Tag Archives: Let’s Play

Custom Order Maid 3D 2: Sex, Sommeliers and Song

It’s time to pay The Empire Club another visit after our initial look at what went down on its first day of business.

Today, we meet the other two maids who stayed on after our uncle decided to leave us with a crippling debt, start to get to know our staff a bit better and finally begin making a bit of money.

It seems at least one of them has an ambition, too… Let’s check in with them and see how things are going!

NSFW images ahead!

Continue reading Custom Order Maid 3D 2: Sex, Sommeliers and Song

Atari A to Z Flashback: Tempest

Dave Theurer, creator of the beloved Missile Command, is back once again with another all-time classic: “tube shooter” Tempest.

Tempest featured Atari’s then-new multi-coloured Quadrascan vector graphics display, plus an interesting feature whereby you could start later in the game based on how far you (or the previous player) had managed to progress on the previous credit. This later became a standard fixture in many Atari Games releases.

I’ll level with you, Tempest is one of those games I’ve always respected greatly but never really liked all that much… can spending a bit of time with it this weekend change my mind?

Find a full archive of all the Atari A to Z videos on the official site.

Final Fantasy Marathon: The Mystic Key – Final Fantasy I #5

After last week’s little… mishap, the fifth episode of our Final Fantasy playthrough sees the Warriors of Light taking full advantage of the mysterious Time Magic known as “Load”.

From thereon, we proceed to track down the wrongful owner of the Crown we found in the Marsh Cave, kick his head in, then set off in search of the mysterious, magical Matoya, who has been feeling a bit left in the dark recently.

We then proceed to spend considerably longer than I intended finding all the locks that the Mystic Key fits. Because treasure.

Warriors Wednesday: Chasing the Sun – Warriors Orochi #49

Cao Pi is definitely up to something… and he’s starting to get bolder.

In today’s mission, the Wei leader and his friends are tasked with putting down a rebellion by Sun Ce — the same rebellion, you may recall, that we helped instigate back in the Wu campaign.

We’re getting closer to the time that Cao Pi inevitably betrays Da Ji and Orochi… but for the moment he’s just biding his time.

Atari A to Z Flashback: Super Bug

While a bit different from what we know today as the “arcade racer”, Atari’s early attempts in this regard were all rather enjoyable.

Of the three included in the Atari Flashback Classics collection, Super Bug was the earliest and, consequently, the simplest. That doesn’t mean it’s not worth your time, however — if anything it makes it a great place to start!

Drive until you can’t drive any more: that’s all you need to do. But as we’ve seen countless times on this series already, sometimes it’s the simplest concepts that make for the most addictive games…

Find a full archive of all the Atari A to Z videos on the official site.

Final Fantasy Marathon: TPKO #1 – Final Fantasy I #4

Oh dear. It had to happen sooner or later, didn’t it? And Final Fantasy veterans will be unsurprised to hear that it happened in the Marsh Cave.

The Marsh Cave is probably the first “real” dungeon that you encounter in Final Fantasy I, and its main challenge is one of endurance: it’s quite long and branches off in two different directions, so getting everything in a single expedition is challenging. Not impossible, but still challenging.

Sometimes bad things happen. But we can learn from them and try again…

Atari ST A to Z: Quest for Galaxia

The 16-bit home microcomputer era was a bit of a golden age for public domain software and shareware — even long before the advent of the Internet made distributing such things child’s play.

A key player in this space here in Europe was Budgie UK, who became well-known for distributing good quality public domain software, typically taking the form of 16-bit takes on classic arcade games.

Today’s game is a prime example of that, providing a thoroughly serviceable and enjoyable clone of Namco’s fixed shooter classic Galaxian… with a cool demoscene-style title screen!

Find a full archive of all the Atari A to Z videos on the official site.

Warriors Wednesday: Heavy Weapon – Warriors Orochi #48

In today’s episode, Cao Pi, Xu Zhu and Xu Huang hit the jungle in an attempt to convince their ally Zhang He that Orochi is a cause worth fighting for.

Of course, with Cao Pi being Cao Pi, he’s up to something. Exactly what isn’t quite clear just yet, but at some point in the very near future, he’s clearly going to strike.

In the meantime, it’s a case of biding his time and at least attempting to look like he’s doing the great serpent’s bidding…

Atari A to Z: Wavy Navy

I’ve always kind of been fascinated by games that get “bad” reviews. And my gaming experience over the last few years has demonstrated that it’s always best to make up your own mind about things rather than going purely by one person’s rant — as amusing as those rants can be sometimes.

Today’s Atari 8-bit title, Wavy Navy from Sirius Software, is a great example of this. Poorly received by at least one reviewer for its similarities to the system’s excellent port of Galaxian, it’s actually a rather fun fixed shooter with an interesting twist.

Sometimes it pays to go back and revisit those “bad” games… in many instances they’re actually nowhere near as bad as you might think!

Find a full archive of all the Atari A to Z videos on the official site.

Final Fantasy Marathon: The Slumbering Prince – Final Fantasy I #3

Our Final Fantasy I adventure continues as the Warriors of Light cross the ocean to Elfheim and discover their prince is having a bit of a sleep problem.

Never ones to shy away from an apparently supernatural-inflicted disaster, the group sets out to find out exactly what is going on, setting their sights on the first full dungeon of the game: The Marsh Cave!

In this episode, we start to see some more of the Dungeons & Dragons influences at work as well as how the game expects you to explore rather than leading you down a linear path. A bit of an adjustment if you’re accustomed to some modern JRPGs, for sure!