Tag Archives: PlayStation Vita

Sorcery Saga: Curse of the Great Curry God – A Mysterious and Fragrant Dungeon

Japan’s most commonly seen take on the popular roguelike RPG subgenre — typically referred to as “Mystery Dungeon” games after the Chunsoft series that cemented the formula — is a little different from how we tackle our dungeon-delving here in the West.

Mystery Dungeon-style games have been developed by a wide variety of companies over the years, and the formula is straightforward and versatile enough that it’s been applied to all manner of franchises ranging from Pokemon to Etrian Odyssey as well as a number of original creations.

Sorcery Saga: Curse of the Great Curry God from Compile Heart and Idea Factory takes Compile’s venerable Madou Monogatari series — that which ultimately begat the much more well known Puyo Puyo puzzle empire — and reimagines it for the Mystery Dungeon age. The result is an accessible and enjoyable game that is a great introduction to this style of RPG.

Continue reading Sorcery Saga: Curse of the Great Curry God – A Mysterious and Fragrant Dungeon

Shmup Essentials: Riddled Corpses EX

You know sometimes you just see a game and think “I’m going to enjoy this?” That was very much me and Riddled Corpses EX.

There was something about the game’s excellent use of convincing 16-bit style pixel art and the suggestion that it would incorporate two of my favourite shmup subgenres — bullet hell and twin-stick — that made me pretty sure I was going to have a good time with it. And I most certainly did.

If you’re yet to check out this enjoyable blastathon, either in its original PC incarnation on Steam or its all-new “EX” version on PlayStation 4/Vita cross-buy and Xbox One, then grab yourself a sturdy controller, strap yourself in and get ready to perforate some cadavers.

Continue reading Shmup Essentials: Riddled Corpses EX

The MoeGamer Awards: The Second Chance Award

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s award is pretty simple: it reflects a game I gave a second chance to, and ended up being extremely glad that I did.

It’s often worth revisiting things that you bounced off some time ago, as you may well find that changes in your outlook and tolerance for certain things may change over time. Of course, in this digital age, there’s also the possibility that games might be patched and improved over time, too — and, as in the case of today’s game, there may also be superior ports down the road to improve the overall experience, too.

And the winner is…

Continue reading The MoeGamer Awards: The Second Chance Award

Waifu Wednesday: Ist

Dungeon Travelers 2 is one of the best dungeon-crawlers of all time — I’d even go so far as to say it’s one of my favourite RPGs I’ve ever played.

A significant part of the reason for why I regard it so fondly is its large cast of memorable female characters, each of whom offer something unique both in mechanical terms and in how they contribute to the overall “party dynamic” with their characterisation.

It’s hard to pick a favourite from such a consistently loveable cast, but somewhere near the top of the list for me is Ist.

Continue reading Waifu Wednesday: Ist

What’s in the Box: Mary Skelter: Nightmares

Another recent release and a recent acquisition is Idea Factory’s Mary Skelter: Nightmares, an intriguing-sounding dungeon crawler featuring interpretations of numerous fairy tale characters and some cool mechanics.

Once again, this is a game I’d like to spend a full month giving the full Cover Game treatment, so today we’re primarily focused on what’s in the limited edition box. Idea Factory’s limited editions have typically been some of my favourite to date — helped along rather by the fact I’m yet to play a game by them that I haven’t enjoyed immensely — and so I was excited to get my hands on this one.

So without further ado, let’s take a look inside.

Continue reading What’s in the Box: Mary Skelter: Nightmares

Sonic & All-Stars Racing Transformed: Driving Into Dreams

There have been a number of attempts to dethrone Nintendo’s Mario Kart over the years, but none of them have been successful, at least in the multiplayer sphere.

There is one aspect of Mario Kart that has pretty consistently sucked over the years, though, and that’s the single-player offering. Offering little more than predefined Grand Prix championships, one-off races or time trials even in the most recent installments, Mario Kart has always struggled to provide anything of real substance for the solo player. Which is fine, as the series has always been known for being best experienced with at least one friend, right from its inception in the 16-bit era.

