Tag Archives: Let’s Play

Atari A to Z: Pac-Man

We’re all pretty accustomed to arcade-perfect conversions these days, but what about back in the ’80s where programmers had to make home versions of arcade games from scratch without any handy emulation?

The results varied enormously — at least partly because in some cases the programmers in question didn’t have any original source material to work with — but there were a few very solid examples over the years.

One pretty great arcade conversion for Atari 8-bit was the Atari-published version of Namco’s Pac-Man. It’s certainly better than the notorious 2600 version!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Black Jack

I’ve never been especially good at gambling. Largely because I don’t do it a lot.

Experimenting with simulated gambling doesn’t fill me with a ton of confidence, you see, because games like this are an excellent way to see that, inevitably, if you keep going you’ll end up with nothing more often than not.

Here’s Black Jack, a launch title for the Atari 2600, and a game which Video Magazine gave a perfect 10 out of 10 rating in 1979.

Find a full archive of all the Atari A to Z videos on the official site.

Final Fantasy Marathon: Remember To Save Your Work – Final Fantasy I #22

While for most of this playthrough, I’ve been keeping honest and true to the original NES version’s restrictions on saving… when it comes to a 20-floor endgame dungeon, you’d better believe I’m going to save before the most notoriously difficult bosses in the whole game.

Lifespring Grotto’s incarnations of Shinryu and Omega from Final Fantasy V are the toughest superbosses in the entirety of this particular version of Final Fantasy, and accidents happen. An accident did, indeed, happen. Thankfully, I had remembered to save.

Even more thankfully, after restoring said save, challenging the other one of these two notoriously challenging opponents proved to be a much better idea… even if the fight ended up being the longest we’ve seen in this whole playthrough!

Atari ST A to Z: I, Ball

Telecomsoft, a division of British phone provider British Telecom, was a pretty prolific software publisher throughout the 8- and 16-bit home computer eras.

The brand was split into several parts: “Firebird” released big-name, high-profile games designed to have broad appeal; “Rainbird” released games intended for more mature audiences such as adventures, strategy games and simulations; and “Silverbird” provided budget-price experiences, usually in the form of arcade-style games.

One title released on the latter label was I, Ball, a game which was particularly well-received on the 8-bit home computers for its Rob Hubbard soundtrack; sadly, this is absent from the Atari ST version, but it’s still a solid — if monstrously difficult — shoot ’em up with some entertaining sampled sounds to enjoy!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Orc Attack

Orcs used to be a popular, even clichéd, fantasy foe to encounter in both video and tabletop games, but I feel like their prevalence has declined somewhat over the years — perhaps in a concerted effort for modern fantasy to move away from Tolkien.

Fear not, though, because this 1983 release from Thorn EMI Video has absolutely hundreds of the little buggers just waiting to make your life an absolute misery — climbing up ladders, shooting arrows directly into your eye, chipping away at your wall and pulling your head clean off. What’s a humble guard to do?

Fight back, of course! Preferably by hurling heavy objects and boiling oil, but as a last resort there’s always the option of a bit of slicing and dicing…

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Basketball

Sports games have always been a staple of video gaming. In fact, in the earliest days of the medium, they were a good source of basic rules and mechanics for designers to rely on.

Basketball for Atari 2600 was a noteworthy example of one of these early sports games for being an early title that didn’t require two human players. In fact, the single-player mode even claimed to offer an adaptive difficulty of sorts, with the computer player supposedly playing “better” if the scores were closer.

In practice, this mostly equates to the computer player running the wrong direction if he’s winning too much, but it was 1978… give them a bit of credit!

Find a full archive of all the Atari A to Z videos on the official site.

Final Fantasy Marathon: This Might Take a While – Final Fantasy I #21

Two more Soul of Chaos dungeons to go, plus the Labyrinth of Time… and then we’re done! With the first game. Out of lots.

Yes, the Final Fantasy Marathon is going to take quite a while to get through at this rate, and, hell, the dungeon we start today is going to take two full episodes to get through… but I’m having a good time and I hope you are too.

Today we delve into the Lifespring Grotto, a 20-floor dungeon full of mazes, Final Fantasy V references and assorted weirdness. Watch out for that Atomos, he’s got quite a mouth on ‘im…

Atari ST A to Z: Hard Drivin’

We’ve got it pretty good these days. Even if we haven’t quite mastered true photorealism as yet, we’re getting pretty close, and a lot of game developers have really figured out what is and isn’t fun for the player.

Back in Hard Drivin’s day, though, all sorts of things were still new, exciting and unproven. 3D polygonal graphics, analogue controls, simulation-style handling… all of these things still had to be figured out properly. But Atari Games had a good old crack at it, and actually came out with a decent — if somewhat limited — driving experience.

And, moreover, we actually got a fairly authentic port to Atari ST, too — albeit without all the fancy specialist hardware of the arcade version. But, again, it was a more than valiant effort…

Find a full archive of all the Atari A to Z videos on the official site.

Warriors Wednesday: Her Name is Rio – Warriors All-Stars #5

Arnice takes a back seat this time around as Rio decides to lead the party into battle.

We do our best to fulfil some of Kasumi’s unreasonable demands before moving on to face Laegrinna, star of Deception IV: Blood Ties. She does not want to go down without a rather sneaky fight, but surely the invincible Girl Power team of Rio, Arnice, Christophorous, Kasumi and Honoka will prevail, non?

Warriors All-Stars is, so far, doing a very good job of paying homage to its incredibly diverse source material through a combination of its playable characters, stages, music and overall game design. We’re in this for the long haul, I think!

Final Fantasy Marathon: The Fires of Hell – Final Fantasy I #20

We’re well into the endgame of the PSP incarnation of Final Fantasy now; today we delve into the second of four “Soul of Chaos” dungeons.

Hellfire Chasm features 10 floors arranged in a random order, with a choice of two Final Fantasy IV bosses to fight on both the 5th and 10th. In order to fill out your Bestiary completely, you’ll need to run the dungeon at least twice to smack ’em all down.

Bring plenty of supplies; today’s a long trip, but we’re just getting started!