Tag Archives: Atari

Atari A to Z: Into the Eagle’s Nest

Let’s shoot some Nazis!

Pandora’s Into the Eagle’s Nest, first released in 1987, is an early example of the “stealth” subgenre of action adventure, with elements of survival horror, such as resource management. Interestingly, its Atari 8-bit port followed a year after its initial release — which included 16-bit platforms such as the Atari ST and Commodore Amiga — when Atari decided it would make an excellent game for their last-ditch effort at pushing the 8-bit range, the hybrid computer-console XE Games System or XEGS.

It’s an interesting game with some cool twists on the usual top-down action-adventure formula… and hordes of Nazis just waiting for you to mow them down. Just make sure you aim properly.

Follow Atari A to Z on its own dedicated site here!

Atari A to Z: Gorf

When is a Space Invaders rip-off not a Space Invaders rip-off? When it also rips off Galaxian and Gyruss!

No, that’s unfair to poor old Gorf, an arcade game by Bally Midway that was ported to Atari 8-Bit by Roklan Software. Gorf is an entertaining and enjoyable game in its own right that most certainly has its own identity — albeit perhaps not what was originally intended.

This began life as an adaptation of Star Trek: The Motion Picture, of all things, but was presumably adapted into what it eventually became after someone at Bally Midway figured that a game involving a 20-minute sequence slowly panning around a spaceship with nothing happening probably wouldn’t be that much fun. The end product was rather good… and bastard hard.

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Around the Network

Happy Saturday everyone! Hope your week has been good and that you’re now enjoying a nice relaxing weekend.

It’s been a busy week as always around here. Chris and I spent this afternoon recording a new podcast that should be caressing your earholes by Monday, all being well, and in the meantime there’s been lots of stuff happening both here on MoeGamer and on the other sites in my “network” of sorts.

Hit the jump for a summary of what’s been going on!

Continue reading Around the Network

Atari A to Z: Final Legacy

One of my favourite things about early computer games is the sheer creativity a lot of developers showed within the technological limitations of the time.

Today we look at 1984’s Final Legacy, a rather ambitious action-strategy naval combat game in which you command a formidable warship in an attempt to destroy the totally-not-Russian missile bases pointed threateningly at your cities. Rather than a dry, abstract affair, Final Legacy brings us a cool bit of very visual interactive speculative fiction about how warfare might work in the year 2051.

Initially unfolding from an overview map, you’ll use an electric beam to destroy enemy missile silos, lasers to shoot down incoming missiles and torpedos to destroy enemy ships. It’s a ton of fun.

Don’t forget you can now follow Atari A to Z on its own dedicated site — and watch out this Thursday for a brand new Atari-related video series to complement this one!

Atari A to Z: Encounter!

The Atari 8-Bit played host to some great games, many of which drew fairly unashamed inspiration from popular arcade games at the time.

In some cases, these “derivatives” provided an interesting twist on their inspiration’s formula — or in some cases improved upon it. Such is the case with Encounter! by the late Paul Woakes, an enormously talented (and mostly solo) British programmer who developed some of the most technically impressive games of the 8- and 16-bit era.

Encounter! wears its Battlezone inspirations on its sleeve, but it mixes things up with much faster-paced gameplay and a challenging “hyperspace” sequence between stages. Watch me fail at the latter aspect in particular below.

Atari A to Z: Dandy

For the retro gaming and retro computer enthusiasts among you, here’s the continuation of my ongoing project to explore the library of the Atari 8-Bit.

Released through the Atari Program Exchange (or APX), an initiative by Atari that allowed amateur and professional programmers alike the opportunity to get their projects distributed commercially, Dandy by John Howard Palevich turned out to be a rather influential game.

Originally intended as a multiplayer networked adaptation of Dungeons & Dragons before being simplified and refined into the four-player action dungeon crawler it ultimately became, Dandy would be a defining influence on Atari’s later arcade hit Gauntlet… and it’s not hard to see why.

Atari A to Z: Caverns of Mars

Happy Tuesday! While I prepare something more substantial for your reading pleasure later this evening, I invite you to enjoy the latest installment in my retro gaming side project.

The Atari 8-Bit is the first computer I used growing up, and it’s a platform I still very much enjoy busting out today. It’s somewhat lesser known than its contemporaries, the Commodore 64 and the ZX Spectrum, but it has a great library of games and software.

Today we take a look at a classic (and influential) vertically scrolling shoot ’em up, Caverns of Mars. Enjoy!

Atari A to Z: Bruce Lee

My retro gaming side project delving back into the Atari 8-Bit computers’ extensive catalogue of games continues with this title from Datasoft.

Bruce Lee was an interesting game that included elements of the beat ’em up, platform game and action adventure genres, creating an altogether unique experience at the time that is still fondly regarded today.

I have very fond memories of this game, despite not being all that good at it when I was a kid. Rather than it being fast, chaotic action, it actually rewards somewhat strategic play; taking your time getting through the screens is usually your best bet, and defeating the enemies is also a case of waiting for a good opening to attack them rather than flailing wildly.

The game was developed as an Atari 8-Bit title originally before being ported to a number of other platforms, including Commodore 64, ZX Spectrum and MSX. The Atari version is obviously the best, of course, not that I’m biased at all in this regard.

Atari A to Z: Aztec Challenge

Despite technically being “on holiday” I’ve managed to fill today up completely to such a degree that I haven’t had time to finish a full article for MoeGamer as yet, and I’m about to go out for the evening. Consequently, you can expect an article later (late!) tonight when I get back.

In the meantime, please enjoy the beginning of this new side project exploring the library of the Atari 8-bit line of computers from A to Z and back again. New episodes are coming every Tuesday, so watch out for them either here or over on YouTube.

This isn’t technically part of MoeGamer’s remit, such as it is, but it is nonetheless a retro gaming project I have been working on, so I thought I’d share it here in case anyone is interested!