Hilzartov Fairy: Size Doesn’t Matter

Here on MoeGamer, I don’t cover a lot of outright nukige — adult games where the sexual aspect is the primary focus — but when sexy gaming portal Nutaku approached me and offered to give me an exclusive look at what appears to be an artist’s passion project… well, how could I refuse?

Hilzartov Fairy, which you can check out for yourself here, is the work of a creator known as Mformental, whose extremely not-safe-for-work portfolio can be found over on Pixiv. They have a particular taste — and talent — for fantasy-themed artwork and animations, especially if it involves any combination of monsters, tentacles, futanari girls and significant size differences.

On the grand scheme of things, Hilzartov Fairy is one of their tamer works… though you still better be ready for some… unconventional sexual situations. Let’s take a closer look!

Strong sexual content ahead; you have been warned!

Continue reading Hilzartov Fairy: Size Doesn’t Matter

Atari ST A to Z: Thunderbirds

As we’ve previously talked about a few times, licensed games on 8- and 16-bit home computers tended to follow a particular formula.

That’s why when games like Thunderbirds came along and tried to do things a little different from the usual “platform game that doesn’t have much to do with the show or movie” approach, it was worth taking notice. Okay, so Thunderbirds in particular manages to create a lot of its own problems by taking this approach… but it’s got ambition, I’ll certainly give it that.

It’s also worth bearing in mind that when this was released, a lot of conventions that we take for granted in gaming today were still being established and figured out. At least, that’s what I kept telling myself as I had to restart that first mission over and over and over again…

Find a full archive of all the Atari A to Z videos on the official site.

Warriors Wednesday: A Light Worth Protecting

Now we’re making good progress through the plot, it’s clear we’re starting to move towards one of the various conclusions to Warriors All-Stars.

For those unfamiliar, Warriors All-Stars features numerous endings based on the choices you make throughout the game. These aren’t visual novel-style binary choices, however; they mostly relate to which characters you recruit and which specific battles you choose to participate in.

Thankfully, there’s a handy menu in the game that shows you which battles unlock which paths. For now though, we’ll just have to see where this all ends up…

Waifu Wednesday: Kurokishi

I may well be writing myself into a corner with this one, but after this week’s discussion of beat ’em ups on The MoeGamer Podcast, I spent some time with Denjin Makai. And I’m in love. Or possibly just lust.

Denjin Makai, for the unfamiliar, is a beat ’em up from Winky Soft and Banpresto that originally hit the Japanese arcades in 1994. It got a port to Super Famicom under the name Ghost Chaser Densei, but neither the arcade version nor this port ever came West in any capacity.

Which is a shame, because Denjin Makai is superb — as is its sequel Guardians, which likewise didn’t make it over here — and Kurokishi is super-hot. Let’s see what we can find out.

Continue reading Waifu Wednesday: Kurokishi

#LoveYourBacklog Week, 2020

Hello! Are you following Later Levels? If not, get on that; Kim writes lots of lovely things about games, occasionally assisted by guest stars!

Kim’s also one of those people who is great at organising others, and encouraging them to do cool things like supporting charitable efforts and writing community blog posts. She also runs a thoroughly pleasant Discord where you can find support and advice from your fellow writers — as well as some people to read what you’ve written!

Last year, Kim encouraged us to embrace our backlog of unplayed or unfinished games, not fear it. This week, #LoveYourBacklog is back once again… and who am I to stand in the way of such an admirable endeavour?

Continue reading #LoveYourBacklog Week, 2020

Atari A to Z: Zybex

We made it to Z once again, folks, and it’s time for an all-time classic shoot ’em up for the Atari 8-bit: it’s Zybex, from Zeppelin Games.

Zeppelin began their life as a company specialising in budget-priced titles on cassette; the first time I came across them was when they released today’s game Zybex and motorcycle racer Speed Ace for £2.99 each. Speed Ace was fairly decent, from what I recall — though at the time of writing it’s not one we’ve revisited as yet — but Zybex was something truly special.

Featuring frantic shoot ’em up action for one or two players, Zybex truly brought the arcade-style scrolling shoot ’em up home in style — and it still holds up pretty well today.

Find a full archive of all the Atari A to Z videos on the official site.

The MoeGamer Podcast: Episode 34 – Acid Bass, Smack Around the Face

After a mildly chaotic start to the year, we’re back with an all-new podcast, featuring my good self and Mr Chris Caskie of MrGilderPixels!

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Or you can just hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 34 – Acid Bass, Smack Around the Face

Around the Network

Good evening folks! I slept in until lunchtime and then spent the rest of the day editing a new podcast episode, which will be making its way into your ears and eyes tomorrow. It’s a good ‘un!

While that renders — and while I decide whether or not I want to eat the Rustlers burger in my fridge having consumed a sufficient quantity of Starburst to make me feel a little queasy — I figured it was as good a time as any to do the weekly roundup.

So here is the weekly roundup! Join me after the jump and we’ll check out what you might have missed this week.

Continue reading Around the Network

Atari A to Z Flashback: Codebreaker

With the digital revolution, many classic tabletop experiences have fallen by the wayside. But back in the late ’70s and early ’80s, you could count on most households having a copy of Mastermind.

Mastermind was a code-breaking game developed by an Israeli telecommunications expert named Mordecai Meirowitz, and it was based on an earlier pen-and-paper game named Bulls and Cows. The concept is simple: one player develops a code consisting of four coloured pegs, and the other player has to guess this code in as few steps as possible, making use of the codemaker’s feedback.

Codebreaker is essentially a digital adaptation of this game, making use of numbers rather than coloured pegs. It also features an adaptation of the ancient mathematical game Nim, for those who enjoy taking the last chocolate in the box. As a complete game package, it might look a bit limited from a modern perspective, but there’s fun to be had here.

Find a full archive of all the Atari A to Z videos on the official site.

The Atelier MegaFeature: Prelude

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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We’re trying something new here on MoeGamer for 2020: something I’ve been trying to figure out the best way to do for a while. How, exactly, to tackle a series of significant length — both in terms of number of games and the sheer amount of time it takes to play them?

I was initially prompted to think about this by Falcom’s Trails series, which I’d very much like to cover when (if?) it’s finished. Each of those games are upwards of a hundred hours, and their narratives are interlinked, so they’re not things you can easily analyse in isolation. Or rather, given that interlinked nature, they’re not things I want to analyse in isolation.

That’s not the only series I wanted to explore in depth, though. One that’s been steadily filling up my shelves for the past few years is Gust’s long-running Atelier series… and given that the series as a whole is subdivided into smaller trilogies and duologies, it seemed like an ideal opportunity to experiment with the format.

And thus, I welcome you to the first MoeGamer MegaFeature!

Continue reading The Atelier MegaFeature: Prelude

The best of overlooked and underappreciated computer and video games, from yesterday and today.