Tag Archives: driving games

short;Play: Burnout 2

Burnout 2 best Burnout? In my mind it certainly is, which is why I was keen to spend a bit more time playing it for this week’s short;Play.

Burnout 2 is one of the best arcade racers ever created, as I’ve already argued at length, and it’s a crying shame it’s not one of the many games from the PS2 era that has ended up with an HD remaster of some sort. Although I worry it might lose some of the magic if ported to modern consoles — particularly if it ended up with a string of patches and DLC attached to it, as some of these remasters have ended up suffering!

Still, there’s nothing stopping us from enjoying the original and best, so let’s do just that. Don’t forget to subscribe on YouTube for more!

short;Play: Inertial Drift

What do you mean it sounds a bit like “Initial D”? Completely coincidental, I’m sure.

Inertial Drift is a brand new arcade racer with an unusual but highly effective twin-stick control scheme. It’s a ton of fun that channels some serious ’90s energy, and proof if proof were needed that indie devs are on point when it comes to resurrecting supposedly “dead” game genres.

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z Flashback: Night Driver

Legend has it that some people will drive all night just to buy you some shoes. Some other people will drive through the night just to try and score as many points as possible.

In Night Driver for Atari 2600, you’re presented with the opportunity to do the latter in one of the earliest examples of the “vanishing point” racer being adapted to a home console. While obviously dated by modern standards — this originally came out in 1980, adapting an arcade game from 1976 — there are some interesting ideas in this one, and if you let it get its hooks in it can be surprisingly addictive!

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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Atari ST A to Z: Test Drive

As a kid, I was always fascinated by games that attempted to simulate experiences like you were “really there” — even if they were fairly mundane.

As such, I found myself drawn to the Test Drive series by Accolade, which promised a realistic (for the time) driving experience in a variety of luxury cars. I only played Test Drive II: The Duel back in the day, so I thought it’d be interesting to go back to where this long-running series began.

Check out my experiences in the video below, and don’t forget to subscribe on YouTube for more!

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short;Play: Test Drive Unlimited

I latched on to the Test Drive series pretty early in my life, because it allowed child-Pete the opportunity to pretend that he was driving a real car. This is something that child-Pete was very excited about.

The series has experimented with a variety of different structures and formats over the years, but it finally became what child-Pete (and adult-Pete) always wanted it to be with the advent of 2006’s Test Drive Unlimited, released for PlayStation 2, Xbox 360 and PSP.

Check out the Xbox 360 version in action in the video below, and don’t forget to subscribe on YouTube for more!

Inertial Drift Sunset Prologue: A Bold New Take on Arcade Racing

I love me a slippery-slidy, drift-centric arcade racer, as you’ll know very well if you followed the extensive Ridge Racer Cover Game feature from a while back, or indeed were kind enough to watch my playthrough of Split/Second Velocity on YouTube.

As such, I was immediately interested when PQube announced its upcoming racer Inertial Drift, developed by an outfit known as Level 91 Entertainment. This game promised a ’90s style aesthetic, exaggerated arcadey racing action… and what sounded like a rather unusual control scheme.

How exactly does a twin-stick racing game work anyway? I fired up the Inertial Drift Sunset Prologue interactive demo to find out.

Continue reading Inertial Drift Sunset Prologue: A Bold New Take on Arcade Racing

Horizon Chase Turbo: Top Gear Returns

Many people assumed that the advent of the true 3D polygonal racer spelled the death of the traditional, “vanishing point” racer.

After all, why would you ever want to play a technologically limited game where you simply slide from side to side on a track without actually turning when you can spin your car around, go the wrong way and attempt to cause as many head-on collisions as possible? Or race in “true 3D” too, I suppose.

Well… you know… because it’s fun. And thankfully a number of developers in recent years have remembered that. And so we’ve ended up with loving homages to the past such as the Kickstarter-funded Slipstreamand the subject of today’s article: Horizon Chase Turbo. Let’s take a look.

Continue reading Horizon Chase Turbo: Top Gear Returns

The MoeGamer 2019 Awards: The Vanishing Point Award

The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas!

I love a good “vanishing point” racer, as is doubtless evidenced by our podcast episode on this very subject. But have any in particular caught my attention this year?

For the uninitiated, a vanishing point racer is an arcade-style driving game that, rather than unfolding in true 3D, makes use of graphical trickery involving converging lines to simulate driving “into” the screen. As a result, in a vanishing point racer, you tend to move from side to side rather than actually turning, and the emphasis is on skilfully avoiding obstacles rather than handling your car in a realistic manner.

For this award, I’m deliberately celebrating a less obvious choice, despite having covered the excellent Switch version of OutRun earlier this year. Not that OutRun doesn’t deserve love, mind you — but because everyone already knows OutRun is good. With that in mind…

And the winner is…

Continue reading The MoeGamer 2019 Awards: The Vanishing Point Award

Atari ST A to Z: Fast Lane

The “sim racer” has very much become its own distinct thing over the course of the last 20 years or so.

Back in the 16-bit home computer era, the lines between arcade racers and more simulation-like affairs were a little more blurred thanks to the limitations of the technology of the time. And that’s where games like Fast Lane come in, combining old-school “vanishing point” racing with an arcade feel and more simulation-style aspects such as damage, wear and tear and realistic pit stops.

Praised by several publications around the time of its original release, Fast Lane holds up surprisingly well today… although its lack of save functionality means you’d better set a whole day aside if you want to run that whole championship!

Find a full archive of all the Atari A to Z videos on the official site.

Wreckfest: This One’s A Right Banger

I’ve been following Wreckfest on and off for what feels like a very long time now.

Originally announced by Finnish developer Bugbear (creators of the vastly underappreciated Ridge Racer Unbounded) as Next Car Game back in 2013, Wreckfest was designed as a spiritual successor to the company’s cult hit FlatOut series, as well as a natural evolution of older titles such as Psygnosis’ Destruction Derby series, popularised in the PS1 era, and the even more venerable home computer title Street Rod from Logical Design Works and California Dreams.

After more than four years of early access on Windows PC and another year of getting the console versions up to snuff, Wreckfest is now available in all its glory for home computers, Xbox One and PlayStation 4. So let’s get our hands dirty!

Continue reading Wreckfest: This One’s A Right Banger