Tag Archives: atari xl

Atari A to Z: Scooter

We tend to think of the idea of established, recognisable “star developers” in gaming as something of a recent thing, but back in the ’80s there were a bunch of programmers who became pretty well-known, for better or worse!

One such developer was Frank Cohen, a prolific game maker who was quite noteworthy for the fact that his games had a certain amount of “consistency” to them. This was partly due to his fondness for reusing assets such as sprites, but they also had quite a distinctive “feel” to them.

One of Cohen’s more enjoyable games for me personally was Scooter,  a game that initially appears to be little more than an oblique perspective take on Pac-Man, but which gradually reveals itself to have a variety of interesting things going on.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Q*Bert

What does Q*Bert say when he loses a life? That’s a question that’s plagued gamers for many years now… and part of the fun is that everyone’s answer will probably be a little different.

Q*Bert originated in the arcades, but it had a number of ports to 8-bit computer platforms — some better than others. The Atari 8-bit version by Parker Brothers actually ended up being pretty true to the arcade original — albeit lacking a couple of features to squeeze the experience into the limited space a ROM cartridge provided.

It may take a bit of getting used to if you’re not used to isometric controls, but once you get that part nailed there are many hours of addictive fun to be had with Q*Bert and his friends.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Neptune’s Daughters

Splish-splash, I was taking a bath, and then suddenly I was beset with crabs. Crabs, crabs everywhere.

In Neptune’s Daughters from English Software, you take on the role of Aquaman as he strives to rescue the eponymous young ladies from the slimy clutches of a mean ol’ sea serpent. Along the way, he’ll encounter poisonous sucker plants, oxygenated amoebae, an amorous octopus and the most dangerous walls on the planet. Can he survive the perils that lie beneath the waves?

There’s a glimpse of pixellated boob in it for you if you’re victorious. Don’t get too excited, though. It seems those daughters just aren’t that into you. Maybe it’s the gills…

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: MasterType

How’s your typing speed? How’d you like to improve it with the help of a lightning-spewing wizard IN SPACE?!

Such is the concept of Lightning Software’s MasterType, a typing trainer for the Atari 8-bit that I always used to enjoy a great deal as a kid — and, it turns out, I still enjoy an awful lot now, too.

If you’ve ever had trouble quickly and accurately typing BASIC commands or the word “Oriole” under intense time pressure, then you’ll definitely want to check this one out…

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Jane’s Program

Sometimes when you sit down in front of your 1980s microcomputer, you don’t really want to do anything particularly productive or meaningful.

If you’ve ever found yourself in this situation, you have long been well catered to, since both interactive and non-interactive demos and software toys have been part of the public domain software landscape pretty much since the earliest days of computing.

A great example of something that is fun to play with but has no real “meaning” to it is Jane’s Program, an addictive exploration of sound, colour and rudimentary physics that might be just the thing if you’ve had a hectic day!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Callisto

The ABBUC Software Competition is an annual contest that, since 2003, has been challenging modern Atari enthusiasts to show what they’re capable of with their favourite home micros.

We’ve already seen one previous example of a competition winner in the form of X:8; today we take a look at the title which took second place in 2012. I present to you: Callisto.

Callisto is a very solid, very challenging shoot ’em up that really shows off the Atari 8-bit at its best. It just wasn’t quite enough to win the contest that year. 2012 was a very good year, it seems!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Bacterion!

One of the best things about the 8-bit age was the prolific public domain scene, with many high-quality pieces of software being published in listing format in magazines.

One US publication that was particularly prolific in this regard was ANALOG (Atari Newsletter And Lots Of Games), which regularly published commercial-quality machine code programs for readers to type in, save to disk or cassette and enjoy at their leisure.

Today’s game hails from those hallowed pages. I give you Bacterion! The Plague of 2369. Nice.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Vultures III

The concept of the “video game auteur” is regarded as something of a modern thing, with Japanese creators like Hideo Kojima, Hidetaka Suehiro, Goichi Suda and Taro Yoko typically being held up as some of the best examples.

But back in the Atari 8-bit era, we had our fair share of recognisable names, too. Okay, they tended to be renowned more for technical ability and prolificacy than the artistic achievement and vision that tends to get celebrated today, but there were definitely “big names” working in both commercial and public domain software.

One such example of the latter was Stan Ockers, who is sadly no longer with us having departed this mortal coil in mid-2017. In the early days of home computing, Ockers gave us a wide variety of games and software composed in BASIC, initially published in the newsletter for Eugene, Oregon’s Atari Computer Enthusiasts user group and later in Antic and Page 6 magazine.

Today’s game, Vultures III, is perhaps not his best work, but is a good example of how he could harness the limited power of Atari BASIC to produce playable and addictive games — and, like most of his other creations, provided something for aspiring programmers and designers to study and learn from.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Satan’s Hollow

Tired of blasting aliens? Fed up of shooting soldiers? Punched enough gang members in the face to last a lifetime? Then surely it’s time you faced the ultimate evil!

Yes, indeed, in Satan’s Hollow, you are going after the Big D (not that kind of Big D) himself, ol’ Satan of the Hollow, Esq. And you’ve brought yourself a natty little bridge-building spaceship that seems just tailor-made for the task of crossing the pit of fire to where Satan hangs out.

But wait! It seems Satan has friends, and they’re not particularly pleased to see you. Can you fend off Beelzebub’s Hoover attack for long enough to even catch a glimpse of the lord of all devils himself? Only one way to find out — in an unreleased Atari 8-bit port of an elderly Midway arcade game!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Quadromania XL

It’s another “mystery game” today!

Quadromania XL appears to have originated as a type-in listing for a German Atari magazine, but beyond that there doesn’t seem to be a lot of information out there online aside from the name of its creator — one T Meyer — and the person in charge of Loesungsalgorithmus (“solution algorithm”, apparently), A Blohm.

It’s a simple but enjoyable puzzler based on a straightforward concept: pick a block to swap the colour of, and all the blocks surrounding it will also swap colours. Repeat until the whole screen is one colour or you run out of moves. Easy, right?

Find a full archive of all the Atari A to Z videos on the official site.