There I was, thinking that things were going a bit too well and things felt a bit “easy” as I started the Wei campaign on Normal difficulty. “Why not try Hard?” I thought.
This, it turns out, was a bit of a mistake. It appears that at the start of this campaign I’m in a bit of a limbo, where having acquired over a hundred levels’ worth of passive abilities in the previous storylines, my characters are now a bit too tough to have any real challenges placed before them on Normal, but not quite tough enough to stand up to the challenges Hard presents them with.
Oh well. At least now we know, eh?
Now Super Mario Maker 2 has been out for a little while, we can consider certain aspects of it in greater detail — something of a necessity when contemplating an online-centric title like this!
There’s already a huge variety of levels out there for you to enjoy, with new ones being added all the time. I’ve even got in on the action with two of my own at the time of writing and more to come — check the game’s Hub Page for the codes if you want to try them!
And, of course, the game is flavour of the month for streamers and YouTubers. But I have a bit of a concern about this side of things in particular; let’s talk about that.
Continue reading Super Mario Maker 2: In Praise of “Normal”