sticks on our standard joypads, Race remains a fine way to while away a few minutes, whether you’re by yourself or in the company of a friend.
Check out the solo experience in the video below, and don’t forget to subscribe on YouTube for more.