This post is one chapter of a MegaFeature!
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The two Mana Khemia games are sometimes unofficially regarded as a continuation of the Atelier Iris trilogy.
It’s fairly easy to see why: the overall presentation is very similar to Atelier Iris 3: Grand Phantasm in particular; the setting, in which human alchemists cooperate with elemental beings known as Mana to Do Alchemy, fits right in with its immediate predecessors; and thematically, there’s a lot in common, too.
Specifically, Mana Khemia: Alchemists of Al-Revis follows the mould of its precursors by contemplating how alchemy, an inherently neutral power by itself, can be used for both good and ill depending on the individual. But this time around, the whole thing is on a rather more personal scale than the world-saving narratives of Atelier Iris. So let’s explore further!
Continue reading Mana Khemia: Alchemists of Al-Revis – Narrative, Themes and Characterisation