Tag Archives: gameplay

short;Play: Dungeon of the Endless

Amplitude Studios first came to my attention a good few years back with the release of Endless Space, a 4X strategy game that I didn’t completely suck at.

Since that first game, they’ve expanded the Endless universe considerably with several other games. Probably my favourite of them all is Dungeon of the Endless, a curious hybrid of roguelike, board game, tower defense and all manner of other goodness. And it’s out now for Nintendo Switch! You can get it in a box and everything.

Having not actually played it for a while, I decided to see how I got on with my rusty skills. The answer is “not well”, but I hope at least you can see why this game is so enjoyable if you take the time to learn it!

If you enjoyed the video, don’t forget to subscribe on YouTube for more!

The Adventures of Rad Gravity: Creative Vision

We talk quite a lot about “video game auteurs” these days, and how modern technology allows game designers to realise their visions like never before.

This sort of thing has been going on for quite some time, however — and in some respects, it’s even more impressive when a developer clearly expresses their creativity through a work from the earlier days of gaming.

Such is the case with The Adventures of Rad Gravity, a 1990 release for NES developed by Interplay, designed by Brian Fargo (of Bard’s Tale and Wasteland fame) and published by Activision. Oh, and no need to brave the second-hand market to find a copy any more, either — it’s part of the Interplay Collection 2 cartridge for the Evercade retro gaming system.

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Atari A to Z: Typo Attack

Want to practice your typing skills? There were a bunch of different ways to do that back in the Atari 8-bit era, with one of the most fun being Typo Attack.

Typo Attack is one of several success stories that stemmed from the Atari Program Exchange, where independent, amateur developers could submit their work to Atari, who would publish and distribute it and pay the creators royalties. In several cases, the creators of APX titles went on to become full-time Atari employees — or, at the very least, their games became “official” releases.

Typo Attack is an example of the latter. Enjoy the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z Flashback: Hangman

The early days of the 2600 consisted of developers trying to figure out what a “video game” really was.

A significant part of this experimental period consisted of adaptations of simple board, card and parlour games. Some proved to work well in the digital format; others less so.

Hangman? I’ll let you be the judge. Enjoy the video below, and don’t forget to subscribe on YouTube for more!

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Final Fantasy Marathon: Climb Every Mountain – Final Fantasy III #3

The adventure continues, and now everyone has a capital-J Job!

Yes, having defeated the dread djinn in the previous episode and proven themselves as worthy Warrior of Light candidates, our group of four plucky heroes sets out on their journey proper. Along the way, they have plenty of things to deal with: a big rock, a crying woman, a mountain full of scary beasties… and a big ol’ dragon!

Enjoy the video below, and don’t forget to subscribe on YouTube for more!

Dig Dug II: Bring Out the Drill

Dig Dug is one of those retro games that is an established classic, but which relatively few people seem to be aware actually got a rather enjoyable sequel.

Most of this is likely due to the fact that the 1985 arcade original was only released in Japan, and the game wouldn’t come West until the 1989 release of the NES version. And, well, good luck to any mid-’80s 8-bit arcade-style game releasing in the same year that gave us Castlevania III: Dracula’s Curse, Phantasy Star II, SimCity, Populous, Mega Man II, Golden Axe and an early incarnation of Windows Solitaire.

Still, that doesn’t mean Dig Dug II should be consigned to the dustbin of history by any means. It’s fortunate, then, that we can try it out for ourselves on the Namco Museum Collection 2 cartridge for the Evercade retro gaming system! Let’s take a closer look.

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Atari A to Z: Mouth Trap

Back in the 8- and 16-bit days, everyone was encouraged to try their hand at programming. The 8-bit microcomputers came with BASIC built-in, while 16-bit platforms played host to packages such as STOS.

Mouth Trap, part of a compilation called Games Galore, was put together by Darren Ithell as a demonstration of what the BASIC-like STOS programming language was capable of producing in the hands of someone who knew what they were doing. And the result was a rather convincing, enjoyable game that wouldn’t have looked out of place in an arcade.

Returning to it today, it’s still an enjoyable game, too — an interesting twist on the single-screen arcade game formula, with more than a hint of dot-eating funtimes, albeit without the maze. Check out the video below, and don’t forget to subscribe on YouTube for more!

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Dark Chambers: What a Dandy Dungeon This Is

The history of how a lot of old games came to be is deeply fascinating.

One such tale that I’ve found rather interesting is how Atari’s Dark Chambers found its way to release. This is a game that has its roots in John Palevich’s Dandywhich is the reason the all-time classic cooperative top-down dungeon crawler Gauntlet exists, but then there’s also several versions of Dark Chambers out there to enjoy, too.

The Evercade retro gaming handheld allows us to experience the Atari 2600 version for ourselves as part of its Atari Collection 2 cartridge. So let’s take a closer look!

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short;Play: Ion Fury

I’m not so hot on them these days, but back in the ’90s I absolutely loved first-person shooters — and for me their pinnacle of pure fun factor was Ken Silverman’s Build engine.

It was with some excitement, then, that I booted up Ion Fury for the first time; this is the first Build engine game to be produced for about 20 years, and promised a somewhat different twist on the “enhanced retro” experience that is quite a popular aesthetic approach these days.

I was not disappointed. This game is like being back in the ’90s again. Join me for some foul-mouthed fun in the video below, and don’t forget to subscribe on YouTube for more.

Incantation: Having a Wizard Time

Nintendo’s widely beloved Super NES continued to get new games long after the Sony PlayStation and its rivals had brought in the “next generation” of gaming in 1994.

As you might expect, many of these titles from the latter days of the 16-bit era have very much flown under the radar over the years, and a lot of them have become expensive rarities that only those with deep pockets can hope to collect.

Incantation, a 1996 release by Titus, and a game that subsequently fell into the hands of the Interplay brand, is one such example, with carts commanding three-figure prices on the collectors’ market. As of the time of writing, you no longer need to pay through the nose for it, though, since you can find a modern rerelease of it on Interplay Collection 1 for the Evercade retro gaming handheld. Let’s take a look!

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