Tag Archives: Fate/stay night

The One-Liner Challenge

Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse?

The original tag came from The Awkward Book Blogger and was based around, as you might expect, books — but it has since expanded to encompass anime and now, thanks to my contribution, games as well.

So let’s jump right in. After the jump. Jumpy jumpy jump.

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Waifu Wednesday: Jeanne Alter

I thought I’d taunt the Fate/Grand Order players a bit with today’s Waifu Wednesday.

The joke’s on me, of course; having not played the game for a while and come back to it just in time for a drop rate up on the extremely popular Jeanne Alter, I burned 90+ Saint Quartz on summons only to receive more Boudicas than I know what to do with and not even a whiff of Jeanne. Serves me right for pulling Gilgamesh on my first draw back when his event ran shortly after the game launched in the West.

Anyway, let’s take a look at Jeanne Alter today, and why she might be so popular among the fanbase, particularly those under the thrall of the gacha!

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The MoeGamer Awards: Character I’d Most Like to Talk To

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s suggestion is another one from longstanding friend of the site Annie Gallagher. Check out her page Guardian Acorn for some insightful writing on games, anime, politics, music and all manner of other goodness from the perspective of a trans feminist philosopher, critic, gamer and otaku. She didn’t like Criminal Girls as much as I did, but at least she doesn’t call people who did enjoy it paedophiles and ban all discussion of it. Which is, you know, nice.

Annie had a number of great character-centric suggestions — one of which I’m still debating whether or not to actually jump in and do… we’ll have to see on that one! — and this was one of them. It was a tricky decision, for sure.

And the winner is…

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Waifu Wednesday: Rin Tohsaka

As we bid a fond farewell to September’s Cover Game Fate/stay night, it’s only fitting that we celebrate one of this incredible visual novel’s most enduringly popular waifus.

Rin Tohsaka is a constant presence in all three of the main narrative routes in Fate/stay night, despite only Unlimited Blade Works technically being “hers”. As such, aside from protagonist Shirou, she’s arguably the character we get to know the best over the course of the complete narrative.

She’s noteworthy not only for being a great character in her own right, but also for arguably being one of the most significant defining influences on what has become an incredibly popular — some might argue clichéd — character trope today: the tsundere.

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Fate/stay night: The Friction of Real and Ideal

Fate/stay night’s final route Heaven’s Feel is a culmination of everything that has come before.

Longer, more complex, more challenging and concluding with a definite sense of “finality”, it’s a fitting end to an enormously ambitious visual novel — as well as just the beginning of something that would go on to become a worldwide phenomenon.

So let’s dive into the Holy Grail War for one last time and see where this epic (in every sense of the word) ends up…

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The Three Ages of Visual Novels

With this month’s Cover Game being one of the most influential, well-regarded visual novels of all time, it seems only right and proper to take a look at the history of the medium as a whole.

To date, there have been three main “eras” of visual novels that can be clearly distinguished through a combination of their visual style, thematic content, gameplay elements (if any) and breadth of appeal. Of course, things aren’t quite as neat and simple as that might suggest, with some modern works deliberately channeling older styles, or some older works being ahead of their time, but it’s a working hypothesis to start from.

And, since visual novels form an extremely important part of both Japanese gaming and Japanese popular media in general, it’s worth tracing the route things have taken to get to where we are today.

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Fate/stay night: Struggling with Oneself

Unlimited Blade Works, the second of Fate/stay night’s three distinct narrative routes, concentrates on the concept of the struggle between oneself and an ideal.

It’s a story with an altogether different feeling to the Fate route, featuring a great deal more internal conflict.  And not just for the protagonist Shirou Emiya, either, but also for many of the people around him — most notably heroine Rin Tohsaka.

In fact, this time around, it’s only really Saber, who had plenty of her own struggles in Fate, who gets off relatively lightly (in terms of mental and philosophical challenges, anyway — though she does spend much of the story being physically and sexually tortured). Everyone else has a lot of very serious and meaningful questions to try and answer before the two weeks in which the story unfolds come to a close.

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