Around the Network

Good morning everyone! I have a podcast to edit, but I thought I’d get this done before I spend all day editing and end up too exhausted to write anything coherent at 11pm. So here we are!

It’s been a pretty eventful week for world events, huh? And I suspect the chaos isn’t quite over as yet, but at least things are moving along in one way or another. I’d like to remind everyone that you’re all welcome here if you want a break from the barrage of noise that is the rest of the Internet; I’m just here to talk about good ol’ video games, so come hang out and chat about what I’ve been writing about this week!

And on that note, let’s check out exactly what I have been writing about this week; hit the jump to explore what you might have missed.

Continue reading Around the Network

Atari A to Z Flashback: Quadrun

It’s fun times four with Quadrun, which is one of the rarer Atari 2600 games thanks to its original status as a mail order-only game for Atari Club members.

It’s a shame this didn’t get a wider release, because it’s an intriguing, unusual, experimental and rather fun game once you get your head around its core mechanics, which see you moving around four distinct quadrants of a playfield to dispatch enemies and rescue “Runts” from the dreaded electric toaster grids.

Check it out in the video below, and please subscribe on YouTube for more.

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Atelier Meruru: The Apprentice of Arland – A Princess’ Work is Never Done

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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As Princess Merurulince Rede Arls faces down the formidable task of expanding the tiny little hamlet that is Arls kingdom into a bustling city of 30,000 residents in the space of three years, she clearly has a lot of work ahead of her.

More to the point, she has a lot of different types of work ahead of her, too, meaning she’ll need to carefully balance her time between cooking up alchemical creations in her workshop and heading out into the field to listen to the requests of the people, slap down the local monster populations and generally go rather above and beyond the expectations of someone of her social standing.

She loves every minute, though, and you’ll be right there alongside her as she takes on her many and varied challenges. In this part of the Atelier MegaFeature, we take a look at how Meruru crafts items, and how that helps her long-term objective of developing the kingdom.

Continue reading Atelier Meruru: The Apprentice of Arland – A Princess’ Work is Never Done

Evercade A to Z: Prehistorik Man

It’s always nice when your expectations, preconceptions and prejudices are proven wrong — particularly when the result is something you find surprisingly enjoyable.

Such was the case when I first booted up Prehistorik Man from Titus, originally released for Super NES and more recently found on the Interplay Collection 2 cartridge for the Evercade retro gaming platform. Developer Titus has a somewhat… variable reputation, shall we say, so it was a pleasant surprise to discover that Prehistorik Man is actually a solid, interesting platformer with some fun, varied level design.

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

SpyHunter: Who Needs Stealth?

Midway’s 1983 title Spy Hunter is a fairly well-loved title from the golden age of arcade games. While some would argue it’s not quite as well-known as the Pac-Men and the Space Invaderses of the world, it’s still a game a lot of people have fond memories of.

Its top-down combat racing action provided an interesting blend of different genres to enjoy; there was the high-speed skilful manoeuvring of racers, coupled with the focus on high-score chasing typically associated with shoot ’em ups. And it had a distinct sense of style, too; originally intended to be a licensed James Bond game, the game ended up becoming iconic for its use of Henry Mancini’s Peter Gunn theme as its in-game music. And early example of a video game being genuinely “cool”.

When a mechanical reboot and narrative sequel showed up for PlayStation 2 in 2001, then, it had quite the shoes to fill. How well did it pay homage to the original while providing an up-to-date experience for the early 21st century gamer? Let’s take a closer look.

Continue reading SpyHunter: Who Needs Stealth?

Atari ST A to Z: Fast Food

While the Dizzy games are primarily associated with the 8-bit microcomputer platforms for many people, a lot of them came out on the 16-bit computers, too.

Third title Fast Food deviated from the traditional “arcade adventure” format of the series, instead providing a maze-based munch ’em up in which the things you are tasked with munching are all moving around as much as you are. K.C. Munchkin would be proud.

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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Waifu Wednesday: Hanna Olses

Many installments in the Atelier series involve getting to know the shopkeepers of the realm as friends and confidants, not just people who sell you stuff.

After all, a good alchemist always needs plenty of ingredients — and if you have a good buddy happy to slip you a few freebies now and again, then everyone’s a winner, right? Particularly if your alchemy is making life better for the kingdom as a whole.

Such is the relationship between the titular princess from Atelier Meruru and her good friend Hanna, the latter of whom lives a fruitful life alternating between picking any old crap up off the side of the road, and selling said crap to any passing mug.

Continue reading Waifu Wednesday: Hanna Olses

short;Play: Petal Crash

After a period of… let’s call it “dormancy”, standalone, non-freemium puzzle games are very much alive and well, and I am 100% here for it.

Petal Crash, a Game Boy Colour-inspired puzzler from Friend & Fairy, published by Freedom Planet creators Galaxy Trail, is a fine example. Featuring gorgeous visuals inspired by 8-bit handhelds and a fantastic chiptune soundtrack — plus excellent gameplay — I was immediately smitten with it when I wrote about it.

Now you can see it in action in the video below, too. Don’t forget to subscribe on YouTube for more!

Side Pocket: Kissin’ Cushions

Many developers — particularly from the 8- and 16-bit eras — tended to end up primarily associated with a particular type of game. But some, like Data East, proved themselves capable of turning their attention to many different mechanical genres.

Delve into the Data East Collection 1 cartridge for the Evercade retro gaming platform and you’ll find yourself engaging in a madcap chase atop gigantic hamburgers, driving a bouncy bouncy buggy in pursuit of your significant other’s kidnappers, blasting numerous dudes in the face or, indeed, playing a nice, chilled-out game of pool.

You can probably guess where Side Pocket fits in to all that. So let’s take a closer look!

Continue reading Side Pocket: Kissin’ Cushions

Atari A to Z: Loco

Pardon me, boy, is that Sega’s Super Locomotive? Why no, good sir, it’s Alligata Software’s Loco, a gratuitous “homage” to Super Locomotive which creator Antony Crowther got away with thanks to Super Locomotive’s relatively unknown status!

Loco is an interesting concept for a game; you’re driving a steam locomotive down never-ending tracks, fending off attacks from small aeroplanes and inconveniently placed handcars that have been carelessly discarded around the railway network. You’ll never get where you’re supposedly going — this is an arcade-style game through and through — but in games like this it’s all about the journey, not the destination.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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The best of overlooked and underappreciated computer and video games, from yesterday and today.