Tag Archives: narrative

Waifu Wednesday: Milla Maxwell

I have a confession to make: at the time of writing, the Tales series is, for the most part, a bit of a black spot in my JRPG knowledge.

I’m not completely clueless on the appeal of the series, however, since back when I was on USgamer I covered the first Tales of Xillia game… and quite early in MoeGamer’s life I explored its sequel in what we now know as a Cover Game feature, albeit before I’d decided to make that a regular thing.

The characters of Xillia in general were a consistently appealing aspect… but one stood out in particular. Milla Maxwell.

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Xenoblade Chronicles 2: Narrative, Themes and Characterisation

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The Xeno series as a whole has always been renowned for tackling challenging themes in ambitious ways… and occasionally not quite being able to match the ambition with the execution.

The Xenoblade Chronicles subseries has been somewhat experimental with its storytelling over its three installments to date. The original Xenoblade Chronicles featured a strong, linear narrative with a number of independent side threads that unfolded as you reached the various locales that were important to the story; Xenoblade Chronicles X de-emphasised its main scenario in favour of strong worldbuilding and a sense that you were just one part of something much bigger; and Xenoblade Chronicles 2, unsurprisingly, takes an approach somewhere between the two.

Does it work? Absolutely, and the sheer scale of the whole thing means that there’s a whole lot to talk about.

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Waifu Wednesday: Poppi

One of Xenoblade Chronicles 2’s best characters is Poppi (aka Hana in the Japanese voice track), the artificial Blade created by the Nopon Tora as an attempt to finish the work his dadapon and grampypon started.

Always endearing, surprisingly empathetic and understanding to her friends and companions, highly capable in a variety of situations and owner of probably the sharpest tongue in the whole cast — though she has some stiff competition from Nia — Poppi is an absolute delight to spend time with, and a highlight among an already very strong ensemble of characters.

She’s also a character who undergoes some of the most obvious and recognisable growth — in more ways than one — over the course of the narrative. So let’s take a closer look!

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Waifu Wednesday: Nia

Xenoblade Chronicles 2 is a game practically overflowing with top-tier waifus, so it’s almost impossible to know where to start celebrating them.

While it might seem obvious to immediately focus on leading ladies Pyra and Mythra (aka Homura and Hikari in the Japanese version) these characters are, in many ways, “the face of Xenoblade Chronicles 2” and as such are already pretty well-known.

So, just to be a bit different — and much to the delight of many of my Twitter followers, if my call for requests earlier is anything to go by — I thought we’d instead look at the other woman in protagonist Rex’s life: the cat-like Gormotti, Nia.

Note that there are some Xenoblade Chronicles 2 spoilers ahead! You have been warned.

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Waifu Wednesday: Uni

We’ve already covered quite a few Neptunia waifus in our weekly Waifu Wednesday celebrations, but there are still plenty more where those came from.

And with today being the six-year anniversary of the release of Hyperdimension Neptunia mk. 2 in North America, I figured it’s only fitting we show our appreciation for one of the CPU Candidates, the “younger sister” characters who were introduced in this second installment-cum-reboot to the then-fledgling Neptunia series.

We’ve already covered my all-time favourite Neptunia waifu Nepgear, so today it’s all about Uni.

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Azure Striker Gunvolt 2: Amping It Up

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What makes a good sequel? It’s a question that there isn’t really a conclusive answer for, because there are so many different ways you can approach it.

In the world of video games, we’ve had titles that completely reinvent themselves from their previous installments, games that simply offer more of the same, and series that evolve, change and improve over time.

The sequel to Azure Striker Gunvolt takes a combination of approaches, building on the good work of the original and expanding it considerably. And, like its predecessor, it’s a cracking good time, particularly for those who grew up in the 16-bit era.

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Azure Striker Gunvolt: An Electrifying Action Platformer

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As we’ve already seen, one of Inti Creates’ biggest strengths as a developer is its ability to understand what made the games of the past great while simultaneously updating them with modern conveniences and conventions.

Azure Striker Gunvolt, a relatively new series from the company but one which has already gone on to be popular and well-received, is a great example of this philosophy at work. Adopting a pleasingly chunky but detailed late 16-bit pixel art look and combining it with delicious 2D art, excellent storytelling and a well-crafted world, the game provides a wonderful experience, whether you enjoy it on its original host platform of the 3DS, its port to PC or its most recent incarnation on Nintendo Switch as part of the Azure Striker Gunvolt Striker Pack alongside its sequel.

Let’s take a closer look at where this game from and what makes it tick… or rather buzz, perhaps.

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Waifu Wednesday: Eve

Later this week, we’re going to take a closer look at Inti Creates’ excellent Blaster Master Zero for Switch and 3DS. So it’s only fitting that we devote a Waifu Wednesday to its heroine.

Blaster Master as a whole actually has rather more detailed lore than you might expect for… well, for something with a title like Blaster Master, and Eve has played an important role in the series’ backstory from the beginning.

However, she wasn’t directly “seen” until the novelisation of Blaster Master by Peter Lerangis (writing under the pen name of A. L. Singer) that formed part of the Worlds of Power series that novelised a number of popular NES games. And then she was completely reimagined for Blaster Master Zero anyway, which had the scope to make a lot more of its narrative context than the NES original did.

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Cyberdimension Neptunia: Art Imitates Life

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The Neptunia series has always, at least in part, been about taking a sidelong glance at elements of popular culture, particularly those related to video games, and Cyberdimension Neptunia: 4 Goddesses Online is no exception.

Through its overall aesthetic — particularly its art and music — it both pays homage to and parodies a variety of influences in both the online and offline role-playing game spheres, but in doing so it manages to retain a strong enough sense of its own identity to still be clearly recognisable as a Neptunia game.

In fact, through the combination of Tsunako’s distinctive character designs, their energetic scripts and their light-hearted, inclusive nature that draws the player in to the experience, there’s a strong argument for Neptunia games being some of the most immediately recognisable Japanese games on the market today. And I’m all for that.

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Waifu Wednesday: Blanc

It’s Waifu Wednesday, and a popular request over the last few weeks of Neptunia-themed Waifu Wednesdays has been Lowee’s goddess Blanc. So this week I’m granting that wish!

Blanc is quite a contrast to the other goddesses of Gamindustri in quite a few ways, but she’s a popular character in her own right — and, like Noire and Vert, is an excellent personification of the company she is supposed to represent.

Hailing from the magical, wintery land of Lowee, Blanc personifies Nintendo, both as a representation of the company’s hardware from the Wii era onwards, and a number of aspects of the company from over the years.

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