Tag Archives: atari 800

Atari A to Z: Ants in Your Pants

Type-in listings in computer magazines in the ’80s were more than just an opportunity to get some “free” software, with the only expense being the cost of the magazine and your time. They were also a chance to learn something.

In many cases, type-in listings were accompanied by commentary from the author explaining the processes and techniques they’d used in order to create the various functions within the program. In the case of Ants in Your Pants by Allan Knopp, published in issue 27 of Page 6, the technique in question was “page flipping” — a method of getting the computer to draw several screens in advance, then seamlessly switching between them to create the illusion of full-screen animation.

As a game, it’s fairly limited, but as a demonstration of some of the things it’s possible to do in Atari BASIC, it’s definitely worth a look!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Yogi Bear & Friends in The Greed Monster

Licensed games were a real mixed bag in the 8- and 16-bit eras, because mechanical genres were still being defined and refined — and it was sometimes tricky to relate an established style of game to a particular property.

Hi-Tec was one company that got a bit experimental with their various licensed games. They had the rights to all the Hanna-Barbera cartoons, after all, and to their credit, rather than simply churning out various reskins of the same game, they tried lots of different ways of doing things — even between multiple games featuring the same character.

Yogi Bear & Friends in The Greed Monster is an example of a game where they got it right. It’s an interesting and enjoyable game, even today, and distinguishes itself by being just that bit different from other licensed games of the period.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: The Upper Reaches of Apshai

Today we delve once again into the Temple of Apshai Trilogy as we attempt to unravel the mystery of what on Earth is going on in the innkeeper’s back garden.

Yes, it’s time for The Upper Reaches of Apshai, the second part of the trilogy and a title that was originally released as an expansion pack for the first version of Temple of Apshai. Sporting a rather more light-hearted feel — mostly thanks to the excellent, witty writing in the companion Book of Apshai, intended to be carried alongside you as you play — The Upper Reaches of Apshai makes use of familiar mechanics to tell a distinctly unfamiliar emergent narrative.

There’s still a hell of a lot to like about this game, it seems — and it says something that I’ve been continuing my adventures off-camera ever since I started playing!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: The Temple of Apshai

I love role-playing games… now. Back in the ’80s, I didn’t really understand what they were, how to play them or how to enjoy them.

That’s why I’ve been particularly interested to revisit Epyx’s Temple of Apshai series knowing what I know now! Now that I well and truly “get” the genre, it’s been fascinating to discover one of the earliest examples of a graphical computer-based RPG and finally make some progress in it.

Today we’re playing the later Temple of Apshai Trilogy release for Atari 8-bit with enhanced graphics, sound and speed of play — but it’s otherwise identical to the original classic from the late ’70s, and just as fascinating an experience as I’d hoped!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Scooter

We tend to think of the idea of established, recognisable “star developers” in gaming as something of a recent thing, but back in the ’80s there were a bunch of programmers who became pretty well-known, for better or worse!

One such developer was Frank Cohen, a prolific game maker who was quite noteworthy for the fact that his games had a certain amount of “consistency” to them. This was partly due to his fondness for reusing assets such as sprites, but they also had quite a distinctive “feel” to them.

One of Cohen’s more enjoyable games for me personally was Scooter,  a game that initially appears to be little more than an oblique perspective take on Pac-Man, but which gradually reveals itself to have a variety of interesting things going on.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Q*Bert

What does Q*Bert say when he loses a life? That’s a question that’s plagued gamers for many years now… and part of the fun is that everyone’s answer will probably be a little different.

Q*Bert originated in the arcades, but it had a number of ports to 8-bit computer platforms — some better than others. The Atari 8-bit version by Parker Brothers actually ended up being pretty true to the arcade original — albeit lacking a couple of features to squeeze the experience into the limited space a ROM cartridge provided.

It may take a bit of getting used to if you’re not used to isometric controls, but once you get that part nailed there are many hours of addictive fun to be had with Q*Bert and his friends.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Neptune’s Daughters

Splish-splash, I was taking a bath, and then suddenly I was beset with crabs. Crabs, crabs everywhere.

In Neptune’s Daughters from English Software, you take on the role of Aquaman as he strives to rescue the eponymous young ladies from the slimy clutches of a mean ol’ sea serpent. Along the way, he’ll encounter poisonous sucker plants, oxygenated amoebae, an amorous octopus and the most dangerous walls on the planet. Can he survive the perils that lie beneath the waves?

There’s a glimpse of pixellated boob in it for you if you’re victorious. Don’t get too excited, though. It seems those daughters just aren’t that into you. Maybe it’s the gills…

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: MasterType

How’s your typing speed? How’d you like to improve it with the help of a lightning-spewing wizard IN SPACE?!

Such is the concept of Lightning Software’s MasterType, a typing trainer for the Atari 8-bit that I always used to enjoy a great deal as a kid — and, it turns out, I still enjoy an awful lot now, too.

If you’ve ever had trouble quickly and accurately typing BASIC commands or the word “Oriole” under intense time pressure, then you’ll definitely want to check this one out…

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Kangaroo

The ’80s were a strange time, particularly for Atari, who, it seems, were never quite sure how to release or market things properly.

One of their well-received arcade games received an official port to the Atari 2600 and 5200, and the latter version then ended up on the 8-bit Atari computers. Unusually, however, this was published via the Atari Program Exchange or APX, which more commonly published consumer-submitted games rather than licensed ports.

That game was Kangaroo, and it’s an enjoyable single-screen platformer with lots of monkey-punching and fruit-grabbing. It also used to terrify me as a kid and I can’t remember why…

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Jane’s Program

Sometimes when you sit down in front of your 1980s microcomputer, you don’t really want to do anything particularly productive or meaningful.

If you’ve ever found yourself in this situation, you have long been well catered to, since both interactive and non-interactive demos and software toys have been part of the public domain software landscape pretty much since the earliest days of computing.

A great example of something that is fun to play with but has no real “meaning” to it is Jane’s Program, an addictive exploration of sound, colour and rudimentary physics that might be just the thing if you’ve had a hectic day!

Find a full archive of all the Atari A to Z videos on the official site.