Tag Archives: brawler

Capcom Essentials: Final Fight

First released in 1989, Capcom’s Final Fight was originally conceived as a sequel to Street Fighter.

The success of Technos and Taito’s Double Dragon in 1987 (and again with its sequel in 1988) convinced Capcom to reimagine the game as a belt-scrolling beat ’em up rather than a one-on-one fighter, however, and that proved to be a solid decision. Street Fighter, meanwhile, would go on to get its true sequel in 1991… and create its own phenomenon in the process.

Final Fight, while perhaps not as well known or fondly regarded as its one-on-one stablemates today, remains a highly enjoyable game — with more depth than you might expect at first glance.

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Warriors Wednesday: Pursued By Lu Bu – Warriors Orochi #7

Talk to any Warriors veteran, and one piece of advice will almost certainly be a constant: “do not pursue Lu Bu”.

However, what a lot of people fail to mention is that you should also do your very best to not be pursued by Lu Bu, either, because that is a sure-fire means of finding your insides unexpectedly on the outside.

Today’s adventure in Warriors Orochi is a painful lesson in this particular concept.

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Warriors Wednesday: So Many Dongs – Warriors Orochi #6

It’s Warriors Wednesday time again, as Nobunaga Oda and the Samurai Warriors forces continue to fight back against Orochi and his army.

Today we take on the fourth main story mission of the Samurai Warriors campaign, and bust out some new characters, including Okuni and Xiao Qiao.

Hit the jump for the new video.

Continue reading Warriors Wednesday: So Many Dongs – Warriors Orochi #6

Capcom Beat ‘Em Up Bundle: It’s The Belt For You, Lad

Those of you who read my coverage on Senran Kagura: Estival Versus will know how much I enjoy the beat ’em up genre… and how much I appreciate its history.

With that in mind, Capcom’s announcement that it would be releasing a new product simply called Capcom Beat ‘Em Up Bundle made me kiss £15.99 goodbye even before the package was released. Doubly so because it was also coming to Switch… and who doesn’t want to bust some heads on the go?

Today we’ll take a high-level look at the package as a whole, then over the course of a series of Capcom Essentials articles in the coming weeks, we’ll explore the individual games in the collection in more detail. Suffice to say for now that £15.99 is a very fair price for this bundle, and I highly recommend it to all fans of the genre.

Continue reading Capcom Beat ‘Em Up Bundle: It’s The Belt For You, Lad

Warriors Wednesday: The Sword That Hits Eight Times – Warriors Orochi #5

It’s time for another romp in Orochi’s less-than-fair lands as Nobunaga and his samurai friends hack and slash their way to another victory.

I, uh, made a small mistake with recording this one in that I accidentally deleted my whole commentary while I was cleaning up my videos folder, so I ended up having to record a new commentary “after the fact”, as it were. I don’t think it came out too badly.

Hit the jump for the new video.

Continue reading Warriors Wednesday: The Sword That Hits Eight Times – Warriors Orochi #5

Delving into Musou: Dynasty Warriors 2

With it being a month of Hyrule Warriors here on MoeGamer, and with me recording a bunch of footage for upcoming video versions of articles, I thought it would be a good time to start another ongoing series poking at the Warriors/Musou series.

It’s a long-running series with over 50 separate releases at the time of writing, and while I’m not sure I’ll get the time to explore all of them in detail, it’s a franchise I’ve always been rather fond of since the PS2 days, and thus one I’m more than happy to casually devote a bit of time to.

For existing Musou fans, I hope you enjoy. For those new to the Musou series, here’s pretty much where it all began.

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Hyrule Warriors: Introduction and History

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Omega Force’s Warriors (or Musou, if you prefer) is one of the longest-running, most prolific series in all of gaming. And yet it is also one of the most commonly misunderstood and misrepresented in terms of its gameplay.

Often dismissed by critics as being little more than mindless button-mashers, the Warriors series has, over time and the course of more than 50 individual releases for various platforms, continued to evolve and experiment to bring us to where we are today. Not only that, it has proven to be a great way to get people interested in a number of real-world historical events such as the Three Kingdoms era of Chinese history (Dynasty Warriors) and the Sengoku period of Japanese history (Samurai Warriors) — as well as providing its developers the opportunity to explore more creative, fantastic stories that involve large-scale conflict.

Hyrule Warriors: Definitive Edition (just Hyrule Warriors hereafter), of course, falls into the latter category… but before we dive into it in detail, let’s take a look at the series as a whole and see exactly how we got here.

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PS2 Essentials: Crimson Tears

Once upon a time, there was a funny little fighting game on PlayStation called Ehrgeiz.

Ehrgeiz was noteworthy for a number of reasons: its high-resolution graphics; its beautifully slick framerate; its inclusion of Final Fantasy VII characters in its roster… and the bizarre inclusion of a full-on dungeon-delving action RPG mode.

If you have fond memories of that particular aspect of Ehrgeiz, then you’re most certainly going to want to check out Crimson Tears, since it’s by the same developer (DreamFactory) and expands that concept into its own distinct experience. And, given the apparently enduring popularity of games with roguelike elements, it’s a game that remains impressively relevant even today.

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From the Archives: Yakuza’s Modern-Day Questing Makes a Fine JRPG

Sega’s Yakuza series is perhaps one of the most misunderstood franchises out there to people who haven’t played it.

Prior to its original release, it was assumed that the game would be a Japanese clone of Grand Theft Auto. Then people saw its real-time combat and started assuming it was a brawler.

It is neither of these things. It is, in fact, one of the most well-disguised JRPG series you’ll ever play.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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Wii U Essentials: Hyrule Warriors

At the time of writing, the Wii U may be yet to play host to a brand-new, original mainline Zelda title — Breath of the Wild will be one of the last retail titles for the system — but it’s home to one of the best spin-offs the series has seen.

Unlike its stablemate Super MarioZelda actually hasn’t seen all that many spin-offs over the years, with only Link’s Crossbow Training on Wii and the two atrocious CD-i titles springing immediately to mind. This is perhaps because Zelda is an inherently more “serious” affair than Super Mario — sure, it has its moments of levity, but it’s always been less focused on cartoon silliness and as such it would be rather strange to see perpetual protagonist Link doing things outside his normal remit such as playing tennis or golf. (That, of course, didn’t stop him making an appearance in Mario Kart 8, but that was something of an outlier.)

That doesn’t mean that there isn’t scope for the series to explore gameplay styles outside the mainline titles’ “explore, dungeon, puzzle, boss” formula, and Hyrule Warriors is a potent proof of concept that demonstrates the ensemble cast the series has built up over the years is more than strong enough to carry a game that doesn’t focus exclusively on Link.

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