Tag Archives: gameplay

Warriors Wednesday: The God of War’s Windmill Blade – Warriors Orochi #13

We’re nearly there! On the Samurai Warriors campaign, that is.

Yes, it’s the penultimate mission of the first phase of our Warriors Orochi playthrough, meaning that next time around we get to wail on ol’ snake boy himself for the first time.

After a bit of off-camera unlocking of passive abilities, things are going pretty well for the crew. Hit the jump to see how today’s mission went.

Continue reading Warriors Wednesday: The God of War’s Windmill Blade – Warriors Orochi #13

Sunday Driving: If You’re Not in First Place, You’re Not Gonna Win – Auto Modellista #4

Who’d have thought it, eh? It’s amazing the kind of inane stupidity that spills out of one’s mouth while attempting to concentrate on something else.

This week we continue our attempts to master Capcom’s visually arresting arcade racer Auto Modellista, and start to encounter some serious resistance. And, it seems, overcoming that resistance isn’t as simple as just picking the car with the best stats from the list…

Hit the jump to see how things went in this week’s races.

Continue reading Sunday Driving: If You’re Not in First Place, You’re Not Gonna Win – Auto Modellista #4

Warriors Wednesday: The Solid Whack You Can Deliver with Wood – Warriors Orochi #12

Things are getting noticeably more difficult as we approach the conclusion of the Samurai campaign in Warriors Orochi.

Today’s mission sees our intrepid heroes facing off against a selection of powerful foes, including “wild man” Keiji Maeda, who threatens to break Xiao Qiao in half (“but who will put me back together again?!”). But help is at hand in the form of “God of War” Kenshin Uesugi and his longstanding rival, Shingen Takeda’s formidable moustache. And the warrior attached to it, I guess.

How do things go? Hmm… take a look.

Continue reading Warriors Wednesday: The Solid Whack You Can Deliver with Wood – Warriors Orochi #12

Atari ST A to Z: F-15 Strike Eagle

Attempts to realistically simulate things it would be near-impossible for the average person to experience have been around for a long time… even when the technology wasn’t quite up to the job.

Back in the late ’80s and early ’90s, one of the most prolific creators of simulations — with a particular (though not exclusive) focus on military jet fighter simulators — was MicroProse, erstwhile home of Sid “Civilization” Meier. As time went on, these games got more and more satisfyingly complex and true to life… but the genre had to start somewhere!

F-15 Strike Eagle was first released in 1984 for various 8-bit computers and ported to a variety of other platforms (including the Atari ST) over the course of the next three years. It’s a fairly “arcadey” take on the jet fighter sim, but it remains enjoyable to this day… even if its core tech looks severely dated even compared to MicroProse’s own titles from just a year or two later!

Follow Atari A to Z on its own dedicated site here!

Project Zero 3: Sleep, Priestess, Lie in Peace

cropped-projectzero-header-4357712This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


For me, a good horror game is hard work.

I don’t mean that it’s a chore to play or anything like that; I mean that engaging with it to the fullest is a genuinely taxing experience from at the very least a mental perspective… and possibly a physical one too.

As I sit here typing this, still somewhat breathless after the genuinely exhausting finale of Project Zero 3: The Tormented, I can confirm that the third installment in this series is emphatically a good horror game.

Continue reading Project Zero 3: Sleep, Priestess, Lie in Peace

Warriors Wednesday: First-Time Clear – Warriors Orochi #10

I did it! For the first time in quite a while… I cleared a Warriors Orochi battle without messing it up even once.

This is surely cause for celebration… at least partly because it almost certainly won’t happen again, as the challenge factor continues to ramp up with each new mission.

Hit the jump for the latest video and admire my… skills?

Continue reading Warriors Wednesday: First-Time Clear – Warriors Orochi #10

Sunday Driving: Feel Nothing Without Vibration – Auto Modellista #1

Last week, I actually wanted to cover Capcom’s Auto Modellista, but instead ended up taking a look at Jaleco’s questionable (but actually quite entertaining) World Super Police.

The reason for this was that the copy of Auto Modellista I picked up a while back… uh, it didn’t work. I’d put it in the PS2, the drive would make chirpy zappy noises and then nothing would happen. There didn’t appear to be anything wrong with the disc itself and the PS2 was working fine, it was just a dead copy for whatever reason.

I still wanted to take a look at it because it’s a game I’ve been curious to explore for a long time. So I tracked down another copy and… well, hit the jump for the video to see how I got on.

Continue reading Sunday Driving: Feel Nothing Without Vibration – Auto Modellista #1

Atari ST A to Z: Beyond the Ice Palace

I never played this game back in the day, but it was one of those titles you saw all over the place in the early days of the ST.

Throughout the ST’s lifespan, it played host to a variety of different bundle packages, many of which were extremely generous in terms of the number of games and applications they included. Beyond the Ice Palace was a regular inclusion in such bundles, and as such became reasonably well-known.

Loosely inspired by action platformers such as Ghosts ‘n’ Goblins, Beyond the Ice Palace sees your green-booted, gender-ambiguous hero(ine?) battling their way through hordes of enemies and admiring how the ST’s lack of sound channels meant that a single sound effect could mess up an entire musical composition.

Follow Atari A to Z on its own dedicated site here!

Warriors Wednesday: Most Definitely Sorcery Bullshit – Warriors Orochi #8

It’s once again time for the Samurai Warriors and friends to continue their adventure through the otherworldly realm of Orochi.

The difficulty level is starting to ramp up noticeably now — today’s mission takes a few attempts to get just right, but we get there in the end!

We’re well past the halfway point of the Samurai Warriors scenario now… where will things end up next?

Continue reading Warriors Wednesday: Most Definitely Sorcery Bullshit – Warriors Orochi #8

Evenicle: Fightin’ Waifus

cropped-evenicle-header-2828638This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


We took a look at an overview of how Evenicle works as a game back when I shared my first impressions of the game, but it’s time to delve a bit deeper.

Much like AliceSoft’s other games, Evenicle is an RPG in which its narrative and mechanical elements are intertwined rather nicely, giving the whole experience a pleasant feeling of coherence. The party members you gather over the course of the game feel like people rather than collections of stats and abilities — but there’s some interesting mechanical depth there for those who care to explore such things.

Let’s dive in, then.

MILD NSFW WARNING

Continue reading Evenicle: Fightin’ Waifus