Tag Archives: Atari ST

The Killing Game Show: The Only Way is Up

fatalrewind-wide-header-3923218This post is one chapter of a MegaFeature!
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A couple of years after his first commercial video game Combat Crazy had failed to set the sales charts alight — despite being an enjoyable side-scrolling platform shooter — Bizarre Creations founder Martyn Chudley was back with another game, this time for 16-bit platforms.

The new title was known as The Killing Game Show, and was published on 16-bit home computers by a company called Psygnosis, which had been establishing a very solid reputation for itself since its inception in 1986. Not only was Psygnosis a spiritual successor to the legendary 8-bit developer-publisher Imagine Software, but it had also demonstrated right from the start that it was a company dedicated to high-quality, well-produced games that oozed class and style — on both the computer screen and on players’ shelves, too.

The Killing Game Show, developed by Chudley and a team working under the name Raising Hell Software, was an ideal fit for Psygnosis’ portfolio, featuring impressive visuals and solid but challenging gameplay to back them up. So let’s take a closer look.

Continue reading The Killing Game Show: The Only Way is Up

Atari ST A to Z: Paperboy

Porting an arcade game to home computers often wasn’t an immediate process back in the days of the 8- and 16-bit microcomputers. In fact, sometimes it took a good few years!

Such was the case with Paperboy from Atari Games, which first hit arcades in 1985 and didn’t come to Atari ST until a full four years later! Elite put together a rather solid port that played well, but which was regarded as somewhat “outdated” by reviewers of the time.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Rod Land: A Personal Story

As I type this, one of my longstanding gaming prayers has just been answered: Jaleco’s Rod Land, one of my favourite games of all time, has just got an Arcade Archives release on Switch and PlayStation 4. This is, to my knowledge, the first time the original arcade game has ever been rereleased on any platform. It even lets you start straight at the “sequel” set of levels if you want to.

I’ve written about Rod Land before — as well as showing the excellent Atari ST version in the Atari A to Z series — but what I haven’t done is share a personal story about why this game is especially important to me. And why, in retrospect, the first time I encountered it was probably a defining experience for me, not just in terms of gaming, but also in terms of things like self-expression, self-perception, taste and perhaps even a touch of gender identity, too.

So indulge me a moment, dear reader, and I’ll tell you why Rod Land means so much to me.

Continue reading Rod Land: A Personal Story

Atari ST A to Z: One Step Beyond

Whenever someone mentions the Atari ST to you, doubtless the first thing you think of is the delicious, relatively low-calorie cheesy potato snack known as Quavers.

What do you mean, no? Well, that might all change after today’s game, in which the erstwhile mascot of this longstanding British junk food favourite is tasked with clearing a series of puzzle-tastic levels while attempting not to fall into the abyss inside his computer. It makes about as much sense as it sounds, but it’s a surprisingly fun time — and the product placement isn’t as obnoxious as you might expect.

Check out the game in the video below, and don’t forget to subscribe on YouTube for more!

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Atari ST A to Z: The New Zealand Story

Taito made some great arcade games back in the day, some of which are more well-known than others.

One which got a fair amount of attention back in the days of 16-bit home computers was The New Zealand Story which, among other things, was part of a popular Commodore Amiga bundle. Naturally, owners of the Amiga’s big rival, the Atari ST, had a chance to get in on the action, too.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari ST A to Z: Mercenary III

I’ve been a big fan of Paul Woakes’ incredibly ambitious open-world adventures in the Mercenary series since a young age, and returning to them with adult eyes has given me a whole new appreciation of them.

Take this third installment, for example; while I grasped the basic concept of the game when I played it as a kid — and even beat it, if I remember rightly — as an adult I have to respect the sheer ballsiness of a developer putting out a game that is, in essence, a first-person political intrigue game more than anything else. Even more so because Woakes managed to pull it off and still keep the game interesting, enjoyable and amusing — thanks in part to the fascinating universe he created, and also to the biting satire in the writing.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari ST A to Z: Legends of Valour

If you ever wanted to know who or what to blame for the endless rereleases of Skyrim on every platform under the sun… well, today I’ve got the game where it arguably all started.

Legend of Valour is a supremely ambitious first-person texture-mapped role-playing game that Todd Howard has specifically cited as being a key influence on the development of the Elder Scrolls series. Up until quite recently, I had thought it was an MS-DOS PC exclusive — but it turns out there’s an Atari ST version, too.

Well, there’s no way we’re not checking that out, is there? Let’s do just that in the video below. Don’t forget to subscribe on YouTube for more!

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Atari ST A to Z: Karting Grand Prix

Sometimes, it’s good to play a genuinely awful game just to remind yourself how good we have it most of the time. And sometimes you end up very pleasantly surprised.

Sometimes, though, a game is just irredeemably terrible and no amount of positive intention will save it. Sadly, such is the case with Karting Grand Prix for Atari ST by Anco — though I will add a disclaimer at this point. This video was based off the version of the game that Automation archived among their enormous collection of floppy disk menus, and is seemingly an incomplete or earlier version of the game; the final retail release does run slightly faster, but that doesn’t do much to rescue this absolute tyre fire.

Enjoy my suffering in the video below, and don’t forget to subscribe on YouTube for happier times!

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Atari ST A to Z: Jupiter Probe

Microdeal offered the Atari ST some solid support in its early days, with the software they published covering a wide variety of genres — and not just games.

Probably one of the most “traditional” games they published was Jupiter Probe, one of many games by the prolific Steve Bak, and a solid shoot ’em up in its own right — even if its concept and setting is based on… somewhat shaky scientific foundation, to say the least. Music by the legendary Rob Hubbard, though!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari ST A to Z: Ivan “Ironman” Stewart’s Super Off-Road

Before 3D became particularly widespread, there were quite a few top-down racing games in the arcades. And this perspective made them ideal for multiplayer competition.

A relatively late entry to this subgenre of arcade racing was Ivan “Ironman” Stewart’s Super Off-Road, rebranded to simply Super Off-Road on subsequent re-releases due to licensing shenanigans. This got an extremely solid Atari ST port by Graftgold, who were well-known for their good work on a variety of platforms.

It’s definitely a challenge, but it holds up surprisingly well today. Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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