Tag Archives: characterisation

From the Archives: It’s Not What It Looks Like

The discerning visual novel fan who decides to “go public” with his or her love for the medium faces a challenge that you tend not to encounter in the more “mainstream” parts of gaming — the gaming equivalent of the “I read it for the articles” conversation.

Allow me to share an actual exchange I had on Steam when I first fired up my copy of Private Nurse, an excellent visual novel from AngelSmile that we’ll get on to in just a moment. (Full names have been removed to protect the unenlightened. And yes, I deliberately add all the VNs I play to Steam specifically to provoke conversations like this.)

A: Private Nurse? What is that, some Japanese nurse fetish thing?
me: Yes, it is Japanese 🙂 It’s a visual novel.
A: OMG I KNEW IT
A: nuuuuuuuuurrrrrse feeeeeetiiiiiiiish

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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Ne no Kami: Love, Innocence and Ayakashi

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The narrative of Ne no Kami: The Two Princess Knights of Kyoto has a number of different threads, all of which intertwine with one another to create a rather compelling whole.

We have the very personal story of the protagonist Len, as she attempts to come to terms with a new world that is vastly different from everything she has ever known. We have the story of humanity’s hidden struggle to protect the world against horrors that most people will never know about. And we have the story of lifelong feelings of love that, although based on a misunderstanding, have grown into something genuine that transcends traditional societal norms.

There’s a lot going on, in other words — even though the work as a whole is a single-route kinetic novel with no choices for the player to make. In many ways, though, that’s an entirely appropriate structure for the story Ne no Kami is trying to tell: more than anything else, it’s a tale of being swept along by fate, seemingly unable to deviate from the plan the Universe has for you despite your best efforts to find alternative solutions.

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Grisaia: Yuuji – The Boy Who Was Broken

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The Grisaia series may explore its five main heroines in considerable depth over its duration and various routes, but ultimately, the central character to the overall narrative is protagonist Kazami Yuuji.

Yuuji is one of the most distinctive, memorable and unusual visual novel protagonists in the entire medium. Through The Fruit of Grisaia’s exploration of him over the course of the five heroines’ routes, we learn a few details about him and his mysterious past. If you had come to the series completely blind, this would have the effect of gradually shifting your expectations: what might initially appear to be a relatively conventional high school-themed ren’ai (romance) visual novel slowly reveals itself to be much, much more complicated than you might expect.

And then you come to The Labyrinth of Grisaia, whose “Grand Route”, also known as The Cocoon of Caprice, finally gives us some concrete answers about who Yuuji is, why he is the way he is and the circumstances that brought him to Mihama Academy in the first place.

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The MoeGamer GameCast: Episode 4

In this episode of the GameCast, Midori, Yumi, Penelope and I discuss the use of language in characterisation and localisation, Gabriel Dropout and much more.

No quiz this week as that JRPG monstrosity took a whole lot of time to put together! Expect more in the near future though. If you didn’t get a perfect 20 last week, you might want to go back and try again for Midori’s grand prize, by the way… I won’t tell anyone if you looked the answers up. Why should you try again? Well, I’ll leave that for you to discover.

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The original music, as before, is by watson of MusMus, and the font is the work of Style64. Other music used in this episode remains the copyright of its respective owners.

If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.

Download for Windows (111MB)
Download for Mac (114MB)
Download for Browser (83MB)

As I said last week, if/when I have a bit more money floating around, I’ll sort out some proper hosting for browser versions so you don’t have to go through this process. If you’d like to help out with that — or if you just want to show your support for what I’m doing on the site in general — please consider making a pledge to my Patreon.

If you’re new to the GameCast, start from the beginning to find out more about the characters and what this is all about!

Grisaia: Amane – The Girl Who Learned to Say Thank You

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The Fruit of Grisaia doesn’t really have a “true” route or “true” ending as such, since the important plot threads are scattered across all the different girls’ stories.

But if there’s one path that stands out as being of particular importance to the overall backstory of the series, it’s that of Suou Amane. Not only does her route give us some insight into protagonist Yuuji’s mysterious past, which doesn’t get explored in detail until The Labyrinth of Grisaia’s Grand Route, it also introduces us to an important secondary character that, throughout all the other stories, is only hinted at.

