Atari ST A to Z: Lotus Esprit Turbo Challenge

There are some games that, when they release, you just know they’re going to be all-time greats, forever regarded as classics.

Lotus Esprit Turbo Challenge from Gremlin Graphics was definitely one of those games. It pushed the “vanishing point” racer formula massively with its split-screen two-player action and its variety of interesting courses, and its presentation and gameplay were immaculate.

It would go on to form the basis of the widely beloved Top Gear for Super NES, which would go on to inspire more recent works such as Horizon Chase Turbo. And it still plays like a dream today. So please put your hands together and give it up for a true racing legend.

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Waifu Wednesday: Pamela Ibis (Again)

Yes, yes, yes, I know we technically “did” Pamela already last year, but as you’ll know if you’ve played more than a couple of the Atelier games… one can never really claim to truly know Pamela.

Specifically, knowing just one form of Pamela — her (re)incarnation that appears in the Arland series, in the case of that previous article — doesn’t necessarily mean that you know everything there is to know about Pamela. I mean, she may or may not be the same person at all. Probably not, given that the various Atelier subseries are regarded as unfolding in completely separate continuities. Unless…?

Enough justification. Today we’re looking at Pamela Ibis from Mana Khemia: Alchemists of Al-Revis. Don’t you dare make her cry.

Continue reading Waifu Wednesday: Pamela Ibis (Again)

short;Play: Descent

The mid ’90s was a great time to be playing PC games. It was a time when the platform was really starting to find its feet, and it saw a variety of innovations in lots of different genres that we’re still feeling the effects of today.

Enter Descent from Parallax Software, then — a fully texture-mapped, polygonal, 3D, six-degrees-of-freedom first-person shooter that plonked you in the cockpit of a spacecraft and taskes you with blowing up a series of mining installations from within. There really was nothing quite like it at the time.

It’s a game that’s held up extraordinarily well over the years and is still a ton of fun in the 21st century. Check out the video below, and don’t forget to subscribe on YouTube for more!

Alien Brigade: The 7800’s Crown Jewel?

We’re all about the Evercade here on MoeGamer, so where better to kick off our exploration of all the games available on this retro wonder-device than with the first game on the first cartridge in the library?

Alien Brigade is a rail shooter originally released for Atari 7800 in 1990. It’s regarded by many Atari 7800 enthusiasts as one of the best games on the system — and certainly one of the finest titles that is completely unique and exclusive to the 7800. It’s also quite hard to find a copy of these days, so in keeping with the Evercade’s unofficial mission to resurrect a variety of somewhat lesser-known retro titles for the modern collector, it’s entirely appropriate that this is where the whole library opens.

Is it actually any good, though? Well, read on.

Continue reading Alien Brigade: The 7800’s Crown Jewel?

Atari A to Z: Rainbow Walker

Today we pay another visit to a beloved publisher of the Atari 8-bit days: Synapse Software — and one of the company’s most well-regarded games.

Rainbow Walker isn’t an especially original premise — it’s a Q*Bert-style game in which you have to hop on all the squares to change them to the correct colour — but the remarkable thing here is the incredibly slick presentation, featuring a gorgeous 3D effect, smooth movement and some fancy special effects. It’s not hard to see why the game is regarded as one of the finest in the Atari 8-bit’s library.

Enjoy the video below, and don’t forget to subscribe on YouTube for more.

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The MoeGamer Podcast: Episode 39 – Gentlemen, Start Your PC Engines

Sorry it’s been a while, but we’re back again with a big bowl of podcast for you to enjoy — as always, featuring both my good self and Mr Chris Caskie of MrGilderPixels!

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

Hit the jump for show notes!

Continue reading The MoeGamer Podcast: Episode 39 – Gentlemen, Start Your PC Engines

Around the Network

Good evening everyone! I’ve spent the day editing a monster podcast that should be with you tomorrow, so I’m only just getting to this. Better late than never and all that.

Got some great new stuff coming up for you all in the coming weeks thanks to the arrival of both my PC Engine CoreGrafx Mini and my Evercade, both of which are absolutely packed with games that I’m super-keen to talk about. Depending on how feisty I’m feeling, there may be more than one “main” article a day for a while until I’ve covered everything to my satisfaction… but we’ll see how that goes!

Anyway. That’s all talk of the future, and we’re here to look back on the week that was. Hit the jump to find out what you might have missed.

Continue reading Around the Network

Atari A to Z Flashback: Golf

Ah, golf. The one sport I can get behind in that it involves minimal physical activity (aside from walking about a bit and occasionally giving a small ball a hefty thwack) and is mostly about being very quiet.

Video game adaptations of the game that spoiled many a good walk have been around for a long time, as it happens, with one of the earlier ones being Atari’s own simply named Golf for Atari 2600.

Let’s go play a round in the video below — meet me in the 19th hole and subscribe on YouTube when you’re done!

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Mana Khemia: Alchemists of Al-Revis – A Learning Experience

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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Turn-based, menu-driven RPGs for computer and console — particularly the latter — are, for the most part, well past being simple adaptations of tabletop gaming rules.

The freedom afforded them by the digital medium means that they can get highly creative and abstract with all of their core mechanics without being limited by physical components, complexity of calculations or even any sort of rational plausibility. This not only applies to combat mechanics, as we saw in the previous part of this feature, but also to character progression.

While past Atelier games kept things relatively conventional in this regard, following the “experience points and levels” system, Mana Khemia: Alchemists of Al-Revis features a very distinct way of powering up your characters that fits in very well with its core themes and other mechanics. So let’s take a closer look at that today.

Continue reading Mana Khemia: Alchemists of Al-Revis – A Learning Experience

Final Fantasy Marathon: A New Adventure – Final Fantasy III #1

It’s time for a whole new Final Fantasy — this time the third installment in its PSP incarnation, itself based off the Nintendo DS remake by Matrix Software.

I was all set to start recording these on actual hardware (PlayStation TV in the case of the PSP titles) but regrettably I discovered that Square Enix of Europe has been… less than fastidious in keeping their back catalogue updated with PSTV support, so we’re emulating again, I’m afraid — and we will be when FFIV rolls around, too, since that doesn’t work here in Europe either!

Ah well. It’s the game itself that matters, and Final Fantasy III is certainly an interesting and important installment in the series, so let’s get started on a whole new journey. And don’t forget to subscribe on YouTube to stay up to date with the Final Fantasy Marathon and all my other series!

The best of overlooked and underappreciated computer and video games, from yesterday and today.