Tag Archives: arcade games

Atari Flashback Classics: Know Your Roots

Atari A to Z Flashback features playthroughs of all the games in this collection, with new episodes every Saturday until we’re done! Click here to subscribe on YouTube or watch the playlist above.


Atari may be a shadow of a shadow of a shadow of its former self considering the number of hands the brand has passed through since the ’90s… but it’s fair to say that it still has a hold of my heart.

The Atari 2600 was just slightly before my time — I grew up with the Atari 8-bit home computers before moving on to the ST — but I’ve always been interested in and respected the deep roots video gaming laid down in the late ’70s and early ’80s. Consequently, I’ve jumped on board with most Atari 2600 compilations that have been available for platforms over the years… and had a great time with them.

The latest to appear is Atari Flashback Classics for Nintendo Switch. Boasting 150 games that were originally distributed across three separate releases for PlayStation 4 and Xbox One, it certainly seems to offer astounding value for money on paper. But how is it in execution?

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Atari A to Z Flashback: Asteroids

Asteroids is a longstanding classic with good reason: it made a solid impact on the early video games industry, and it has influenced a great many subsequent games over the years ever since.

There’s a beautiful simplicity to the sparse black and white vector graphics of the original arcade game, and it’s still enjoyable and playable today… so long as you can get your head around the whole “turn and thrust” movement system, which is something I’ve always struggled a bit with over the years!

Still, if you want to play early era space games, it’s a mechanic you better get used to pretty quick… and there’s no better place to practice than the original never-ending field of space rocks.

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The MoeGamer Podcast: Episode 14 – Point and Shoot

Hello you! It’s time again for a new episode of The MoeGamer Podcast, featuring me — the Internet’s Pete Davison — and my co-host Chris Caskie of MrGilderPixels!

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos; you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Subscribe. Semicolons.

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

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Atari A to Z: Henri

Today’s Atari 8-Bit game shows us that even back in the 1980s, programmers weren’t above churning out something just to make a quick buck.

Enter Henri by one Adam Billyard, a developer who would later go on to produce great things for The English Software Company — specifically the technically stunning (but exceedingly irritating) racer Elektra Glide, and the well-animated one-on-one fighting game Chop Suey.

At the time he put out Henri, however, he was just trying to scrape together enough money for his air fare to get home. The result was a competent, if relatively unremarkable Mr. Do! clone. I hope you like the sound of Bach…

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Sega Ages: Monaco GP

In Japan, the PlayStation 2 era was a fantastic time for budget-priced, arcade-style releases.

D3 Publisher is the indisputed master of janky but charming budget fare in this period of gaming history thanks to its expansive Simple Seriesbut they didn’t keep this knowledge and experience to themselves. They actually collaborated with Sega on a project dubbed “3D Ages” (“Sega D3” backwards) which ultimately resulted in the Sega Ages 2500 collection — a range of games that retailed for 2500 yen each (about £17.50 in today’s money) and encompassed a variety of remakes of Sega’s classic arcade and console titles.

We didn’t see a lot of these games in the West, but we were fortunate enough to get a cool compilation of them bundled together on a single PS2 disc in the form of the Sega Classics Collection. So let’s take a look at exactly what’s on offer, beginning with Monaco GP.

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PS2 Essentials: Under the Skin

One aspect of gaming we’ve lost sight of a bit over the course of the last couple of console generations is the idea of a game that is “nothing but fun”.

I’m talking about mechanics-centric games where the aim is to just have a good time and challenge yourself; games that aren’t trying to “say something”; games that aren’t trying to be artistic in a narrative sense.

This kind of game hasn’t died out completely, of course, but at the time of writing they remain primarily confined to the independently developed, digital-only sector. Capcom’s Under the Skin for PS2, meanwhile, reminds us of a time not so long ago (2004) when this type of experience would get a full retail release and no-one would bat an eyelid.

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Namco Essentials: Pac-Man Championship Edition 2

Poor old Pac-Man’s been put through the wringer since his first appearance in 1980.

He’s gone on adventures, been platforming, attempted to educate the masses and even kicked the snot out of his fellow video game icons. But somehow it always comes back to doing what he does best: munching his way through mazes while attempting not to, in turn, get noshed off by ghosts. (Although some people are into that.)

Pac-Man Championship Edition 2 is Namco’s latest attempt to put an interesting twist on the original Pac-Man formula. And it’s a ton of fun.

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PS2 Essentials: Alpine Racer 3

I am one of the least sporty people I know, and I find the prospect of winter sports particularly terrifying. But I’ve always found something appealing about games involving skiing and suchlike.

My interest in this type of game dates right back to the imaginatively titled Skiing on the Philips G7000 Videopac (aka the Magnavox Odyssey 2 for American readers, where the game was known as Alpine Skiing) and the slightly later Winter Games from Epyx for various home computers.

Sometime around the PlayStation 1 and 2 eras, winter sports games started to place a heavy focus on technical, trick-based gameplay rather than the straight racing of early titles such as Skiing. And I kind of missed that simplicity.

Enter Namco’s Alpine Racer 3, the third installment of a series that began as a 1994 arcade title.

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Switch Essentials: Namco Museum

Interestingly, for a shiny modern piece of technology, one of the most appealing things about Nintendo’s Switch is the amount of retro gaming funtimes that can be had on the platform.

While at the time of writing the system is yet to launch a Virtual Console service similar to that found on its two predecessors the Wii and the Wii U, some of the disappointment over this is mitigated by the fact that the Switch eShop plays host to a wide variety of excellent arcade ports, including a number of wonderfully enjoyable (and monstrously difficult) Neo Geo games as well as the bundle package we’re concerned with here today.

Namco Museum is a compilation of 10 classic arcade titles from Namco that roughly correspond to the 8- and 16-bit eras of home video gaming, plus a new version of 2003’s Pac-Man Vs., which originally appeared on the Gamecube as a game that made use of the Game Boy Advance link cable for dual-screen asymmetrical multiplayer. There’s something here for everyone to enjoy!

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Ridge Racer: Where it All Began

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Namco’s Ridge Racer may have declined somewhat in terms of popularity and relevance at the time of writing, but there’s little denying that during its heyday, this series was one of the most important franchises in gaming.

Most notably playing a significant role in solidifying the PlayStation’s position as the leading console of the 32-bit era in particular, the Ridge Racer series remains for many the benchmark to which all 3D arcade racers — a sadly dying breed — should be compared.

So where did this all start?

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