Tag Archives: driving games

Sunday Driving: Hit the Skids – Split/Second #5

You thought we got off lightly last time around with “just” some races and time trials? This week’s episode more than makes up for that.

That damn helicopter is back, and ready to cause considerable grief. And those trucks are back, too, ready to hurl flaming death out of their rear end, much like my friend James did after he decided to find out what kind of curry a “Naga” was.

Hit the jump to see how things went.

Continue reading Sunday Driving: Hit the Skids – Split/Second #5

Sunday Driving: Don’t Lose Your Girlfriend! – OutRun 2006 Coast 2 Coast #4

After some… rather varied results on our last outing, I thought today we’d concentrate on a specific part of OutRun 2006: Coast 2 Coast.

Specifically, I thought it was time we took a look at the next tier of Flagman’s objectives. These mostly encompass racing and related disciplines, but there are some interesting challenges along the way that aren’t quite what you might normally expect from an arcade racer…

Hit the jump to see how things went today… and if I lost my girlfriend!

Continue reading Sunday Driving: Don’t Lose Your Girlfriend! – OutRun 2006 Coast 2 Coast #4

Sunday Driving: Pipped to the Post… Twice – OutRun 2006 Coast 2 Coast #2

Let’s continue our OutRun adventure beneath those glorious Sega blue skies!

OutRun 2006: Coast 2 Coast is one of my favourite arcade racers, and playing through for this series is reminding me quite how much substance there is to it. This is no straight arcade port, by any means; there’s a wealth of different challenges to take on in both the “racing” and “Heart Attack” disciplines, represented by the portly Flagman and a trio of beautiful girlfriends respectively.

Of course, you can still also just play the arcade game if you want, too… but where there’s a “career” of sorts it’s worth getting stuck in, huh? Hit the jump to see how I got on today…

Continue reading Sunday Driving: Pipped to the Post… Twice – OutRun 2006 Coast 2 Coast #2

Sunday Driving: Finale? – Sonic & All-Stars Racing Transformed #7

We’ve been making good headway through Sonic & All-Stars Racing Transformed… but today we clear the game!

Or do we…? This is a Sega game in the classic console mould, after all, so it only stands to reason that seeing the end credits isn’t necessarily the end of the experience…

Regardless, today we see the “ending” of the game… and from there we’ll have to decide what to do next!

Continue reading Sunday Driving: Finale? – Sonic & All-Stars Racing Transformed #7

Sunday Driving: Amy Maxes Out – Sonic & All-Stars Racing Transformed #5

Ladies, gentlemen and various woodland creatures… start your engines, ’cause it’s time for another installment of Sunday Driving.

We’ve been playing through Sumo Digital’s excellent Sonic & All-Stars Racing Transformed on PC and having a ton of fun along the way. For the uninitiated, this fantastic kart racer is particularly well known for having a superb single-player mode, so for those who have found Mario Kart a bit lacking in this regard over the years… check it out.

Hit the jump for the latest episode.

Continue reading Sunday Driving: Amy Maxes Out – Sonic & All-Stars Racing Transformed #5

Sunday Driving: Amy vs Tank – Sonic & All-Stars Racing Transformed #4

It’s another weekend where I find myself editing an episode of the MoeGamer Podcast, but here’s a bit more Sunday Driving for your enjoyment!

Today we continue our playthrough of Sonic & All-Stars Racing Transformed’s excellent single-player mode, the World Tour.

We’re starting to get into some of the game’s more unusual events now, so hit the jump to see the latest episode.

Continue reading Sunday Driving: Amy vs Tank – Sonic & All-Stars Racing Transformed #4

Sunday Driving: Scud Racer – Sonic & All-Stars Racing Transformed #3

It’s time for another episode of Sunday Driving and the continuation of Amy’s world tour in Sonic & All-Stars Racing Transformed.

I noticed the quality on the previous videos was lower than it has been from my previous PC game captures, likely due to the fact that some combination of Windows 10 and/or my switch to SSD has meant that I’ve been having to re-encode captured video to a constant frame rate otherwise I get audio sync issues. This time around I’ve used higher quality settings, so let me know if you notice the difference.

Hit the jump to see the video! Continue reading Sunday Driving: Scud Racer – Sonic & All-Stars Racing Transformed #3

Sunday Driving: Amy’s Hot Wheels – Sonic & All-Stars Racing Transformed #1

I’m currently deep in editing the next episode of the MoeGamer Podcast, but I managed to find some time to get a new Sunday Driving up.

I’ve had a few computer woes recently with a failing hard drive (probably down to it being about eight years old and getting battered pretty hard with video work) so I upgraded to an SSD (and Windows 10, against my better judgement). In the process I misplaced my Blur save file, so I thought this would be a good opportunity to revisit a favourite Sega game.

Here’s a look at Sonic and All-Stars Racing Transformed from Sega and Sumo Digital, a game that I enjoy a whole lot more than Mario Kart… in single-player, anyway.

Continue reading Sunday Driving: Amy’s Hot Wheels – Sonic & All-Stars Racing Transformed #1

SNES Essentials: Top Gear

It’s weird how some memories stick with you for the longest time, for seemingly no reason whatsoever.

Prior to picking up a copy again recently, I hadn’t played Top Gear on the Super NES since the early ’90s when it was first released. And yet upon firing it up I confirmed something I had suspected for a while: its music had indeed been stuck in my head for nearly thirty years.

I was also pleased to discover that Top Gear is indeed still a whole lot of fun — and a great example of a type of racing game that has been rendered largely obsolete by the advances in technology over the years.

Continue reading SNES Essentials: Top Gear

N64 Essentials: Wave Race 64

Some of my fondest memories from my formative years have the Nintendo 64 as their focal point.

Whether it was indulging in loud-mouthed, profanity-laden four-player GoldenEye, Perfect Dark and Duke Nukem 64 deathmatches or just me and my similarly non-sporty school friends desperately trying to understand the appeal of the World Cup through the use of EA’s imaginatively titled World Cup 98, this console holds a special place in my heart.

And yet somehow up until now I’d never played one of its most well-respected games: Wave Race 64. And now I am kicking myself for not checking it out sooner.

Continue reading N64 Essentials: Wave Race 64