Tag Archives: mobile games

Fate/GO: The Joy of the Grind

Since starting to play Fate/Grand Order, I’ve cleared the prologue story chapter and moved into the next Singularity… but from thereon I haven’t made a great deal of progress in the narrative.

The reason for this is that I’m finding Fate/GO’s core battle gameplay to be so enormously appealing and enjoyable that I’ve been having a blast doing nothing but the daily quests. These are a series of narrative-free challenges of varying difficulty set up to provide you with an easy way to acquire experience-yielding cards for fusion, currency to pay for various character powerups, mana prisms to produce bundles of helpful items, or simply to test your skills.

It’s testament to Fate/GO’s excellent mechanics that “the daily grind” isn’t a chore, and is instead an interesting and varied way to try out varied party combinations from day to day.

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Granblue Fantasy: More Than Just a Deck of Cards

Japanese mobile-social gacha-based RPGs — or “mobages” as they’re colloquially known today, after the social network many of them are hosted on — were originally described when they first appeared as “card battle” games.

Looking at Cygames’ previous title Rage of Bahamut, it’s easy to understand why. Everything about the game had the feel of a collectible card game about it, from the simplistic battle system (which primarily consisted of ensuring your numbers were bigger than the enemy’s) to the fact that the main incentive to collect all the available units (through blind draws) was to see the beautiful artwork. About the only thing missing was the ability to actually trade “cards” with other players.

In recent years, while the basic structure of these games has remained similar — draw cards, level them up, upgrade them to higher rarity versions, challenge more and more difficult content — there’s been a noticeable shift away from the “card game” feel in favour of something a lot more interesting. And Granblue Fantasy is a particularly good example of this evolution.

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Granblue Fantasy: Sounds of the Skydom

Japanese role-playing games have long been known for having some of the most memorable soundtracks in all of gaming. And, surprisingly, mobile takes on the genre are no exception.

The news that Cygames’ incredibly popular Granblue Fantasy has a fantastic soundtrack will probably not come as a surprise, however, given the incredibly strong pedigree of the talent behind it. The work of longstanding Final Fantasy composer Nobuo Uematsu and his bandmate Tsutomo Narita from the Earthbound Papas, Granblue Fantasy’s soundtrack covers a surprisingly diverse range of musical styles, and is clearly one of the areas that has had the most love and attention lavished on it.

That sounds like a good excuse to enjoy some of its finest moments to me!

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Granblue Fantasy: My First Three Weeks

With any big online game — particularly one that has been around for several years — it can be difficult to know where and how to get started. Granblue Fantasy is no exception.

With that in mind, I thought I’d outline my experiences over the last three weeks as I learn about the game, how it works and what I can expect from it in the future.

This is by no means an attempt to say “this is how you should play the game” — doubtless the more hardcore players out there will have strong opinions about how “best” to progress! — but rather a reflection on the experience of one timid newbie and his attempts to understand the many hidden depths of this surprising phenomenon.

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