This has, however, left a decent-sized gap in the market for other developers to come along and offer more robust solo experiences in kart racing titles. And one game that succeeds admirably in this regard is the cumbersomely titled Sonic & All-Stars Racing Transformed from Sega.

Continue reading Sonic & All-Stars Racing Transformed: Driving Into Dreams

Gravity Rush: Introduction and History

cropped-gravity-rush-header-6267207This article is one chapter of a multi-part Cover Game feature!
Next > | Latest >>


Gravity Rush is an interesting series. Originally intended as something of a flagship title for Sony’s Vita handheld, its first installment was well-received but passed a lot of people by.

Fortunately, it managed to get a second chance at success thanks to an enhanced port for PlayStation 4 by Bluepoint Games, the company previously responsible for the PS3 versions of God of War and Team Ico’s classics Ico and Shadow of the Colossus. And, from there, it did well enough to spawn a true sequel, this time specifically designed for the PlayStation 4.

The two games are both excellent, but both suffered somewhat from poor release timing and, in the case of the first game, the somewhat niche-interest status of the Vita as a platform in the West. Consequently, they haven’t had nearly as much love as they deserve from the general public.

What better reason to take a closer look at where this series came from and why you should check it out, then?

Continue reading Gravity Rush: Introduction and History

MeiQ: Building a Better Dungeon

cropped-meiq-header-3393114This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


A good dungeon crawler has two aspects it has to nail in order to be successful: combat and exploration.

Japanese takes on the genre often tend to incorporate a strong sense of narrative and characterisation to the experience, too — and certainly MeiQ: Labyrinth of Death is no exception to this — but at its core, a dungeon crawler is about 1) navigating your way through a series of increasingly complicated mazes, and 2) kicking the snot out of any monsters who appear to block your path.

We’ve already talked about MeiQ’s interesting and unconventional combat, progression and equipment mechanics. So now let’s take a closer look at its approach to dungeon design.

Continue reading MeiQ: Building a Better Dungeon

Shmup Essentials: Dariusburst Chronicle Saviours

A common criticism of arcade-style shoot ’em ups by people who don’t understand that the main “point” of them is to replay them over and over for high scores is that they’re “too short” or “don’t have enough content”.

This is one criticism that most certainly cannot be levelled at Dariusburst Chronicle Saviours, the most recent installment in the long-running shmup series. Featuring a full port of the super-widescreen 32:9 arcade version of Dariusburst Another Chronicle EX — including its 3,000+ stage “Chronicle Mode”, which is communally unlocked by players from all over the world — as well as an all-original 200+ stage “Chronicle Saviours” (usually shortened to just “CS”) mode designed specifically for 16:9 displays and a single player, Dariusburst Chronicle Saviours most certainly isn’t a game you can accuse of being “over in 20 minutes”.

It’s also one of the most expensive shoot ’em ups available in the modern market, even compared to the relatively premium prices that Cave’s back catalogue has historically commanded. But is it worth splashing out on? Spoiler: yes; but read on if you’d like to know more.

Continue reading Shmup Essentials: Dariusburst Chronicle Saviours

Root Letter: Eleven Letters, Eight People, One Truth

Kadokawa Games’ Root Letter, first in their new Kadokawa Games Mystery series, quietly snuck out onto the market at the end of October, just four months after its Japanese release.

The proposed series is set to be a collection of visual novel-cum-adventure game hybrids for PlayStation platforms that feature real-world locations, artwork from Love Plus character designer Mino Taro and a cast of fictional actresses who will play different roles in each game. The plan, presumably, is to create a series of adventures that, while distinct in their own right in terms of story, will have numerous thematic and stylistic similarities throughout that make them feel like “part of a set”.

So far, all we have to judge the series on is its inaugural installment Root Letter, but fortunately it’s a very strong start indeed, eminently worthy of your time if you’ve ever enjoyed the Ace Attorney or Danganronpa games.

Continue reading Root Letter: Eleven Letters, Eight People, One Truth