Tag Archives: NES

Renegade: Birth of the Brawler

It’s always interesting to return to the very earliest examples of a particular genre, just to see how things got off the ground in the first place.

As you’ll know if you’ve read my feature on the history of the beat ’em up, which formed part of the Senran Kagura: Estival Versus Cover Game feature here on MoeGamer, Renegade is where the fine art of punching things in the face really got started so far as video games are concerned. But how well does that original brawler hold up today?

With equal parts trepidation and curiosity, I slid my Technos Collection 1 cartridge into my Evercade retro gaming system, and prepared for what would hopefully be some button-mashing fun.

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The Adventures of Rad Gravity: Creative Vision

We talk quite a lot about “video game auteurs” these days, and how modern technology allows game designers to realise their visions like never before.

This sort of thing has been going on for quite some time, however — and in some respects, it’s even more impressive when a developer clearly expresses their creativity through a work from the earlier days of gaming.

Such is the case with The Adventures of Rad Gravity, a 1990 release for NES developed by Interplay, designed by Brian Fargo (of Bard’s Tale and Wasteland fame) and published by Activision. Oh, and no need to brave the second-hand market to find a copy any more, either — it’s part of the Interplay Collection 2 cartridge for the Evercade retro gaming system.

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Dig Dug II: Bring Out the Drill

Dig Dug is one of those retro games that is an established classic, but which relatively few people seem to be aware actually got a rather enjoyable sequel.

Most of this is likely due to the fact that the 1985 arcade original was only released in Japan, and the game wouldn’t come West until the 1989 release of the NES version. And, well, good luck to any mid-’80s 8-bit arcade-style game releasing in the same year that gave us Castlevania III: Dracula’s Curse, Phantasy Star II, SimCity, Populous, Mega Man II, Golden Axe and an early incarnation of Windows Solitaire.

Still, that doesn’t mean Dig Dug II should be consigned to the dustbin of history by any means. It’s fortunate, then, that we can try it out for ourselves on the Namco Museum Collection 2 cartridge for the Evercade retro gaming system! Let’s take a closer look.

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Burnin’ Rubber: Let’s Bump ‘n’ Jump

Data East may be a slightly lesser-known company than the big hitters of the 8- and 16-bit era, but they still put out some cracking arcade games during this period, many of which got home ports.

One fine example is Burnin’ Rubber, which is also known, depending on where you are in the world and what platform you played it on, as either Bump ‘n’ Jump or Buggy Popper.

It’s a top down racer that predates Bally Midway’s better-known classic of the genre Spy Hunter by a full year, and you can play an official modern rerelease of the NES version right now on the Evercade retro gaming handheld as part of its third cartridge, Data East Collection 1Let’s take a closer look!

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Star Luster: Namco Does Star Raiders

One of the great things about the Evercade retro gaming handheld is its unofficial mission to bring a variety of overlooked, underappreciated or unlocalised retro gaming titles to a worldwide audience.

The publishing partners who have signed up to distribute their games on the platform are seemingly more than happy to jump on board with this philosophy too — and this is especially evident with the two Namco Museum Collection cartridges, which not only provide the classics we expect to always see on such compilations like Pac-Man and Dig-Dug, but also some lesser-known titles, some of which never officially left Japan on their original platforms.

Part of the reason for this is the Evercade’s initial focus on retro home consoles, whereas Namco’s own Namco Museum releases have historically tended to focus on the arcade side of things. And so, we come to Star Luster, a 1985 release for the Famicom that never came West. Until now!

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A Warm Welcome to the Evercade

Over the course of the last few years, retro gaming devices of various descriptions have become very popular.

Until now, these have tended to fall into one of two categories: emulation boxes that you can load up with your own collection of ROMs and enjoy to your heart’s content, or pre-curated systems with fixed libraries of games.

Evercade is different. Evercade provides a curated library of officially licensed cartridges that are distributed as packaged, physical products separately from the system itself. And somehow manufacturer Blaze managed to successfully launch this exciting new product in the midst of a world gone absolutely mad. So let’s take a first look at the system!

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Evercade: The Case for Curated Retro Gaming

Blaze’s new retro gaming handheld, the Evercade, officially launches on May 22, 2020, with the company hoping to get units in the hands of everyone who preordered by June 12, 2020 at the latest.

Since I’m planning some extensive coverage of this device and its games as soon as mine arrives — fingers crossed it’s towards the beginning of that release window, but we’ll have to wait and see at the time of writing! — I thought I’d take the opportunity to talk a little bit about this new device, why it appeals, and why I hope it ends up being a success.

Plus, if you’ve not yet heard of the Evercade, you can find out a bit more about it for yourself. Everyone wins. Hit the jump and let’s get started!

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Final Fantasy Marathon: Ultimania – Final Fantasy II #11

Today’s Final Fantasy II adventure sees Firion and friends continuing their ascent up the Mysidian Tower, one-shotting bosses along the way.

At the tower’s peak, the elusive Ultima Tome, source of a magic spell that didn’t work properly in the original Famicom version of the game — and the first appearance of a spell that would become a series mainstay from hereon.

But wait, isn’t that Minwu? Wasn’t he in the fourth party slot for a wh– oh.

Dig Dig Mine: Cake or Death

Don’t you love it when you find a happy little bonus; something unexpected on top of something you already like?

I encountered one of my own this week. I’ve been following a bunch of Japanese and Korean erotic artists on Twitter recently — partly to satisfy my bottomless libido and partly to drown out the endless negativity of Western Twitter — and I was delighted to discover that one of them is not only into drawing pretty girls flashing their pants at you (NSFW, obviously), but also into making loving homages to retro-style games.

That artist’s name? Albe– wait, no, that’s something else. That artist’s name is @ryokuchamichi, also known as “Green Tea Area”, and the first of their games I’d like to share with you is Dig Dig Mine, which you can snag your own copy of for a mere ¥200 (about $2) over on Booth, a Pixiv offshoot focusing on independently developed digital art of various forms — including video games.

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Final Fantasy Marathon: Onward to Whisperwind Cove – Final Fantasy I #23

The Warriors of Light are about to take on their longest, most significant challenge yet: the 40-floor Whisperwind Cove!

Thankfully, the boss fights in here aren’t quite as brutal as the devastating foes who lurked at the base of Lifespring Grotto, but 40 floors is certainly a lot to get through. Thankfully, there are plenty of places to rest and regroup along the way… including a village full of absolutely fabulous-looking mages.

I have no idea how long this is going to take, so if I manage to get enough episodes recorded in advance, there may be two episodes a week just while we clear out this monstrosity. And then we have the Labyrinth of Time to clear after this, too… why did I start this again…?