Tag Archives: Nintendo DS

Delving Into Dragon Quest: Chapters of the Chosen – #3

I’ve been making good progress through Dragon Quest: Chapters of the Chosen so far. I think I might be nearing the end of the game. Or at least the end of the main story.

So far I’ve been playing for about twenty hours or so, and the game has provided a pleasant amount of variety during that time. It hasn’t really got what I’d call especially complex at any point, but sometimes that can be refreshing; it allows you the freedom to enjoy what mechanics there are, and more importantly, the other aspects of the game such as its world design and characterisation.

Today I wanted to talk a little about Chapters of the Chosen’s more “traditional” aspects, and how they make it quite a refreshing experience when played from a modern perspective.

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Delving Into Dragon Quest: Chapters of the Chosen – #2

Dragon Quest is a great example of what I like to think of as a “comfy game”. That is, the kind of game you can pick up and play, and immediately feel like you’re welcome in its world.

There are certain series that do this very well. Gust’s Atelier games — particularly from the PS3 era onwards — are especially well-known for it, and my journey through Chapters of the Chosen on Nintendo DS is making me feel like Dragon Quest as a whole is very likely to be the same way.

As controversial as it might be to say these days, I feel a big part of the pleasant atmosphere the later English versions succeed in creating is down to the efforts of the localisation team and how they made some significant changes to how the original scripts were presented. So let’s take a look at that aspect today.

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Delving Into Dragon Quest: Chapters of the Chosen

Welcome to the first installment of what will hopefully become a regular (though not necessarily scheduled) feature here on MoeGamer: Delving Into…

The aim of this column is to give me the opportunity to catch up on and write about games and series which perhaps aren’t entirely practical to fit in to the monthly Cover Game format — usually due to them being much too long or consisting of too many individual titles to squeeze into a single month… or, most likely, a combination of both.

I have a number of different series that fit into this category, including Dragon Quest, Yakuza, Trails in the Sky and Trails of Cold Steel, so as time goes on, I’ll be exploring each of these gradually — and offering some immediate, ongoing, personal thoughts about my experiences as I proceed through them rather than a single, “final thoughts” article. We begin today with the Nintendo DS version of Dragon Quest IV, aka Chapters of the Chosen.

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Nintendo DS Essentials: Rhythm Paradise

I’ve liked rhythm games ever since I played Bust-a-Groove on the PlayStation. And I particularly like rhythm games that do something a little bit… odd.

Nintendo’s 2009 title Rhythm Paradise (aka Rhythm Heaven, Rhythm Tengoku Gold or Rhythm World depending on where in the world you are) is certainly very odd indeed at first glance… but it’s also an incredibly solid music game that both demands and helps train a good musical ear and sense of rhythm.

It’s also a fine example of the Nintendo DS doing what it does best: providing distinctive, experimental experiences quite unlike the games you find on any other platform.

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Nintendo DS Essentials: 42 All-Time Classics

My most-played and arguably favourite Nintendo DS game is not a big first-party release from Nintendo, nor is it a title that is talked about particularly frequently in general.

It is, however, a game that everyone who actually played has extremely fond memories of — and with good reason. The trouble is, it’s all too easy to dismiss it as yet another piece of shovelware — something the DS wasn’t exactly short of, particularly later in its lifespan.

I am, of course, referring to Agenda’s 42 All-Time Classics, also known in North America as Clubhouse Games, and in its native Japan as Daredemo Asobi Taizen (loosely translated, Everyone Wants to Play). This is a title that, if you have a Nintendo DS to hand, I strongly recommend adding to your library, because it will keep you and your friends busy for hours.

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Shantae: Risky’s Revenge – Jumping Generations

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An interesting aspect of the Shantae series is how its presentation and execution has evolved over time.

While the first game, being released in the twilight years of the 8-bit Game Boy Color, represented the diminutive handheld being pushed to its absolute limits, the two subsequent installments in particular made a specific effort to be “modern retro” titles — games that emulated experiences from systems of the past while providing modern-day conveniences.

Risky’s Revenge, which we’re concerned with today, very much has its sights set on the 16-bit era. And it explores this concept with a clear knowledge and understanding of not only the classic 16-bit consoles, but also the earlier 16-bit home computers.

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Puzzler Essentials: Gunpey

There’s something about handheld systems that just makes puzzle games feel right.

The PlayStation Portable was no stranger to games of this type, of course, what with the excellent Lumines being a launch title for the system and a wide variety of other brainteasers making solid appearances on the platform over the subsequent years.

One of the most interesting and unusual titles on the platform is 2006’s Gunpey, actually the latest installment in a series that got its start on the Japan-only WonderSwan system.

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Puzzler Essentials: Zoo Puzzle

You’ve almost certainly played Zoo Keeper at one point or another over the years.

Originally developed as a Web-based game by Tokyo-based animation studio Robot Communications, Zoo Keeper was subsequently ported by developer-publisher Success to a variety of platforms over the years, including Nintendo DS, 3DS, Game Boy Advance, iOS, Android and PlayStation 2.

The latter of these, inexplicably rebranded to the even more generic-sounding Zoo Puzzle (or, more accurately, the questionably punctuated Zoo “Puzzle”) in Europe by publisher 505 GameStreet, is the one we’re primarily concerned with today.

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From the Archives: You Must Be This Awesome to Succeed

When I beat Lifesigns: Hospital Affairs (aka Lifesigns: Surgical Unit, aka Resident Doctor Tendo 2) I was ultimately very satisfied with the whole game.

But the fact that I didn’t get the “best” endings to each chapter throughout very much made me think of a now-famous video clip from popular Irish comedian Dara O’Briain, which you may have seen do the rounds on the Internet in the past.

It concerns the concept of how video games, in many cases — though there are exceptions, particularly in more recent years — demand a certain level of competence in order for you to be able to see everything they have to offer.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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From the Archives: Hospital Affairs

The Nintendo DS might not be the first place you’d think to look for some quality visual novels, but in actual fact Nintendo’s diminuitive and immensely popular handheld has played host to a number of interesting titles over the years.

Besides the well-known Ace Attorney series, there’s Kotaro Uchikoshi’s Nine Hours, Nine Persons, Nine Doors, the Hotel Dusk series… and then there’s the title I’d like to discuss today.

It’s an offering from Japanese developer Spike (now Spike Chunsoft who, in a pleasing coincidence, both developed and published 999 between its two constituent parts) known variously as Resident Doctor Tendo 2: The Scales of Life (Japan), Lifesigns: Surgical Unit (North America) and Lifesigns: Hospital Affairs (Europe).

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