Tag Archives: Heavensward

Eorzean Diary: The Benefits of Being Left Behind

When I first started playing Final Fantasy XIV in A Realm Reborn’s open beta, I was keen to experience everything the game had to offer as soon as new things became available.

There’s a benefit to this approach, of course: coming into new things “blind” when no-one else knows what to do either allows the community as a whole to work together and figure things out for themselves, developing established strategies that simply become “the way things are done” from thereon.

But this also puts an undue amount of pressure on people, particularly in more “casual-friendly” content such as dungeons, non-Extreme Trials and even 24-player raids to an extent. If you weren’t there on that first day, expect to be admonished if you haven’t read up on an encounter beforehand; expect to be told to “watch a video”; and don’t expect any help. (Sometimes people will pleasantly surprise you, particularly in levelling content, but at level 60, this is unfortunately true for the most part.)

All that said, there is sometimes a benefit to being behind the curve, particularly when we come to the twilight hours of an expansion and await the next full installment in the game’s overarching storyline.

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Final Fantasy XIV Guide: Dun Scaith

Dun Scaith is a 24-player alliance raid for level 60 characters introduced in The Far Edge of Fate (Part I), patch 3.5 of Final Fantasy XIV.

It is the third and final installment in the series of Mhachi raids that began with The Void Ark and continued through The Weeping City of Mhach. It requires an item level of at least 235 to enter, and the three parties of the alliance are in what has been standard alliance raid configuration since Syrcus Tower in A Realm Reborn: one tank, two healers, five DPS.

The raid drops item level 260 gear (which, at the time of writing, players are limited to acquiring one piece of per week) along with the Paladin glamour weapon Blood Sword, a Wind-Up Scathach minion, a Diabolos Hollow Triple Triad card, and Void Matter, an item needed to craft a few Dun Scaith-related housing items.

Note to visitors: This guide is a little out of date now thanks to a few changes to Dun Scaith, but the strategies for the main bosses still stand.

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