Sunday Driving: Feel Nothing Without Vibration

Last week, I actually wanted to cover Capcom’s Auto Modellista, but instead ended up taking a look at Jaleco’s questionable (but actually quite entertaining) World Super Police.

The reason for this was that the copy of Auto Modellista I picked up a while back… uh, it didn’t work. I’d put it in the PS2, the drive would make chirpy zappy noises and then nothing would happen. There didn’t appear to be anything wrong with the disc itself and the PS2 was working fine, it was just a dead copy for whatever reason.

I still wanted to take a look at it because it’s a game I’ve been curious to explore for a long time. So I tracked down another copy and… well, hit the jump for the video to see how I got on.

Continue reading Sunday Driving: Feel Nothing Without Vibration

Around the Network

It’s been a fun, busy and productive week around the MoeGamer network!

We kicked off the week with a bizarre PS2 driving game and a new episode of The MoeGamer Podcast, continued with a collaborative post in conjunction with Luminous Mongoose of Otaku Essays and Analyses, and wrapped things up with the next installment of the current Cover Game feature: the Project Zero series. And in the lands of Atari, we stormed a Nazi fortress and punched some bad dudes in the fa– wait, that’s something else, isn’t it?

Hit the jump to see what you might have missed this week!

Continue reading Around the Network

Project Zero 2: Float Like a Butterfly

How do you follow an impressively creepy horror game about ghosts in the Japanese tradition? With more of the same, but different and/or better, of course.

Project Zero 2: Crimson Butterfly began development shortly after its predecessor was completed, and eventually released for Japanese and North American PlayStation 2 players in late 2003, and for Europe the following April. This was then followed by an enhanced Xbox port, which released in Japan and North America in late 2004, with Europe once again bringing up the rear in February of 2005.

Interestingly, the game then got a complete remake for the Nintendo Wii in the summer of 2012; this released simultaneously in Japan, Australia and Europe, but skipped a North American release. It’s this latter version that we’re primarily concerned with today. But first, a bit of history…

Continue reading Project Zero 2: Float Like a Butterfly

Atari ST A to Z: Double Dragon II – The Revenge

Today’s Atari ST title is a good example of the general standard of arcade conversions during the 16-bit home computer era.

Technos Japan’s Double Dragon II is a classic of the beat ’em up genre with good reason, and the Atari ST port wasn’t awful — compare it to footage of the arcade original and you’ll see that graphically, at least, it’s surprisingly close.

Like many arcade conversions of the era, though, it was missing a few features… like the background music from the original game. There are many possible reasons this might have been the case — most likely it was either the fact that the ST’s sound chip was never really up to the job of doing sound effects and music simultaneously, or that many of these Western-developed home computer ports of the era were put together from scratch rather than being able to make use of the arcade machine’s original code and audio-visual assets.

Either way, it’s far from an amazing game from the Atari ST, but it’s a good time if you’re looking for some brawler action, or just to experience what an arcade conversion of the era was like.

Follow Atari A to Z on its own dedicated site here!

VenusBlood Frontier: Divine Conquest

If you are one of the many people disappointed in the recent news surrounding Sony cracking down on content with even the slightest whiff of “adultness” about it, you need to start paying attention to the Japanese PC games market if you’re not already.

Parallel to all the kerfuffle  surrounding the cancellation of Omega Labyrinth Z and the news that Xseed was being forced to cut out the “Intimacy” feature from the upcoming Senran Kagura Burst Re:Newal, the localised Japanese PC games market has quietly been becoming an even more open and welcoming place to fans of games with adult content than it was already: just recently we’ve seen the release of AliceSoft’s excellent Evenicle on Steam, MangaGamer is continuing to work on English versions of the Rance series… and a long-running, well-received series of fantasy-themed games is getting a much-anticipated localisation.

I’m talking about VenusBlood Frontier, an upcoming Kickstarter-funded localisation project that, as I type this, you have a little over a day to back if it sounds like something you might want to see more of. Hop on over to Kickstarter if you’ve already made your mind up… or read on if you want to know more.

NOTE: For those who care about such things, I am a Kickstarter backer of this project but am otherwise unaffiliated with either Ninetail or JAST USA. Continue reading VenusBlood Frontier: Divine Conquest

Waifu Wednesday: Gurigura

Between the ten different waifus in Evenicle, there’s someone who will appeal to everyone.

Hell, there’s pretty much someone who will appeal to everyone even within the core playable cast of four. And even if someone isn’t your “type”, there are still plenty of interesting and compelling things to discover about them.

As a loud, noisy loli, Gurigura isn’t the type of girl who usually pushes my buttons. But she definitely grew on me over the course of the game, and I came to regard her with a great deal of affection.

NSFW images after the jump!

Continue reading Waifu Wednesday: Gurigura

Atari A to Z: Into the Eagle’s Nest

Let’s shoot some Nazis!

Pandora’s Into the Eagle’s Nest, first released in 1987, is an early example of the “stealth” subgenre of action adventure, with elements of survival horror, such as resource management. Interestingly, its Atari 8-bit port followed a year after its initial release — which included 16-bit platforms such as the Atari ST and Commodore Amiga — when Atari decided it would make an excellent game for their last-ditch effort at pushing the 8-bit range, the hybrid computer-console XE Games System or XEGS.

It’s an interesting game with some cool twists on the usual top-down action-adventure formula… and hordes of Nazis just waiting for you to mow them down. Just make sure you aim properly.

Follow Atari A to Z on its own dedicated site here!

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