Tag Archives: gaming

Delving Into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #5

So far we’ve talked in great depth primarily about the Story mode in Dynasty Warriors 8 Xtreme Legends Definitive Edition. Today it’s time to start seeing what else the game has to offer.

Specifically, we’re going to take a look at Ambition mode, a complementary, mechanics- and progression-centric way to play that is designed to be enjoyed alongside Story mode.

Can you impress the Emperor? That remains to be seen. Let’s make camp and get started.

Continue reading Delving Into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #5

The MoeGamer Podcast: Episode 18 – Beakf*cker Gets Horizontal

Hello! Welcome, once again, to The MoeGamer Podcast, featuring my erotic baritone (so I’m told) along with the fine pipes of my good friend Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 18 – Beakf*cker Gets Horizontal

428: Shibuya Scramble – In Search of the Truth

cropped-header-5671442This article is one chapter of a multi-part Cover Game feature!
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Many games these days make a point of providing some sort of “added value” over and above their base experience. Be it a postgame chapter with stiff challenges, post-launch DLC or a New Game Plus mode, these features are typically there to keep you playing even after you see the credits roll.

Visual novels, as an offshoot of video games, aren’t typically known for having substantial postgame content other than the “metagame” that multi-route titles have: seeing all the possible narrative routes and collecting all the CG illustrations. But, as we’ve already established fairly comprehensively in this feature already, Spike Chunsoft’s 428: Shibuya Scramble isn’t a game to do things… “conventionally”.

Oh, sure, the base game has 85 “bad ends” to collect (with a series of trophies and achievements attached to these, encouraging you to seek them out rather than avoid them — and it’s worth doing so because several are very odd indeed!) as well as a “normal” and a “true” ending, but once you’ve seen the main narrative through to a satisfactory conclusion, you’re not done. Not by a surprisingly long shot.

Continue reading 428: Shibuya Scramble – In Search of the Truth

Atari A to Z Flashback: Crystal Castles

Do you know what “trimetric projection” is? If not, take a good look at Atari’s Crystal Castles. That, dear reader, is trimetric projection at work.

This 3D perspective take on the Pac-Man formula is a popular game from Atari’s early days, and enjoyed numerous home ports over the years, particularly on Atari’s own platforms. It’s a fun — if challenging — game, and remains noteworthy from a historical perspective for being one of the first arcade games out there that it’s actually possible to “beat”. Although good luck with doing that.

Also, if you score first place on the high score table, you get to enjoy your initials presented in 3D trimetric projection for everyone to admire on the first level of each new playthrough!

Find a full archive of all the Atari A to Z videos on the official site.

New Game Plus: Replicating Ancient Tool – Atelier Rorona DX #5

Get out your ancient tool, boys and girls, because Rorolina Frixell is most certainly going to replicate it good and proper!

Yes, in today’s episode of New Game Plus, in which we are presently enjoying a second playthrough of Atelier Rorona DX on Nintendo Switch, we take on the poor overworked girl’s third assignment, which is somewhat vague on the specifics but nonetheless proves not to be too much of a problem for her.

Hit the jump to see how we got on today!

Continue reading New Game Plus: Replicating Ancient Tool – Atelier Rorona DX #5

Waifu Wednesday: Michiru Matsushima

After many months (years, actually, I think) of waiting, I finally took possession of my Grisaia Complete Box today.

As you may recall, I had many, many words to say on the subject of The Fruit of Grisaia and its sequel in a previous Cover Game feature, but I’m yet to explore either the third and final game in the main series or any of the “side” games. Consequently, I’ve officially earmarked some time (maybe after Death End Re;Quest) to cover the remainder of the series.

In the meantime, though, I thought it might not be a terrible idea to give one of the Grisaia girls a bit of a shout-out for today’s Waifu Wednesday. And since I’ve given Amane a bit of favouritism previously, well, today it’s Michiru’s turn.

Continue reading Waifu Wednesday: Michiru Matsushima

Warriors Wednesday: Learn Through Pain – Warriors Orochi #28

And oh, oh, I did. I really did learn through pain. Intense, burning, repeated pain.

We have a long journey ahead of us, dear friends, but it’s a worthwhile one. In front of us stands the seemingly undefeatable Tadakatsu Honda, and beyond? The path to Orochi.

When I say “seemingly undefeatable”, I… well, you’ll see. Hit the jump to see how badly things went.

Continue reading Warriors Wednesday: Learn Through Pain – Warriors Orochi #28

New Game Plus: Time On Our Hands – Atelier Rorona DX #4

Whew! Even with the chaotic week I’ve had (including a brief period of complete computer failure last weekend) I managed to get all my usual videos out on time. Go me.

As always (well, usually, anyway), Friday plays host to New Game Plus, our weekly exploration of post-game content and New Game Plus modes. Currently, we’re doing a second playthrough of Atelier Rorona DX, part of the Atelier Arland trilogy we’ve recently explored here on MoeGamer.

Hit the jump to find out how today’s alchemical efforts went!

Continue reading New Game Plus: Time On Our Hands – Atelier Rorona DX #4

Shmup Essentials: Devil Engine

“Modern retro” games have been fashionable for a while now, but anyone who’s been around the block knows that making an authentically retro-feeling experience is more than just adopting a pixel art/chiptune aesthetic and calling it a day.

No; a truly authentic-feeling “modern retro” game needs to not only capture the look and sound of titles from classic platforms, it also needs to recapture the feel — and while doing so, take into account some more modern conventions to create a satisfying experience for the 21st century gamer.

I can think of no game that has nailed this better than Devil Engine, the new release from Dangen Entertainment. And if you’re a shoot ’em up fan, you are going to want to be all over this masterpiece.

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Daemon x Machina: Exploring the Prototype Missions

I’m no expert on mech games — or indeed the mecha “genre” in general — but Daemon x Machina had me intrigued from the moment Nintendo announced it.

And it’s certainly a game that is worthy of your attention, regardless of whether or not you have an interest in giant robots blowing things up; the sheer amount of pedigree attached to the project makes it immensely intriguing.

With that in mind, then, I decided to give the Prototype Missions demo that launched on Valentine’s Day a go. Read on for some impressions!

Continue reading Daemon x Machina: Exploring the Prototype Missions