This post is one chapter of a MegaFeature!
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As we’ve seen so far, each game in the Atelier Iris series reinvents its core mechanics quite significantly from its predecessor; this was a rather experimental period for Gust.
In this article, we’re going to take a specific look at the combat and progression mechanics in Atelier Iris 3: Grand Phantasm, including the elements carried across from prior installments and some all-new considerations for this specific title.
Strap on your Mushroom Armour, rev up your Pyre Blade and get ready to fight — we’re going in. Watch out for the Punis!
Continue reading Atelier Iris 3: Grand Phantasm – Bursting Into Battle