Strikers 1945 II: If It Ain’t Broke…

Strikers 1945 II is the sequel to Strikers 1945, unsurprisingly. And, to cut a long story short, if you enjoyed Strikers 1945, you will definitely enjoy Strikers 1945 II.

On the surface, the two games appear very similar to one another. And… well, to be perfectly honest, they are very similar to one another, but Strikers 1945 II adds a few little tweaks and refinements to the mix as well as providing a new lineup of aircraft to pilot, new enemy superweapons to blow to smithereens and, once again, some of the most satisfying shooting action you’ll ever enjoy.

Let’s take a closer look at this classic blaster from Psikyo, now readily available as part of the Psikyo Shooting Stars Alpha collection for Nintendo Switch.

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Atari ST A to Z: Vixen

Today we have a game that got banned in Germany. Not for the usual reasons, either; no excessive violence or Nazi imagery here.

Nope, Vixen by Martech got banned because its name sounded a bit like the German word for “wanking”. It subsequently did manage to get a German release under the name She-Fox. Meanwhile, UK high street retailer Boots refused to stock the game because of the boobies on the box art.

And you thought we had problems these days!

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Waifu Wednesday: Lita Blanchimont

With the Atelier MegaFeature well under way, it’s probably about time we took a look at some of the wonderful female characters in the series for Waifu Wednesday, isn’t it?

And where better to begin than with Atelier Iris: Eternal Mana’s main female protagonist, Lita Blanchimont? While Atelier Iris: Eternal Mana eschews the series’ traditional focus on a playable female protagonist, Lita nonetheless plays a very important role in the game’s main narrative, and is one of several ways we come to understand some of the broader lore of the Atelier Iris series.

Let’s take a closer look, then. There may be some mild spoilers ahead!

Continue reading Waifu Wednesday: Lita Blanchimont

Warriors Wednesday: The Alchemist of Kick-Ass

Having beaten the game last week, today it’s time to start a whole new Warriors All-Stars adventure!

This time around, we’re taking Sophie from Atelier Sophie as our leading lady, which puts us into Tamaki’s story route rather that Setsuna’s, which we explored last time around.

This should mean we get the opportunity to encounter and recruit some different characters and see some brand new story scenes… as well as getting to throw Punis at people. What’s not to like?

Strikers 1945: Not Quite How the History Books Told It

You know a game’s on to a winner when you think “ah, I’ll just sit down and have a quick play on this to take some screenshots” and then suddenly it’s over an hour later. Such was the case with Strikers 1945 for me today.

Part of the excellent value (and beautifully packaged) Psikyo Shooting Stars Alpha compilation from NIS America and City Connection, Strikers 1945 originally hails from 1995, and was the fourth game that shoot ’em up specialists Psikyo put out for the world to enjoy.

Blending real-world aircraft with ridiculous, fantastic elements, Strikers 1945 is a straightforward but extremely solid and accessible shooter that remains well worth playing even today. Let’s take a closer look.

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Atari A to Z: Blue Max

Before we had “3D” we had the illusion of 3D, typically created through the use of an isometric or oblique perspective.

Various types of game experimented with this “diagonal” format to varying degrees of success, but Blue Max for Atari 8-bit is widely regarded as one of the best, successfully transplanting the shoot ’em up formula into a whole new dimension. Kind of.

Regardless of your feelings on the “realism” of the presentation, Blue Max remains a solid, challenging game — and believed by many to be one of the best games the dear old Atari had to offer. So let’s play!

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Sega Ages Shinobi: Rescue Those Kids? Shuriken!

With apologies to Senran Kagura Peach Ball for shamelessly stealing its Dad joke-tier ninja pun, it’s time to look at another in Sega’s excellent Sega Ages series for Nintendo Switch.

This time around, it’s 1987’s Shinobi, an important game from the relatively early days of Sega’s video gaming portfolio, and a title that doesn’t seem to get talked about all that often these days.

Hailing from the height of the “ninja boom” of the 1980s — a popular culture phenomenon that is regarded to have kicked off with Menahem Golan’s 1981 movie Enter the Ninja — Shinobi remains a solid, challenging game today, and well worth revisiting.

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Around the Network

Good evening boys and girls! I hope you’ve had a lovely weekend. I had a busy Saturday but have spent most of today doing nothing but playing Atelier Iris: Eternal Mana, which is 100% fine by me.

I’m making good progress through the game and should have it beaten soon all being well, so then we can move on. There’s still a long road ahead of us, though — and still lots of things to talk about just with Atelier Iris: Eternal Mana by itself! — so I hope you continue to enjoy this journey as much as I am.

For now, let’s take a look at what you might have missed this week. Hit the jump to find out more.

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Atari A to Z Flashback: Combat

One cannot talk about the Atari 2600 — or the Atari Video Computer System, as it was originally known — without mentioning Combat.

The original deathmatch, one of the original competitive multiplayer titles and a game that is still an absolute ton of fun to play today — Combat really is an all-time classic, with the only sticking point for a lot of people being the fact that it’s a two-player only affair, so you need another person readily available to get the most out of it.

Fortunately, I have a very understanding, supportive and helpful wife, so let’s get right to the blasting!

Find a full archive of all the Atari A to Z videos on the official site.

Atelier Iris: Eternal Mana – The Craft of Combat

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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Now we’ve explored how Atelier Iris handles the series’ core concept of using alchemy and other crafting techniques to create items, it’s time to look at the other aspects of the game.

While all of the previous Atelier games featured strong RPG-style elements such as combat and exploration, for the most part — fourth game Atelier Judie was an exception to a certain extent — these were expressed in the abstract, with the emphasis being placed firmly on the main character and their workshop. That’s where the name came from, after all.

Atelier Iris: Eternal Mana seemingly saw the series take a bit of a sidestep into more traditional RPG territory. But there are a lot of things about it that make it stand out from what you might traditionally think of as a turn-based, menu-driven console RPG. So that’s what we’re going to look at in the next couple of articles.

Continue reading Atelier Iris: Eternal Mana – The Craft of Combat

The best of overlooked and underappreciated computer and video games, from yesterday and today.