Tag Archives: Let’s Play

Warriors Wednesday: How The Wild Man Does It – Warriors Orochi #26

How DOES The Wild Man do it? Find out in today’s thrilling installment of Warriors Wednesday, as the Wu forces attempt to prove themselves to Keiji Maeda.

If you were looking forward to seeing my smiling face again on this video, apologies to disappoint; I recorded this before I got the new gear necessary to display my smiling face on videos. If, on the other hand, you were disgusted and repulsed by my fearful countenance in Sunday’s Split/Second video, consider this momentary relief.

Hit the jump to see how today’s battle went.

Continue reading Warriors Wednesday: How The Wild Man Does It – Warriors Orochi #26

Sunday Driving: Midway Pass – Split/Second #6

Look at me, I’m on camera!

Yes, after some reluctance and a surprising amount of urging from my wife (who either really wants me to suffer or genuinely thinks this is a good idea) I finally decided to show my Actual Face on one of these videos. I thought Sunday Driving was as good a place as any to experiment a bit with this format.

And yes, I know I cut the top of my head off in my GameFace shot. This is why we do experimental takes like this!

Continue reading Sunday Driving: Midway Pass – Split/Second #6

New Game Plus: Furaipan Da Yo – Atelier Rorona DX #2

Our (re)adventures in Atelier Rorona DX continue! Now we’ve finished the first assignment in this New Game Plus run, what’s next?

Well, there are plenty of options. Complete some quests, go out exploring, craft some items, make some materials and turn them into weapons and armour, fill out a bingo card, buy some beehives…

Hit the jump and see what Rorona got up to while waiting for her first deadline to hit.

Continue reading New Game Plus: Furaipan Da Yo – Atelier Rorona DX #2

Atari A to Z: Yoomp

Although the Atari 8-bit range of computers mostly lost what little “mainstream” relevance they had with the onset of the 16-bit era — which, in turn, was killed off by the widespread adoption of standardised MS-DOS and Windows PCs — there are a few dedicated developers out there still plugging away at this old hardware.

The results these modern maestros can get out of ancient computers can be, at times, absolutely astonishing. Some form part of what is known as the “demoscene”, producing audible and graphical showcases that push the hardware to its absolute limits. Others take that extra step and add true interactivity, making actual games with impressive visuals and sounds to show what they’re really capable of.

Yoomp from 2007 is an example of the latter. It makes use of some clever graphical techniques, fully optimised for both PAL and NTSC displays, and some delightfully catchy, toe-tapping music courtesy of the Atari’s trusty POKEY chip. If you’d like to find out more about this game — and download it for free to try for yourself — check out the official website here.

Find a full archive of all the Atari A to Z videos on the official site.

Sunday Driving: Hit the Skids – Split/Second #5

You thought we got off lightly last time around with “just” some races and time trials? This week’s episode more than makes up for that.

That damn helicopter is back, and ready to cause considerable grief. And those trucks are back, too, ready to hurl flaming death out of their rear end, much like my friend James did after he decided to find out what kind of curry a “Naga” was.

Hit the jump to see how things went.

Continue reading Sunday Driving: Hit the Skids – Split/Second #5

Atari A to Z: Atari Basketball

Basketball is another sport I know next to nothing about, but I know more about it than I do baseball, in that I understand how to win and what the players on the court are actually supposed to do. Therefore, I am much better equipped to comment on Atari Basketball than I was for Atari Baseball.

Atari Basketball is a simple one-on-one affair in which you and another player or the computer square off against one another and try to score more baskets than the other. That’s… pretty much it, really, but there’s something about this game that makes it surprisingly addictive.

I think it’s the controls — the original arcade machine made use of a trackball controller, which translates quite well to modern analogue devices. I can imagine a game against another human opponent getting rather frantic when standing up against the original machine — but it’s still fun here when played on the sofa with a wireless controller, or even on the go with the Switch in handheld mode.

Follow Atari A to Z on its own dedicated site here!

Atari ST A to Z: Shanghai

Any time you undertake a project like this, you have to accept that some elements of it are just going to be less of a “spectator sport” than others.

Such is the case with today’s Atari ST game, the not-much-to-look-at-but-fun-to-play Shanghai by Activision, an adaptation of Mahjong Solitaire that makes use of the ST’s built-in graphical user interface GEM as the foundation of its aesthetic. This was not at all an unusual approach back in the day, and is akin to more modern PC games running on Windows 95 and beyond making use of a windowed interface and standardised Windows controls. Not the most beautiful look, no, but perfectly functional — and a lot more intuitive to those who perhaps don’t play a lot of games.

Compared to more recent adaptations of Mahjong Solitaire, Shanghai is fairly limited, but it nonetheless remains a pleasingly relaxing, Zen sort of experience. Once you figure out how to read the screen properly, that is…

Follow Atari A to Z on its own dedicated site here!

Warriors Wednesday: Ina Bit of a Pickle – Warriors Orochi #24

Things are heating up!

After a few missions where things have gone mostly smoothly for the Wu boys and girls (and friends) it seems we’re starting to encounter a little bit more in the way of resistance… even with all those lovely Abilities unlocked!

Well, desperate times call for desperate measures… so now seems like an ideal time to start levelling yet another character from 1, right? Come on down, Ina…

Continue reading Warriors Wednesday: Ina Bit of a Pickle – Warriors Orochi #24

Sunday Driving: Sunset Fire – Split/Second #4

Split/Second’s explosive run on BRTV (or, rather, its repeat on MoeGamerTV, the Dave of YouTube) continues with some challenging races that keep our contestants on their toes.

Still, at least no-one is shooting missiles at me or attempting to drop explosive barrels directly through my windscreen today, so there’s that, I guess.

Hit the jump to see the chaos unfold as it happened!

Continue reading Sunday Driving: Sunset Fire – Split/Second #4

Pete Plays Dragon World: The Real Treasure is Love

And now the epic conclusion of the Dragon World saga!

Back when we played this in the classroom, you were doing really well if you made it to Part 2, which wouldn’t allow you to even start playing without a password. (“ogweb”, if you’re too lazy to deal with Part 1’s nonsense)

Part 2 takes you on a surprisingly unforgiving treasure hunt through the aptly-named Town of Treasures… so let’s see if we can find something to make all dragonkind happy!

Continue reading Pete Plays Dragon World: The Real Treasure is Love