Tag Archives: Atari 8-bit

Atari A to Z: Preppie!

Certain games — especially from the early days of the medium — really come to define a platform. And today’s Atari 8-bit game is one of those games.

Preppie! by Russ Wetmore, published by Adventure International, is a fun twist on the Frogger theme, which also acts as a great demonstration of what the Atari 8-bit is capable of. It’s a widely beloved game with good reason, and often cited as a highlight of the platform’s extensive game library.

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

header-4165360

Atari A to Z: Omidor

In this episode of our ongoing exploration of the Atari 8-bit’s library, it’s time to look at Omidor!

What’s that? You think it sounds a little familiar? No, you must be mistaken. This absolutely 100% original do-not-steal game originates from Compy-Shop Magazin, an on-disk magazine released regularly as an interactive catalogue for German retailer Compy-Shop. Each issue contained articles, software, games and an up to date price list for the retailer.

Check out this shameless but highly competent Amidar clone in the video below, and don’t forget to subscribe on YouTube for more!

header-4165360

Atari A to Z: Nightmares

You think we have problems now? Back in the ’80s, video game distributors would refuse to stock games if they felt they would be “harmful to children”. And Red Rat’s Nightmares for Atari 8-bit was a victim of this moral panic.

It stung doubly hard for UK-based Atari 8-bit enthusiasts, becuase the stockist in question was Silica Shop, a longstanding supporter of Atari platforms and a popular choice for mail order. Unusually, it was actually the press that stepped in to help — Page 6 Magazine took on the task of distributing the game in place of retailers who refused to stock it, and perchance made themselves a few quid in the process.

Was the game actually any good though? Check it out in the video below, and don’t forget to subscribe on YouTube for more.

header-4165360

Atari A to Z: Maniac Mover

Type-in listings were a key part of 8-bit home computer culture, both in Europe and across the pond in the States.

The quality of games varied wildly, but it was always an interesting and satisfying experience to type something in to the computer’s BASIC interpreter, save it to a disk or cassette and have something you could enjoy at any time — just like something you’d bought from a shop.

Here’s an example from the latter days of Atari User magazine; a machine code type-in known as Maniac Mover. Check it out in the video below, and don’t forget to subscribe on YouTube for more.

header-4165360

Atari A to Z: Kaboom!

One of Activision’s most fondly regarded games from the Atari 2600 library is Kaboom! — a simple affair that gratuitously rips off Atari’s own Avalanche, because apparently Atari had very little interest in porting that themselves.

Kaboom! also got a port to Atari 8-bit, and it’s a good ‘un. The enhancements over the original 2600 version may be fairly subtle, but they all add to the experience, making for a straightforward but enormously addictive little game that you’ll find yourself spending a surprising amount of time with if you let it get its claws in.

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

header-4165360

Atari A to Z: Java Jim

It’s both fun and frustrating when you come across a game that no-one seems to quite understand how to play.

Such is the case with today’s Atari 8-bit game, Java Jim in Square Shaped Trouble. It doesn’t help that the Commodore 64 and Atari 8-bit versions have markedly different mechanics and structure to one another, and very few people appear to understand either of them.

Having looked into it a bit further, the 8-bit version appears a little more straightforward, so let’s explore it in the video below. Don’t forget to subscribe on YouTube for more!

header-4165360

Atari A to Z: Icky Squishy

Today’s Atari 8-bit game is not one I’d heard of before, and with good reason: it never sold any copies!

Despite this, it somehow managed to find its way out into the wild — as a lot of unreleased, prototype or otherwise difficult-to-find software tended to do back in the day — and, many years later, the original author even made a video talking about the making of the game on YouTube.

Sadly, said author — one Jeffrey McArthur — is no longer with us, as he passed away in 2017. But we can honour his memory by enjoying his work today! So let’s take a look at Icky Squishy. Don’t forget to subscribe on YouTube for more!

header-4165360

Atari A to Z: Hollywood Medieval

Back in the early days of home computing, developers were experimenting not only with how different game genres worked, but also with using game-like mechanics in various contexts.

One pioneer of these experiments was Douglas Crockford, who we’ve seen a couple of times on this series previously. Today we look at his Hollywood Medieval project, which combines music effectively arranged by the “player” with the game-like mechanic of navigating a maze — with your location determined by the musical phrases you’re hearing.

A peculiar experience to be sure! Check it out in the video below, and don’t forget to subscribe on YouTube for more.

header-4165360

Atari A to Z: Gossip

Today’s indie scene is quite rightfully regarded as one of the most creative spaces in the games industry. But it’s been that way for a lot longer than most people realise.

Some truly fascinating games came out through the Atari Program Exchange or APX, a programme run by Atari where consumers (or indeed Atari employees) could submit their pet projects and get them published by the company — perhaps the earliest take on today’s “indie specialist” publishers such as Devolver Digital and its ilk.

One such example that it seems never quite made it to final release was Gossip, a fascinating game by Atari’s master of simulations, Chris Crawford. Gossip is an attempt to simulate social interactions using a mathematical model of affinity as a basis. As a game, it takes a bit of getting used to, but as you start to figure out what’s going on it becomes a fascinating experience. Check out my attempts to woo the virtual ladies in the video below, and don’t forget to subscribe on YouTube for more!

header-4165360

Atari A to Z: Flip and Flop

Today’s Atari 8-bit game is one of my favourites from back in the day — and, I’m pretty sure, one of the earliest video games I remember playing as a kid.

It’s Flip and Flop from Jim Nangano and First Star Software, a take on the Q*Bert isometric “painting” formula with a few interesting twists — most notably some more complex level design, an emphasis on outwitting enemy behaviour, and some peculiar changes in perspective just to throw you off every so often!

If you’ve never checked out the Atari 8-bit’s library before, this is definitely one of the games you should give a shot. Enjoy the video below, and don’t forget to subscribe on YouTube for more!

header-4165360