Today’s Atari 8-Bit game shows us that even back in the 1980s, programmers weren’t above churning out something just to make a quick buck.
Enter Henri by one Adam Billyard, a developer who would later go on to produce great things for The English Software Company — specifically the technically stunning (but exceedingly irritating) racer Elektra Glide, and the well-animated one-on-one fighting game Chop Suey.
At the time he put out Henri, however, he was just trying to scrape together enough money for his air fare to get home. The result was a competent, if relatively unremarkable Mr. Do! clone. I hope you like the sound of Bach…
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Dig Dug represents a type of game that doesn’t really exist any more, at least in its original form: what I shall refer to from hereon as “Dirt and Boulders” games.
The idea of a Dirt and Boulders game is that you dig through a bunch of dirt while trying to accomplish something, attempting not to get squashed by inconveniently placed boulders, and occasionally trying to use said boulders to your advantage.
Dirt and Boulders games were big in the ’80s, with titles like Mr. Do!, Boulder Dash and numerous clones of both keeping people entertained both in arcades and at home. But 1982’s Dig Dug was the game that established the template for all subsequent Dirt and Boulders games to follow — and a template that modern offshoots of Dirt and Boulders games, such as Minecraft, Terraria and suchlike, have somewhat drifted away from in favour of crafting and exploration.
Continue reading Namco Essentials: Dig Dug