Tag Archives: Atari

Atari ST A to Z: Go-Moku/Renju

Computers make good opponents for classic tabletop games, and have done since the earliest days of the 2600.

They get on with their turns rather than checking their phones or talking about the football (although 2600 board games on the hardest difficulty warn they may take up to 20 minutes to make a decision about their next move, which is almost as bad as my friend Sam deciding whether or not he wants to build the Well in Agricola) and they’re able to provide a reasonable challenge for both beginners and masters in a variety of disciplines.

Today, then, we look at an entry in Atari’s “Mindgames” range for ST: it’s Go-Moku/Renju, two very similar “five in a row” games very loosely based on classic Chinese game Go.

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Crack’ed

Errant apostrophes aren’t just for fantasy RPGs any more; sometimes they show up in the most unexpected of places… and inconsistently, to boot.

No, I have no idea what the apostrophe is doing in Crack’ed’s title, or indeed why it isn’t present on the actual spine of the box it comes in, but… well, there you go.

The game itself is classic Atari arcade funtimes — simple but addictive gameplay, some good use of the ST’s graphical capabilities and mouse control… and hairy poo monsters!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Air-Sea Battle

An all-time classic of the Atari 2600’s library is launch title Air-Sea Battle, a simplistic but enjoyable fixed shooter with a variety of different ways to play.

Air-Sea Battle is an excellent example of what you could expect from early 2600 titles that promised “27 video games” or similar. Those “27” video games would be a lot of variations on the same theme — but there’d sometimes be some surprising and enjoyable differences between them!

Air-Sea Battle shines as a two-player game, even today, but it’s still an enjoyable high score-chaser solo. Which is your favourite of the 27 variations?

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Adventure II

One of the most interesting things about the retro scene is how these old, supposedly defunct platforms still have plenty of people developing for them.

In some cases, these projects that began as homebrew affairs end up being official follow-ups to established classics, thirty or more years later! Such is the case with Adventure II, which was first released in 2005 as part of the Atari Flashback 2 console.

Mechanically, there’s not much new in Adventure II, but the interesting new map design and cranked up difficulty makes it a distinct experience in its own right!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: 3D Tic-Tac-Toe

One of my favourite things about working on this series is how I come across interesting bits of trivia during my research.

Did you know, for example, that today’s game, 3D Tic-Tac-Toe, was the work of Carol Shaw, an immensely talented programmer perhaps best known for one of my favourite games of all time: River Raid?

It’s not really all that surprising that someone who is good at programming worked on more than one thing in their career, I guess, but, hey, found it interesting. And 3D Tic-Tac-Toe is a lot harder than it looks!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Warlords

Pong and Breakout were winning formulae for Atari, so it makes perfect sense they would want to try and do everything possible with this style of game over the years.

Warlords was one of the more interesting experiments, adding a healthy dose of theme, four-player competitive (or team-based) action and a couple of interesting additional mechanics.

It’s even reasonably fun by yourself… but get three friends together and you can expect the trash talk to flow freely within moments of starting!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Tempest

Dave Theurer, creator of the beloved Missile Command, is back once again with another all-time classic: “tube shooter” Tempest.

Tempest featured Atari’s then-new multi-coloured Quadrascan vector graphics display, plus an interesting feature whereby you could start later in the game based on how far you (or the previous player) had managed to progress on the previous credit. This later became a standard fixture in many Atari Games releases.

I’ll level with you, Tempest is one of those games I’ve always respected greatly but never really liked all that much… can spending a bit of time with it this weekend change my mind?

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: X:8

It’s really cool that enthusiasts are still developing new games for old platforms such as the Atari 8-bit.

Today’s game is one such example; it won a competition hosted by German user group ABBUC back in 2013, and is quite well-regarded as a result.

While its blasting action does get a little repetitive after a while, there’s little denying that X:8 is a technically impressive release that pushes the humble Atari 8-bit hard to pull off some smooth, slick arcade action.

Find a full archive of all the Atari A to Z videos on the official website.

Atari A to Z Flashback: Super Bug

While a bit different from what we know today as the “arcade racer”, Atari’s early attempts in this regard were all rather enjoyable.

Of the three included in the Atari Flashback Classics collection, Super Bug was the earliest and, consequently, the simplest. That doesn’t mean it’s not worth your time, however — if anything it makes it a great place to start!

Drive until you can’t drive any more: that’s all you need to do. But as we’ve seen countless times on this series already, sometimes it’s the simplest concepts that make for the most addictive games…

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Sprint 2

Back before makers of arcade games figured out how to do a vaguely convincing 3D effect, racing games tended to be strictly top-down affairs.

Sprint 2, developed by Kee Games (actually Atari in disguise so as to get around contractual obligations) was one of several examples from this early era. Pitting either one player against a computer-controlled car or two friends against one another over twelve different tracks, it helped define the early days of a genre that has grown and changed significantly over the ages.

The oldies can still be goodies, though, and I still have a lot of time for Sprint 2, as simplistic as it is!

Find a full archive of all the Atari A to Z videos on the official site.