Consequently, Amane’s route in The Fruit of Grisaia is a good one to save until last, since it provides a good means of wrapping up that game’s story and a pleasing sense of “closure” to the experience. It also provides some important context for The Labyrinth of Grisaia’s main plotline and an exploration of, for my money, one of the series’ most interesting characters.

Oh, and it’s also worth noting, perhaps more than any of the other characters, exploring Amane’s character particularly benefits from playing the 18+ version of the series, for reasons that will become apparent.

Continue reading Grisaia: Amane – The Girl Who Learned to Say Thank You

Grisaia: Sachi and the Maid’s Burden

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When we first meet Komine Sachi in The Fruit of Grisaia, she’s introduced almost as a caricature: she plays the role of “the perfect maid” to everyone else at Mihama Academy, right down to wearing a maid outfit when she’s not in school uniform.

But it doesn’t take a great deal of perceptiveness to notice her behaviour isn’t what you’d particularly call “normal”.

Specifically, it’s apparent pretty much from the outset that Sachi’s unusually compliant nature and tendency to take things literally is something out of the ordinary. Protagonist Yuuji isn’t quite sure what the exact problem is to begin with, but it gradually becomes clear to him as he starts to spend more time with her.

“She resembles me,” he says at one point. “Organising her life around diligently following orders, she never allows herself to doubt them, let alone defy those who make use of her. And almost as an extension of that, her ‘private’ activities are little more than the bare minimum routines of daily existence. Looking at Sachi, I’ve been seeing myself… and the discomfort I felt was a reflection of my uncertainty about my own way of life.”

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Grisaia: Yumiko – The Girl Who Learned to Be Loved

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When we’re first introduced to Sakaki Yumiko in the common route of The Fruit of Grisaia, it’s clear that she is both troubled and likely to be trouble for protagonist Yuuji.

When Yuuji first attempts to introduce himself to her, she initially tries her best to ignore him, and subsequently goes to slap him when he persists. This eventually escalates into her lashing out at him with a box cutter whenever she sees him, a fact which Yuuji’s fellow students just shrug off as being “something she does”, because they’ve all been through it too.

Yuuji, being a certified badass, shrugs off Yumiko’s attacks without injury easily, and eventually they stop altogether, though she still proves herself to be a prickly individual who is generally unwilling to interact with others.

Except, of course, it’s not that simple.

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Grisaia: Michiru – The Girl in the Box

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Matsushima Michiru is one of Grisaia’s most unusual, interesting characters, initially appearing to be present primarily for comic relief, but subsequently showing herself to be a complex, fascinating character with a considerable amount of depth.

We’re first introduced to Michiru in the common route of The Fruit of Grisaia, when protagonist Yuuji comes across her doing vocal exercises in an empty classroom, closely followed by her practicing bellowing out stock tsundere phrases such as “i-it’s not like I’m doing this for you or anything” and “d-don’t misunderstand!”

Already well aware by this point that his new classmates are a little on the peculiar side, Yuuji doesn’t probe too deeply into the matter, but it’s immediately obvious whenever Michiru interacts with Yuuji or her other classmates that her tsundere personality isn’t who she really is; rather, it’s a façade she’s putting up for reasons that, at the outset of the story, aren’t entirely clear.

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Grisaia: Makina – The Girl in the Wrong Place at the Wrong Time

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We see a lot of different aspects to heroine Irisu Makina over the course of Grisaia’s complete story to date.

Initially, she’s presented as a shy, young-looking girl — a self-professed “loli” — who has difficulty trusting new people, so she finds it difficult to interact with protagonist Yuuji, who is himself not the easiest person to get along with at times.

It doesn’t take long for Yuuji to convince her out of her shell, though, and our hero subsequently finds himself an important part of the complete group of friends attending Mihama Academy — and an important part of Makina’s life.

Continue reading Grisaia: Makina – The Girl in the Wrong Place at the Wrong Time