Cyberdimension Neptunia: Introduction and History

The Neptunia series is not only one of the most remarkable success stories in Japanese gaming, it’s also one of the most interesting, diverse franchises out there.

From its humble beginnings as a low-budget RPG with an atrocious critical reception to its current, widely recognised status inextricably associated with Sony platforms, even the most hardened cynic has to admit by now that there’s probably something to this series.

A big part of what has kept Neptunia fresh and interesting over the years is the fact that it’s not afraid to step outside of its traditional RPG comfort zone and experiment with gameplay styles. And, since we already explored the history of the mainline series when we dove deep into Megadimension Neptunia V-II back in 2016, it’s these spinoff games we’ll be looking in more detail today.

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New Year Well-Wishes, and a Look Back on an Interesting 2017

A slightly early “happy new year”, everyone! I was originally going to post this at midnight but figured no-one would actually read it then, so I’m posting it now to go with all the other people posting 2017 roundup threads on Twitter and suchlike.

It’s been an interesting year and, I’m pleased to say, one that has been overall very positive, which is a very nice contrast to the numerous challenges I’ve encountered over the course of… well, probably the last seven years or so, now.

As such, I wanted to make this post a bit of a personal one to look back over the last year, to celebrate the things that went well, and to look forward to what 2018 holds. Regular gaming coverage will continue on Tuesday!

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The MoeGamer Awards: Game of the Year 2017

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more here, but you’re out of time to leave me suggestions, I’m afraid!

Well, here we are on the last day of 2017, and I don’t know about you, but I’m feeling something of a sense of anti-climax after what has been an extremely chaotic and interesting year in many ways. Still, what better way to see out the old year than with a completely arbitrary declaration of what the “best” game of 2017 was?

This was an extremely tough decision, particularly as I’ve always said these awards were based on what I played in 2017, not necessarily what was released in 2017. But, as it happened, the two front-runners happened to both come out in 2017, so that all works out pretty nicely, doesn’t it? So which one did I pick? I’m sure you’re on the edge of your seats.

And the winner is…

Continue reading The MoeGamer Awards: Game of the Year 2017

The MoeGamer Awards: The Fond Farewell Award

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more here, but you’re out of time to leave me suggestions, I’m afraid!

One interesting thing about modern gaming — and, to be honest, something I’m not all that thrilled with as an aspiring gaming archivist and historian — is the fact that we’re increasingly starting to see aspects of the hobby with in-built “expiry dates”.

Whether it’s games with multiplayer servers that shut down after it’s no longer viable for the publisher to keep them running, games that are patched beyond recognition from their physical releases via online storefronts or games that are straight-up no longer available to buy anywhere due to the closure of their digital distributors, it’s going to be a strange and difficult period to accurately preserve for the future. Today’s award celebrates one deeply fascinating aspect of modern gaming that we’ve already lost, only five years after it appeared.

And the “winner” is…

Continue reading The MoeGamer Awards: The Fond Farewell Award

The MoeGamer Awards: The Traffic Magnet

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

This year, there’s been one game I’ve covered that has indisputably drawn more traffic to this site than any other. The article (singular — yes, it wasn’t even a Cover Game feature) about it gets an impressive number of hits every day and shows no signs of slowing down; likewise my YouTube video of its gameplay remains one of my most popular videos.

It’s interesting how this works. The game in question is a solid and enjoyable game, of course, it just seems like a strange one to be so popular. And yet people keep coming here to find out about it. Maybe I’m the only reliable source of information about it on the Web? Who knows. Either way, there’s only one clear winner of this award for 2017…

And the winner is…

Continue reading The MoeGamer Awards: The Traffic Magnet

Midori’s First Fanart!

Just a quickie for now, a full article coming later — but I wanted to share this.

My good buddy Chris “MrGilderPixels” Caskie has been beavering away on a piece of Midori fanart, and it’s finally ready to share with the world! Check it out, I love it to bits.

Chris makes pixel art in both the physical and digital realms, including lovely wooden pixel art wall plaques and standees. Check out his site for updates on his various projects’ progress, and order some of his past work or commission yourself a pixel art avatar on his Etsy shop.

The MoeGamer Awards: The “I Shouldn’t Have Hesitated” Award

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

There are certain games and series whose reputation precedes them. Of course, there are those series that are legendarily excellent — which, to be honest, I tend to find often sets you up to be disappointed and underwhelmed when you finally try them — but there are also those that are known for… less salubrious reasons.

Today’s award looks at something which I had held off trying for a while because I wasn’t sure I’d be into it… but subsequently it turned out to be one of my favourite things ever. That is, as they say, the way game chasin’ go… wait, that’s something else, isn’t it?

And the winner is…

Continue reading The MoeGamer Awards: The “I Shouldn’t Have Hesitated” Award

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