Tag Archives: Atari

Atari A to Z Flashback: Super Breakout

At this point, most people know that Super Breakout is a bona fide classic of the early days of gaming. But no-one really talks about how monstrously difficult its original arcade incarnation is.

Well, I’m here to change all that today! Super Breakout for the arcade is really, really hard, primarily because the paddle you control is such a stingy, pathetic little size that it’s very difficult to actually return the ball once… let alone enough times to clear the damn screen.

Doesn’t stop me coming back for more, though… particularly with three different game modes to take on in the vain hope I might be good at one of them!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Space Duel

How do you make Asteroids better in a more substantial way than just adding “Deluxe” to the name and making it look a bit nicer? Start by chaining two ships together and work from there.

Atari’s Space Duel was designed as another successor to Asteroids after the aforementioned Asteroids Deluxe regrettably failed to replicate the success and popularity of its influential predecessor. Featuring several ways to play — including both cooperative and competitive two-player modes — it’s a more obvious step forward than Deluxe was.

Don’t let the name fool you as it did me for many years, however; this game can very much be enjoyed single-player, and in one of its modes in particular provides an absolutely unique shooter experience that is well worth giving a go for yourself.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Skydiver

It’s time for another simple but addictive game from the early days of Atari today: this time around it’s the turn of Skydiver.

Skydiver is slightly more complex than Canyon Bomber, which we saw a few episodes back, but it’s still simple enough that anyone can pick it up with minimal explanation. Mastering it is, of course, another matter entirely, but it was ever thus in these early arcade games!

Skydiver is also one of the noisiest games Atari ever created. Be sure to turn your volume down a bit if you’re playing this one yourself!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Red Baron

Chocks away, tally-ho and all that! It’s time for Red Baron!

A contemporary of the rather more well-known and successful BattlezoneRed Baron sees players taking to the skies in a World War I biplane and challenging an endless variety of enemy pilots, blimps and ground targets to aerial combat.

This is an underappreciated gem from Atari’s back catalogue, so while it may not have been a bit success back in the day, it’s well worth playing today!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Quadromania XL

It’s another “mystery game” today!

Quadromania XL appears to have originated as a type-in listing for a German Atari magazine, but beyond that there doesn’t seem to be a lot of information out there online aside from the name of its creator — one T Meyer — and the person in charge of Loesungsalgorithmus (“solution algorithm”, apparently), A Blohm.

It’s a simple but enjoyable puzzler based on a straightforward concept: pick a block to swap the colour of, and all the blocks surrounding it will also swap colours. Repeat until the whole screen is one colour or you run out of moves. Easy, right?

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Pong

It’s Pong! The grandaddy of them all. Well, okay, not the absolute first ever computer game ever EVER, but it was certainly the first widely successful one.

If you have the slightest familiarity with gaming, surely Pong needs little to no introduction, but you might be surprised to know that it actually still holds up rather well today. It’s gaming stripped down to its bare essentials, both in terms of graphics and mechanics — and it still works wonderfully as a competitive game.

Fortunately, with how well-known it is and how easy it is to program a convincing clone (even I could probably do it if I tried hard enough!) there’s no shortage of ways to play it these days… but if you really want the true experience, you gotta go Atari.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Monte Carlo

Say the words “racing game” to someone these days and they’ll typically think of a game with at least a passing impression of a 3D perspective.

Prior to titles like Namco’s Pole Position and Sega’s Out Run popularising this viewpoint, however, Atari was happily churning out top-down racers that were a lot of fun to play, beginning with Super Bug before moving on to the unusual cooperative two-player title Fire Truck — which we’ve previously seen on this series — and finally, the full-colour, multi-track Monte Carlo, which saw players racing against actual opponents as well as the course itself.

Like Atari’s other early racers, it’s a game that’s actually still a lot of fun to play today once you get used to how the control scheme maps to modern controllers — and, for me, one of the many highlights in the Atari Flashback Classics collection.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Missile Command

Dave Theuer’s Missile Command is an absolute classic of the “golden age” of arcade games, and still puts up a formidable challenge today!

Embodying the paranoia many people were feeling towards the Cold War and potential nuclear conflict in the early ’80s, Missile Command is a relentless, frantic affair. Despite that, it’s more important than anything to stay calm and take careful, strategic shots rather than just blasting away in a mad panic.

I am bad at Missile Command, but that doesn’t mean I can’t enjoy playing it! So let’s get on and do just that, shall we?

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Millipede

Legend has it that in the Davison household, the usually entirely justified righteous fury of our matriarchal figure towards yet another example of silly men and boys doing silly men and boys’ things could only be quelled by one thing: Millipede.

And for sure, Millipede makes for a great stress-reliever, with its frantic, non-stop blasting action not really leaving you any time to be annoyed about who dribbled wee on the floor, didn’t load the dishwasher or failed to tidy their room when requested.

Of course, if you’re not already stressed, its defining characteristics are also a pretty good means of elevating your own anxiety levels somewhat, too… so please bear in mind that this is not in any way intended to be clinical advice!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Keystone Kapers

Today it’s time for one of my favourite early Activision titles, and a great game from designer Garry Kitchen. Kitchen, if you’re unfamiliar, was responsible for the Atari 2600 version of Nintendo’s Donkey Kong, and also the wonderful Pressure Cooker, the spiritual precursor to popular indie title Overcooked.

Keystone Kapers kasts you in the role of Keystone Kelly, a kopper who is keen to katch his kriminal nemesis, Hooligan Harry. Harry, it seems, likes hanging out in department stores, and thus begins an increasingly ridiculous series of chase scenes up to the rooftop of the store, with Kelly being forced to dodge all manner of mundane yet perilous obstacles that put his mission at risk.

Loosely inspired by the old Keystone Kops movies, Keystone Kapers is simple to learn but tough to master — and a near-perfect example of what early ’80s Activision was all about.

Find a full archive of all the Atari A to Z videos on the official site.