We’re into double digits! We’re a real podcast now!
Don’t forget you can view the podcast in its full video glory on YouTube as part of my YouTube channel as a whole, or you can check out the audio-only version of the podcast on Soundcloud. You can also subscribe via RSS at this link, as well as finding it on iTunes and a couple of other podcast platforms I can’t remember the name of.
Or you can hit the jump and watch or listen to the latest episode right here, right now.
Continue reading The MoeGamer Podcast: Episode 10 – Hype, Hype, Hooray!
It’s time for another Sunday Driving session as we continue our playthrough of Sega and Sumo Digital’s wonderful Sonic & All-Stars Racing Transformed.
We’re making good progress through the World Tour mode — it should only be another episode or two before we clear all the available events on the normal difficulty we’ve been playing them all on so far.
But what then? Hmm, we’ll have to wait and see, won’t we… Hit the jump for today’s video in the meantime!
Continue reading Sunday Driving: Pudding?! You Were Always So Quirky, Brian
Happy Saturday everyone! Hope your week has been good and that you’re now enjoying a nice relaxing weekend.
It’s been a busy week as always around here. Chris and I spent this afternoon recording a new podcast that should be caressing your earholes by Monday, all being well, and in the meantime there’s been lots of stuff happening both here on MoeGamer and on the other sites in my “network” of sorts.
Hit the jump for a summary of what’s been going on!
Continue reading Around the Network
I’d never heard the name “DAOKO” prior to today. After a few hours exploring Nintendo and Cygames’ new mobile offering, I can’t get her damn music out of my head.
Dragalia Lost, a much-awaited new RPG from two of the biggest names in both Japanese and mobile gaming — and featuring an extensive soundtrack mostly comprised of DAOKO tracks — launched its live service this week. While I haven’t really stuck with any mobile games for longer than a few weeks, I’ve had fun with several over the last couple of years — most notably Granblue Fantasy, Fate/Grand Order and Girls’ Frontline — so I thought it would be interesting to check this new one out.
While Dragalia Lost doesn’t do anything especially new and exciting for the genre, the whole thing is executed with such beautiful panache that it’s hard not to like it. So I’ll check it out for the next few weeks at the very least. Read on for some more detailed first impressions.
Continue reading Dragalia Lost: First Impressions
First released in 1989, Capcom’s Final Fight was originally conceived as a sequel to Street Fighter.
The success of Technos and Taito’s Double Dragon in 1987 (and again with its sequel in 1988) convinced Capcom to reimagine the game as a belt-scrolling beat ’em up rather than a one-on-one fighter, however, and that proved to be a solid decision. Street Fighter, meanwhile, would go on to get its true sequel in 1991… and create its own phenomenon in the process.
Final Fight, while perhaps not as well known or fondly regarded as its one-on-one stablemates today, remains a highly enjoyable game — with more depth than you might expect at first glance.
Continue reading Capcom Essentials: Final Fight
First released in 1985, Atari’s ST range of 16-bit computers were the official follow-ups to the 8-Bit range.
Over their eight years on the market, they saw a variety of weird and wonderful games, as developers were provided with greater graphical fidelity and faster processing speeds… even if the ST’s Yamaha YM2149 PSG sound chip was technically inferior to the POKEY chip of the 8-bit range!
Let’s kick off our exploration of the ST’s extensive and varied library with Atomino, a 1990 release developed by Blue Byte and published by Psygnosis. This is a science-themed puzzle game in which you build molecules from atoms in increasingly complicated circumstances!
Follow Atari A to Z on its own dedicated site here!
Every so often, you’re fortunate enough to witness a cultural phenomenon occur in real time. And it can be a surreal experience.
Such was the case with the meteoric rise to popularity of the character who has become known by several names over the last few days, be it “Bowsette”, “Koopa-hime”, “Princess Bowser” or any variation thereof.
This is a phenomenon that demands some exploration! If only for a tailor-made excuse to look at some sexy fanart.
Header art by Pomu (Pixiv). Please support the many wonderful artists who have brought this meme to life, and check out Kenji’s awesome Twitter thread for many more pieces of artwork, complete with original sources!
Continue reading Waifu Wednesday: Bowsette