Tag Archives: characterisation

Waifu Wednesday: Michiru Matsushima

After many months (years, actually, I think) of waiting, I finally took possession of my Grisaia Complete Box today.

As you may recall, I had many, many words to say on the subject of The Fruit of Grisaia and its sequel in a previous Cover Game feature, but I’m yet to explore either the third and final game in the main series or any of the “side” games. Consequently, I’ve officially earmarked some time (maybe after Death End Re;Quest) to cover the remainder of the series.

In the meantime, though, I thought it might not be a terrible idea to give one of the Grisaia girls a bit of a shout-out for today’s Waifu Wednesday. And since I’ve given Amane a bit of favouritism previously, well, today it’s Michiru’s turn.

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428: Shibuya Scramble – A Question of Identity

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Well, it’s time to unravel some of the mysteries at the core of 428: Shibuya Scramble. And there are plenty of them!

Not only that, but “beating” the game isn’t the end, either; once you’ve seen the “normal” or “true” endings, there are other, more deviously hidden scenarios to track down… but that’s a tale for another day. Today, we’re going to focus on the how the game explores its various protagonists and one of its most important core themes.

Let’s step back into Shibuya, then… the beating heart of one of the world’s busiest cities.

Continue reading 428: Shibuya Scramble – A Question of Identity

Waifu Wednesday: Neptune

Assuming it arrives on time, I’m hoping to cover Idea Factory’s new game Death End Re;Quest as the next Cover Game feature here on MoeGamer.

In the meantime, it occurs to me that in previous Waifu Wednesday installments we have covered many of the characters from throughout Iffy’s Neptunia series (including Vert, Blanc, Uni, Noire, Nepgear, IF and Compa) but never the head honcho, the big cheese, the one and only Neptune herself… although in my defense I did talk quite a lot about her during our discussion of Megadimension Neptunia V-II’s narrative, themes and characterisation. But I digress.

Anyway, with all that in mind… well, you know what’s coming.

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Waifu Wednesday: Mimi Houllier von Schwarzlang

Continuing Atelier’s proud tradition of having a number of characters with delightfully flamboyant, somewhat Germanic names, I give to you Mimi Houllier von Schwarzlang.

First introduced in Atelier Totori and subsequently explored further in Atelier Meruru, Mimi is a delightful character to be around. She’s also a great example of how the Arland trilogy as a whole makes good use of established character tropes as a basis, and develops those characters over time in various ways.

Let’s take a closer look at this little firecracker, then.

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Waifu Wednesday: Pamela Ibis

One of the earliest “non-human” character types I feel like I developed a bit of a “thing” for was the humble ghost.

Aside from occasional arguments with my wife over whether or not they are technically “undead” (they absolutely are), I’ve always found the concept of life beyond death fascinating for a variety of reasons. The feeling of freedom that being an incorporeal spirit doubtless affords you — but simultaneously a feeling of being trapped and lonely; these are things I found fascinating, and often wanted to explore in my own creative writing as well as the media I consumed.

So of course a super-cute ghost girl with a fine line in traditional European dress (including a rather daring and formidable neckline) is going to be My Type. Yes indeed. Here’s Pamela from the Atelier series.

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Delving Into Ace Combat 7: Skies Unknown – #1

I’ve been playing a lot of Ace Combat 7: Skies Unknown since it released the other day. And I wanted to talk about it a bit!

I’ve elected to use the “Delving Into” format, because that also provides a suitable framework for me to explore (and revisit) the rest of the series along the way, too. For the unfamiliar, my “Delving Into” pieces are more immediate, personal reactions to games or series I want to explore over the long term, but which don’t really fit into the Cover Game structure.

Each article will focus on a particular aspect of the overall experience, or something that I’ve found otherwise noteworthy. Let’s kick off today with my impressions of the game’s overall sense of style, based on my playthrough of the single-player campaign up to mission 17 so far.

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Atelier Totori: Arland’s Middle Child

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Atelier Totori: The Adventurer of Arland, the second installment in Atelier’s Arland trilogy, is in that unenviable position that all “middle children” end up in — perhaps more so than most.

Originally offering considerable improvements over Atelier Rorona’s first incarnation — particularly in the graphical and mechanical departments — Gust’s tendency to put out “Plus” versions for its Atelier games means that Totori has ended up, in some respects, now being the most dated of the Arland trilogy even once it, in turn, got its own “Plus” and “DX” rereleases, the most recent of which is on PlayStation 4, Switch and PC.

This isn’t to say Totori is a bad game, mind you — far from it. Just… don’t take anything for granted! Let’s have a closer look.

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Waifu Wednesday: Esty

There’s a lot of hoo-hah about “representation” in games right now from various sources, tending to lead to arguments between people who don’t think it matters and people who think it is more important than absolutely anything in the whole wide world.

For the most part, I tend to stay out of these discussions because I have no particularly strong feelings one way or the other and I’m not going to just sit here and hollowly say “the right thing” for Internet brownie points. For me, it’s always cool to see characters who are a bit “different from the norm” in various ways, yes, but it’s not something I specifically find myself seeking out. Unless you count generally favouring Japanese games with female protagonists or at least leading cast members, in which case… uh… well, look at the stuff I’ve covered on this site over the course of the last few years. Hmm, maybe I care about it more than I think.

Anyway, all that said, it’s nice when you feel some sort of connection to a character depicted in a piece of media. Even if it’s just in one small way…

Continue reading Waifu Wednesday: Esty

Waifu Wednesday: Cordelia von Feuerbach

We’ll be discussing the titular protagonists of the Atelier Arland trilogy in detail throughout the main Cover Game feature, so I wanted to give a bit of love to some of the secondary characters.

And what better place to begin than with the rather grandiosely named Cordelia von Feuerbach: lover of frilly yet practical dresses, loyal friend and renowned shortarse?

Cordelia appears in both Atelier Rorona and Atelier Totori, and is a popular character for her distinct personality, her fits of tsundere rage and her rather touching relationship with her childhood friend Rorona. Across the two games, it’s a pleasure to see her grow… well, if not “up” then certainly more mature.

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The MoeGamer Awards 2018: Game of the Year 2018

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more here, but you’re out of time to leave suggestions, I’m afraid!

Well, here we are once again on the last day of the old year, awaiting the arrival of the new. And, of course, that means one thing for anyone interested in games: the completely arbitrary declaration of “Game of the Year”.

Everyone has different criteria for selecting their own personal Game of the Year. For some, it’s simply the game they enjoyed the most or which took over their life to the greatest degree. For others, it’s to do with technical or artistic achievement. For others still, it’s all about sales figures.

For me, it’s quite simply the game I played this year that I feel was… “best”, across all its various aspects. A game that is a real showcase of just what is out there today, and which I feel is a shining example of what being interested in video games really “means”.

And the winner is…

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