Tag Archives: Nintendo

From the Archives: The Last Story and the Art of Encounter Design

Although computer and console role-playing games share a lot of common ground with their tabletop predecessors, over time the two media have diverged significantly.

Western role-playing games arguably remain the truest to tabletop role-playing, which remains very freeform, flexible and sometimes even completely free of violent conflict. Titles such as Bethesda’s The Elder Scrolls series allow the experience of living in a virtual world, exploring as you see fit and seeing what happens as you interact with it in various ways.

Japanese (and Japanese-inspired) role-playing games, meanwhile, are typically (though not exclusively) handled almost as “interactive storybooks” punctuated by regular, predictable and abstract battle sequences. This isn’t a criticism, mind; as any JRPG fan will tell you, this approach allows the games to focus on strong storytelling and characterisation at the expense of allowing you to steal every spoon in someone’s house.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular Swords and Zippers column on JRPGs. It has been republished here due to Games Are Evil no longer existing in its original form.

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Wii U Essentials: Super Mario Maker

The idea of a “construction set” for a video game being sold as a standalone product is something we haven’t seen a lot of in recent years, but it used to be a common sight in the earlier days of gaming.

Back in the ’80s and early ’90s, titles such as EA’s Racing Destruction Set, Interplay’s The Bard’s Tale Construction Set and SSI’s Unlimited Adventures allowed players to try their hand at game design without needing to know any of that pesky programming, albeit within the constraints of an existing game’s framework in most cases.

The concept of “programming-free game creation” was later expanded on by companies such as Clickteam (Klik and Play, Games Factory, Multimedia Fusion, the latter of which is still used by many indie developers today), YoYo Games (GameMaker) and ASCII/Enterbrain (RPG Maker) — these packages were more “general purpose” and could be used for a wider variety of projects, but became quite a bit more complex as a result.

Given Nintendo’s love of making “toy-like” games, it was entirely appropriate that it would be the one to mark a triumphant and high-profile return to the standalone, more constrained and accessible “construction set”. Super Mario Maker was the result, and it’s one of the Wii U’s most interesting titles.

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Wii U Essentials: Xenoblade Chronicles X

While Nintendo platforms were very much the spiritual home of JRPGs in the 8- and 16-bit eras, in more recent times most of those games have jumped ship to Sony platforms.

This isn’t to say there’s a complete lack of JRPG goodness on Nintendo platforms, however; the 3DS has some solid titles, the original Wii had its three famous “Operation Rainfall” titles Xenoblade Chronicles, The Last Story and Pandora’s Tower — and the Wii U has Xenoblade Chronicles X.

Xenoblade Chronicles X is, it’s fair to say, a fairly different beast from its predecessor, and consequently it wasn’t to everyone’s taste. However, even if you didn’t enjoy it, it’s hard to deny that it’s a truly remarkable game, and a highly noteworthy entry in the Wii U’s library.

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Wii U Essentials: Splatoon

Multiplayer online shooters are notorious for being incredibly popular, but not particularly welcoming to newcomers.

Doubtless most of you reading have experienced at least one occasion where, while attempting to learn a new game, you were berated for being a “noob”, or utterly dominated by an experienced player taking advantage of the “fresh meat” on the map. With determination, you can push beyond this, of course, but it’s not something that everybody finds particularly palatable or fun.

Which is why Splatoon is such a wonderful piece of game design from Nintendo. By shifting the focus away from attacking other players directly while simultaneously removing the most common ways for people to be jerks to one another — i.e. voice and text chat — it created one of the most accessible, enjoyable takes on the multiplayer shooter ever created, and a game that even people who typically dislike multiplayer shooters can enjoy.

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Wii U Essentials: The Legend of Zelda: Twilight Princess HD

In contrast to The Wind Waker, which shook things up considerably in terms of both aesthetic and game structure, you’d be forgiven for thinking Twilight Princess was “just another Zelda game”.

It marks a return to the semi-realistic visuals of Ocarina of Time and Majora’s Mask, and is set firmly on dry land in the familiar land of Hyrule — albeit another, differently laid-out Hyrule to its predecessors on the grounds that it’s yet another era in the extremely convoluted Zelda timelines.

