Tag Archives: perception

Rod Land: A Personal Story

As I type this, one of my longstanding gaming prayers has just been answered: Jaleco’s Rod Land, one of my favourite games of all time, has just got an Arcade Archives release on Switch and PlayStation 4. This is, to my knowledge, the first time the original arcade game has ever been rereleased on any platform. It even lets you start straight at the “sequel” set of levels if you want to.

I’ve written about Rod Land before — as well as showing the excellent Atari ST version in the Atari A to Z series — but what I haven’t done is share a personal story about why this game is especially important to me. And why, in retrospect, the first time I encountered it was probably a defining experience for me, not just in terms of gaming, but also in terms of things like self-expression, self-perception, taste and perhaps even a touch of gender identity, too.

So indulge me a moment, dear reader, and I’ll tell you why Rod Land means so much to me.

Continue reading Rod Land: A Personal Story

From the Archives: Drawing the Line

Any dedicated JRPG fan will know what an uphill struggle it is to get people who have found themselves drifting away from the genre to actually play one of your favorite games.

All too often, people are keen to dismiss the whole genre as “Japanese bullshit” at best, depraved disgusting sexist paedophilic misogynist nonsense at worst.

Ever-determined and ever-optimistic, I took to a Google+ community (Editor’s Note: I know, I know, this ages this article a bit) I’m a member of that represents a small but diverse cross-section of gamers from all across the world, covering a broad spectrum of ages, experience levels and tastes, and I posed them a question. You can read an archive of the whole thread here if you like, but I’ll summarize my findings below.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Drawing the Line

Japanese Games Didn’t Just Suddenly “Get Good”

MoeGamer’s mission statement, which you’ll find over on the right, is “to provide comprehensive, interesting, positive and well-researched coverage of niche-interest and overlooked, underappreciated titles that tend to get a raw deal from the mainstream press”.

This has been my stated goal with the site from its inception in April 2014 — yes, we’re coming up on MoeGamer’s third birthday! — but my strong feelings towards it actually extend further back than that: to my JPgamer column and regular JRPG reviews at USgamer, to the visual novel and JRPG columns I hosted on the now-defunct Games Are Evil… in fact, my love of Japanese games can be traced all the way back to the 16- and 32-bit console eras in particular. (In the 8-bit era I was largely gaming on Atari computers!)

I’m not alone in my love of Japanese games and the feeling that they tend to get rough treatment at the hands of both the mainstream press and an ill-informed public — though to be fair to the latter, one tends to lead to another. Over the last few years in particular, there’s been great growth in “alternative” gaming sites aiming to specifically cater to niches underserved by the mainstream press. Friends of MoeGamer like Operation RainfallDigitally Downloaded and the recently launched j-ga.me/s/ all carry the desire to celebrate underappreciated titles — titles that, in many cases, have strong followings and communities surrounding them that are at best ignored and at worst ostracised and ridiculed by the mainstream press — and all go about this task slightly differently.

One thing that brings us all together, though, is the sense of exasperation when a Japanese game that, for some reason, it is “acceptable” to enjoy comes along and even mainstream critics are forced to admit the things that sites like us have been arguing for literally years. And with 2017 being such a strong year for such games already, that has been happening quite a bit lately.

Continue reading Japanese Games Didn’t Just Suddenly “Get Good”