Tag Archives: Final Fantasy XIV

Eorzea Diaries: Do Unto Others…

One of the things that can make or break a massively multiplayer game like Final Fantasy XIV is the community.

You can have all the great content and regular updates in the world, but if your community is largely made up of obnoxious morons, you’ll end up driving away the passionate but thinner-skinned players, leaving behind only the aforementioned obnoxious morons. And thus the problem continues to compound itself.

For the most part, in my experience, anyway, the community of Final Fantasy XIV has been a mostly very helpful and supportive place. And I think it’s important to keep it that way.

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Eorzea Diaries: Confessions of a Terrified Tank

The thing with multiplayer online games is that sooner or later you have to deal with other people. In a game as inherently social and cooperative as an MMORPG, it tends to be on the “sooner” end of the spectrum.

To its credit, Final Fantasy XIV: A Realm Reborn caters to lots of different play styles, though if you do intend on playing through the complete, authentically Final Fantasy storyline you’ll need to get comfortable with at least the 4-player dungeons as you progress through the game.

When I started playing Final Fantasy XIV, I chose the Thaumaturge class, which later becomes Black Mage — a “DPS” class, or damage-dealer. The job of a DPS character is simple and twofold: deal damage, try not to get hit. I wouldn’t go so far as to say it’s completely responsibility-free, but it’s definitely the best choice for those who perhaps aren’t comfortable with leading a party of adventurers.

People like me.

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Eorzea Diaries: Quest for the Atma

MMORPGs are constantly changing games, both in terms of the content they offer to players and the community that plays them.

This is particularly apparent in Square Enix’s MMORPG Final Fantasy XIV: A Realm Reborn, which has been ticking along nicely since its release (well, re-release) last August. Ever since producer Naoki Yoshida and his team threw open the doors of their fantasy land to all and sundry, they’ve been listening very carefully to feedback from the player base and continually tweaking and adjusting the game accordingly.

Some of these changes are welcome. Some less so. And some just need a bit of refinement. The Zodiac Weapons quest added in the most recent major content patch Through The Maelstrom is one very clear example of the latter.

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