The MoeGamer GameCast: Episode 5 – The Stacey Dooley Incident

In this episode of the GameCast, we discuss Stacey Dooley’s controversial BBC Three documentary “Young Sex for Sale in Japan”, Kemono Friends and the idiocy of licking Switch cartridges.

Trigger warning: Midori has a bit of a potty mouth in this week’s episode. Deal with it.

Switched up the music a bit for some variety this week. It’s still the work of watson at MusMus, though, and the font, as before, is the work of Style64. Other music used in this episode remains the copyright of its respective owners.

For a broader collection of responses to Dooley’s documentary from manga artists and readers alike since Nogami-san’s original tweets, check out this link.

Screenshot 2017-03-05 19.10.54.png

If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.

Download for Windows (130MB)
Download for Mac (133MB)
Download for Browser (102MB)

As I’ve said previously, if/when I have a bit more money floating around, I’ll sort out some proper hosting for browser versions so you don’t have to go through this process. If you’d like to help out with that — or if you just want to show your support for what I’m doing on the site in general — please consider making a pledge to my Patreon.

If you’re new to the GameCast, start from the beginning to find out more about the characters and what this is all about!

From the Archives: Aselia the Eternal and the Balance of Story and Game

A few weeks ago, we spent this column discussing the reason why we play different types of game.

The answer is, of course, different for everyone, but in the case of visual novel fans, most people will cite “story” as their main motivation to continue — even if the actual “gameplay” side of the title is left significantly wanting in the eyes of some people.

Take the title My Girlfriend is the President, which we discussed a while back, for example — in that game, once you’ve chosen which of the game’s four “paths” you’re going to undertake, there are absolutely no decisions to make that have any impact on the way the story ends at all, and yet that does not stop it from being a hugely entertaining and satisfying experience.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Aselia the Eternal and the Balance of Story and Game

Eorzean Diary: The Benefits of Being Left Behind

When I first started playing Final Fantasy XIV in A Realm Reborn’s open beta, I was keen to experience everything the game had to offer as soon as new things became available.

There’s a benefit to this approach, of course: coming into new things “blind” when no-one else knows what to do either allows the community as a whole to work together and figure things out for themselves, developing established strategies that simply become “the way things are done” from thereon.

But this also puts an undue amount of pressure on people, particularly in more “casual-friendly” content such as dungeons, non-Extreme Trials and even 24-player raids to an extent. If you weren’t there on that first day, expect to be admonished if you haven’t read up on an encounter beforehand; expect to be told to “watch a video”; and don’t expect any help. (Sometimes people will pleasantly surprise you, particularly in levelling content, but at level 60, this is unfortunately true for the most part.)

All that said, there is sometimes a benefit to being behind the curve, particularly when we come to the twilight hours of an expansion and await the next full installment in the game’s overarching storyline.

Continue reading Eorzean Diary: The Benefits of Being Left Behind

Wii U Essentials: Splatoon

Multiplayer online shooters are notorious for being incredibly popular, but not particularly welcoming to newcomers.

Doubtless most of you reading have experienced at least one occasion where, while attempting to learn a new game, you were berated for being a “noob”, or utterly dominated by an experienced player taking advantage of the “fresh meat” on the map. With determination, you can push beyond this, of course, but it’s not something that everybody finds particularly palatable or fun.

Which is why Splatoon is such a wonderful piece of game design from Nintendo. By shifting the focus away from attacking other players directly while simultaneously removing the most common ways for people to be jerks to one another — i.e. voice and text chat — it created one of the most accessible, enjoyable takes on the multiplayer shooter ever created, and a game that even people who typically dislike multiplayer shooters can enjoy.

Continue reading Wii U Essentials: Splatoon

Grisaia: Yuuji – The Boy Who Was Broken

The Grisaia series may explore its five main heroines in considerable depth over its duration and various routes, but ultimately, the central character to the overall narrative is protagonist Kazami Yuuji.

Yuuji is one of the most distinctive, memorable and unusual visual novel protagonists in the entire medium. Through The Fruit of Grisaia’s exploration of him over the course of the five heroines’ routes, we learn a few details about him and his mysterious past. If you had come to the series completely blind, this would have the effect of gradually shifting your expectations: what might initially appear to be a relatively conventional high school-themed ren’ai (romance) visual novel slowly reveals itself to be much, much more complicated than you might expect.

And then you come to The Labyrinth of Grisaia, whose “Grand Route”, also known as The Cocoon of Caprice, finally gives us some concrete answers about who Yuuji is, why he is the way he is and the circumstances that brought him to Mihama Academy in the first place.

Continue reading Grisaia: Yuuji – The Boy Who Was Broken

The MoeGamer GameCast: Episode 4

In this episode of the GameCast, Midori, Yumi, Penelope and I discuss the use of language in characterisation and localisation, Gabriel Dropout and much more.

No quiz this week as that JRPG monstrosity took a whole lot of time to put together! Expect more in the near future though. If you didn’t get a perfect 20 last week, you might want to go back and try again for Midori’s grand prize, by the way… I won’t tell anyone if you looked the answers up. Why should you try again? Well, I’ll leave that for you to discover.

Screenshot 2017-02-27 13.00.24.png

The original music, as before, is by watson of MusMus, and the font is the work of Style64. Other music used in this episode remains the copyright of its respective owners.

If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.

Download for Windows (111MB)
Download for Mac (114MB)
Download for Browser (83MB)

As I said last week, if/when I have a bit more money floating around, I’ll sort out some proper hosting for browser versions so you don’t have to go through this process. If you’d like to help out with that — or if you just want to show your support for what I’m doing on the site in general — please consider making a pledge to my Patreon.

If you’re new to the GameCast, start from the beginning to find out more about the characters and what this is all about!

Grisaia: Amane – The Girl Who Learned to Say Thank You

The Fruit of Grisaia doesn’t really have a “true” route or “true” ending as such, since the important plot threads are scattered across all the different girls’ stories.

But if there’s one path that stands out as being of particular importance to the overall backstory of the series, it’s that of Suou Amane. Not only does her route give us some insight into protagonist Yuuji’s mysterious past, which doesn’t get explored in detail until The Labyrinth of Grisaia’s Grand Route, it also introduces us to an important secondary character that, throughout all the other stories, is only hinted at.

Consequently, Amane’s route in The Fruit of Grisaia is a good one to save until last, since it provides a good means of wrapping up that game’s story and a pleasing sense of “closure” to the experience. It also provides some important context for The Labyrinth of Grisaia’s main plotline and an exploration of, for my money, one of the series’ most interesting characters.

Oh, and it’s also worth noting, perhaps more than any of the other characters, exploring Amane’s character particularly benefits from playing the 18+ version of the series, for reasons that will become apparent.

Continue reading Grisaia: Amane – The Girl Who Learned to Say Thank You

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