Tag Archives: Compile Heart

Waifu Wednesday: Neptune

Assuming it arrives on time, I’m hoping to cover Idea Factory’s new game Death End Re;Quest as the next Cover Game feature here on MoeGamer.

In the meantime, it occurs to me that in previous Waifu Wednesday installments we have covered many of the characters from throughout Iffy’s Neptunia series (including Vert, Blanc, Uni, Noire, Nepgear, IF and Compa) but never the head honcho, the big cheese, the one and only Neptune herself… although in my defense I did talk quite a lot about her during our discussion of Megadimension Neptunia V-II’s narrative, themes and characterisation. But I digress.

Anyway, with all that in mind… well, you know what’s coming.

Continue reading Waifu Wednesday: Neptune

Sorcery Saga: Curse of the Great Curry God – A Mysterious and Fragrant Dungeon

Japan’s most commonly seen take on the popular roguelike RPG subgenre — typically referred to as “Mystery Dungeon” games after the Chunsoft series that cemented the formula — is a little different from how we tackle our dungeon-delving here in the West.

Mystery Dungeon-style games have been developed by a wide variety of companies over the years, and the formula is straightforward and versatile enough that it’s been applied to all manner of franchises ranging from Pokemon to Etrian Odyssey as well as a number of original creations.

Sorcery Saga: Curse of the Great Curry God from Compile Heart and Idea Factory takes Compile’s venerable Madou Monogatari series — that which ultimately begat the much more well known Puyo Puyo puzzle empire — and reimagines it for the Mystery Dungeon age. The result is an accessible and enjoyable game that is a great introduction to this style of RPG.

Continue reading Sorcery Saga: Curse of the Great Curry God – A Mysterious and Fragrant Dungeon

Pete Plays Sorcery Saga: Curse of the Great Curry God

Hi folks, just a quickie to announce that from this point onwards, you can expect (hopefully) regular Let’s Play videos on Saturdays and Sundays.

This is in addition to MoeGamer’s midweek content, which I’m aiming to support with video versions of articles as you may have seen me experimenting with throughout the latter half of this week.

Head on over to my YouTube page to subscribe now, and hit the jump to check out the first two episodes of Sorcery Saga: Curse of the Great Curry Goda game I’ve been meaning to check out for ages — and which has recently had an excellent PC port!

Continue reading Pete Plays Sorcery Saga: Curse of the Great Curry God

What’s in the Box: Megadimension Neptunia VIIR

If you were wondering, it’s pronounced “vee-two-arr”.

Yes indeed, a (kind of) new Neptunia game is here, which of course means I’ve picked up its limited edition, because I like both Neptunia and Idea Factory International’s approach to limited editions.

I haven’t decided if I’m going to cover VIIR here on MoeGamer as yet; the original Megadimension Neptunia V-II was one of the first Cover Games here and thus we’ve already explored certain aspects of it in great detail. While I mull over whether or not VIIR’s new bits — namely its virtual reality component and its completely overhauled mechanics — are worth another month of in-depth exploration at some point down the road, here’s a look inside the box of that limited edition.

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Waifu Wednesday: Uni

We’ve already covered quite a few Neptunia waifus in our weekly Waifu Wednesday celebrations, but there are still plenty more where those came from.

And with today being the six-year anniversary of the release of Hyperdimension Neptunia mk. 2 in North America, I figured it’s only fitting we show our appreciation for one of the CPU Candidates, the “younger sister” characters who were introduced in this second installment-cum-reboot to the then-fledgling Neptunia series.

We’ve already covered my all-time favourite Neptunia waifu Nepgear, so today it’s all about Uni.

Continue reading Waifu Wednesday: Uni

Waifu Wednesday: IF and Compa

I can’t in good conscience separate these two, so it’s a two-hander for this week’s Waifu Wednesday as we give thanks for the lovely IF and Compa.

Recurring characters in the Neptunia series since its very inception, IF and Compa are the personifications of developer-publisher Idea Factory and subsidiary developer Compile Heart respectively. They’re an inseparable pair — a reflection of the fact that you never see a Compile Heart game without Idea Factory branding, for obvious reasons — and, between them, popular choices for series waifus.

They’re also an interesting contrast to the main cast of goddesses, for numerous reasons.

Continue reading Waifu Wednesday: IF and Compa

Waifu Wednesday: Noire

Noire is a consistently popular member of the Neptunia cast, and for a variety of reasons.

For one, she personifies the range of consoles that have, to date at the time of writing, played exclusive host to the games in the series: Sony’s PlayStation 3 and PlayStation 4, with her younger sister Uni representing Sony handhelds the PSP and Vita. As such, it’s natural for people to feel drawn to her — though quite a fun little twist in the fact that she’s not the franchise’s main character.

For another, she embodies the enduringly popular character trope of the tsundere; that hard-shelled, soft-centred sort of person who puts up an abrasive, sometimes aggressive front but actually just wants to be liked or even loved.

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Cyberdimension Neptunia: Action Neptunia’s Latest Evolution

cybernep-header-8252663This article is one chapter of a multi-part Cover Game feature!
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While the Neptunia series is primarily known for being RPGs, developer Compile Heart’s frequent collaborator Tamsoft has had a number of shots at bringing the franchise into the real-time action realm.

Over time, the scale and ambition of these “action Neptunia” games has expanded considerably, with Cyberdimension Neptunia: 4 Goddesses Online marking the most convincing realisation of the formula to date at the time of writing, blending elements of the mainline Neptunia games with an appealing and enjoyable real-time combat system.

Let’s look at how “action Neptunia” has evolved over time, and how Cyberdimension Neptunia refines the formula.

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Waifu Wednesday: Nepgear

A month of coverage for a Neptunia game is as good a reason as any to celebrate my favourite series waifu and indeed joint-favourite waifu of all time (alongside Amane from Grisaia).

Yes, it’s Nepgear, the long-suffering sister of series protagonist, reluctant and self-conscious protagonist of her own games (Hyperdimension Neptunia mk2 and its subsequent remake Hyperdimension Neptunia Re;Birth 2: Sisters Generation) and all-round bucket of pure nerdy adorability. That’s totally a word, I don’t care what my spellchecker says.

I’ve mentioned Nepgear a few times over the years, most notably in last year’s Valentine’s Day piece, but it’s high time she got her own article. So here it is, by goodness!

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Cyberdimension Neptunia: Introduction and History

cybernep-header-8252663This article is one chapter of a multi-part Cover Game feature!
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The Neptunia series is not only one of the most remarkable success stories in Japanese gaming, it’s also one of the most interesting, diverse franchises out there.

From its humble beginnings as a low-budget RPG with an atrocious critical reception to its current, widely recognised status inextricably associated with Sony platforms, even the most hardened cynic has to admit by now that there’s probably something to this series.

A big part of what has kept Neptunia fresh and interesting over the years is the fact that it’s not afraid to step outside of its traditional RPG comfort zone and experiment with gameplay styles. And, since we already explored the history of the mainline series when we dove deep into Megadimension Neptunia V-II back in 2016, it’s these spinoff games we’ll be looking in more detail today.

Continue reading Cyberdimension Neptunia: Introduction and History