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Xenoblade Chronicles 2: Bringing the “Niche” to the “Mainstream”

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An interesting aspect of Xenoblade Chronicles 2’s Western release is the matter of its localisation.

I’m not talking about it from a “censorship” perspective or anything like that, mind you — largely because, in my experience, those sorts of discussions often tend to get bogged down and never really go anywhere.

Rather, Xenoblade Chronicles 2’s localisation is an interesting case because, more than anything, it appears to represent an honest attempt to bridge the gap between a genre of game that has come to be regarded as highly “niche interest” over the last few years, and the broader, mainstream audience Nintendo typically courts with its console platforms.

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