But get into the game a bit and you’ll discover something a little different to what we typically expect from a Zelda game: childish optimism replaced with melancholy; the usual feeling of light inevitably triumphing over darkness replaced by questions over whether everything really will turn out all right this time; and an air of slight cynicism that largely emanates from Link’s perpetual companion Midna, one of the most memorable characters the series has ever seen.

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Wii U Essentials: Super Mario 3D World

Nintendo’s Super Mario franchise isn’t really one series any more. It’s split off in a number of different directions, each catering to a slightly different group of fans.

The different subseries have enough in common that someone who just enjoys “Mario games” can get something out of all of them, but each type of modern Super Mario game is clearly designed with a particular type of player in mind. And it really benefits their overall game design.

One of the more recent additions to the formula is the Super Mario 3D series, kicked off with Super Mario 3D Land on the 3DS and continued with Super Mario 3D World on the Wii U.

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Wii U Essentials: Pikmin 3

Pikmin is one of Nintendo’s series that often gets forgotten about, but it’s a real gem — and its Wii U installment is no exception.

Often (arguably) erroneously decribed as a “real time strategy” game, the games are actually more akin to puzzle adventures, in which you explore a world and figure out the best ways to proceed and defeat the enemies in front of you. In the grand tradition of games that feature sprawling, huge maps, too, there are plenty of shortcuts to unlock and lots of revisiting earlier areas with new abilities to find hidden secrets.

And the whole thing is tied together with a delightfully cute aesthetic that fits the tone of the experience perfectly.

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Wii U Essentials: NES Remix

Those of us of a certain age have a habit of looking back on things with distinctly rose-tinted spectacles.

When we actually come to revisit those things that we regarded with fond nostalgia, however, it can sometimes be disappointing. And it can be difficult to convince those who weren’t around for those things we’re nostalgic for that they, in many cases, have great value and historical significance, even if they “don’t hold up all that well today”, as the saying goes.

While Nintendo has enjoyed a certain amount of retro fever recently thanks to the launch of its dinky, mini-sized NES with a selection of pre-loaded games, many modern gamers still find the brutal challenge of games from this era — the notorious concept of “Nintendo Hard” — to be nigh-unpalatable. And even for those who don’t mind a bit of a challenge, it can be difficult to know where to start when developing the skills to play these games.

Enter NES Remix and its sequel, then, which tackle these problems head-on and create two brilliant experiences in their own right.

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Wii U Essentials: Hyrule Warriors

At the time of writing, the Wii U may be yet to play host to a brand-new, original mainline Zelda title — Breath of the Wild will be one of the last retail titles for the system — but it’s home to one of the best spin-offs the series has seen.

Unlike its stablemate Super MarioZelda actually hasn’t seen all that many spin-offs over the years, with only Link’s Crossbow Training on Wii and the two atrocious CD-i titles springing immediately to mind. This is perhaps because Zelda is an inherently more “serious” affair than Super Mario — sure, it has its moments of levity, but it’s always been less focused on cartoon silliness and as such it would be rather strange to see perpetual protagonist Link doing things outside his normal remit such as playing tennis or golf. (That, of course, didn’t stop him making an appearance in Mario Kart 8, but that was something of an outlier.)

That doesn’t mean that there isn’t scope for the series to explore gameplay styles outside the mainline titles’ “explore, dungeon, puzzle, boss” formula, and Hyrule Warriors is a potent proof of concept that demonstrates the ensemble cast the series has built up over the years is more than strong enough to carry a game that doesn’t focus exclusively on Link.

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Wii U Essentials: Game & Wario

Originally intended as a pack-in game for the Wii U as a demonstration of the GamePad’s capabilities, Game & Wario has been considerably overshadowed by its eventual replacement Nintendo Land.

But it’s a great game in its own right, both as a showcase for the Wii U GamePad and as a title that provides enormously varied quick blasts of entertainment whenever you feel like it.

It’s very much an old-school Nintendo game, in other words, and while it’s rather different from previous WarioWare titles, it’s an excellent addition to any Wii U owner’s library.

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