Atari A to Z: Shamus

Shamus is one of those games that probably every Atari 8-bit enthusiast has played at one point or another; like many other games from publisher Synapse Software, it’s an all-time classic.

Developed by Cathryn Mataga (credited as William Mataga in the game), Shamus is a top-down action adventure that draws some inspiration from the classic shoot ’em up Berzerk and combines it with a more coherent world that you need to explore in order to proceed to the next level. Offering massive mazes and tons of replay value, Shamus is still a great time today.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Warriors Orochi 3: One Hundred and Forty-Five Warriors Worth One Hundred and Forty-Five Thousand

One of the interesting things about the Warriors Orochi series is quite how many playable characters each installment has had on the roster. And, of course, this is a number that has only expanded over time.

In fact, the most recent installment at the time of writing, Warriors Orochi 4, scored itself a fairly meaningless Guinness World Record for “most playable characters in a hack-and-slash video game” thanks to its 170 cast members. Warriors Orochi 3 isn’t far behind, though, with a full 145 peeps to take charge of in the Ultimate release of the game.

But when presented with that many playable characters, what exactly do you do with all of them? Are you expected to level them all up? Where do you start? Let’s talk progression!

Continue reading Warriors Orochi 3: One Hundred and Forty-Five Warriors Worth One Hundred and Forty-Five Thousand

Around the Network

Good evening everyone! Only a few more sleeps until Christmas, though it’s going to be a bit of a strange one for most people this year, I suspect — especially here in the UK where we’re dealing with Mutant Super Virus funtimes.

Anyway, there’s nothing like taking your mind off the killer virus in the air like some good old-fashioned video games, so that’s what I fully intend to continue providing you with over the holiday season. Articles and videos will continue as normal for the most part, though with Christmas itself being on a Friday I may take a break on that day and post the next part of the Atelier MegaFeature on either Thursday or Saturday. We’ll see.

But that is then, and this is now, so let’s see what you might have missed out on from the “then” in the other direction. Join me after the jump!

Continue reading Around the Network

Atari A to Z Flashback: RealSports Basketball

Ever wanted your Atari 5200 to trash-talk you? Enter RealSports Basketball, a game that is more than happy to give you a mouthful.

This is another unreleased prototype sports game in the RealSports series, originally set to come out in 1983 but never quite making it. It’s a tad better than the rather bare-bones RealSports Basketball for Atari 2600, but still a little lacking in features where it counts. There’s some fun to be had, though, particularly if you can rope a friend into playing with you.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atelier Lulua: The Scion of Arland – The Fight For What’s Important

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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In keeping with how Atelier Lulua: The Scion of Arland’s alchemy mechanics aren’t just a straight rehash of the other Arland games, the battle and exploration mechanics also feature a pleasing blend of old and new.

By taking the basic structure of battles from the earlier Arland games and then supplementing this with a variety of brand-new tactical considerations, Atelier Lulua provides us with an enjoyable combat system that keeps things consistently interesting for the game’s duration. And some really nice “quality of life” features mean that the whole game feels nicely streamlined and efficient to play without sacrificing any sort of mechanical depth.

That’s how you do a good follow-up — from the perspective of game design, anyway. Let’s take a closer look at these specific elements of Atelier Lulua: The Scion of Arland.

Continue reading Atelier Lulua: The Scion of Arland – The Fight For What’s Important

Evercade A to Z: Scrapyard Dog

One of the things that excited me about the Evercade pretty much from the moment it was announced was the fact that a number of Atari Lynx games would be coming to the system.

The Atari Lynx, one of Atari’s numerous failed experiments in the ’90s, played host to a variety of interesting and genuinely unique games — most of them simply weren’t available on any other platform. The release of the two Atari Lynx Collection cartridges for the Evercade marks the first time many of these games have been widely available for a very long time!

In today’s video, we check out Scrapyard Dog from the Atari Lynx Collection 1 cartridge. Check it out below, and don’t forget to subscribe on YouTube for more!

Crawlco Block Knockers: Getting Lewd on the Switch

There’s been a quiet revolution happening in gaming over the course of the last year or so. You won’t read much about it in the mainstream games press, for a variety of reasons, but it’s absolutely been happening.

I’m talking about the growing acceptance of games with adult content on home console platforms. More specifically, Nintendo’s seeming willingness to embrace this side of things considerably more than either of its key rivals in the console business — particularly Sony, who have been notoriously heavy- handed with what content they will and won’t allow on their platforms in the last few years.

While we’re still a way off getting fully uncensored, sexually explicit eroge on the Switch, we can at least enjoy games with a cheeky sense of sexuality and eroticism about them on Switch. And, as I type this, the latest game that falls into this category is Eastasiasoft’s port of the excellent Crawlco Block Knockers by Cosmi Kankei. Let’s take a closer look!

Continue reading Crawlco Block Knockers: Getting Lewd on the Switch

Atari ST A to Z: Legends of Valour

If you ever wanted to know who or what to blame for the endless rereleases of Skyrim on every platform under the sun… well, today I’ve got the game where it arguably all started.

Legend of Valour is a supremely ambitious first-person texture-mapped role-playing game that Todd Howard has specifically cited as being a key influence on the development of the Elder Scrolls series. Up until quite recently, I had thought it was an MS-DOS PC exclusive — but it turns out there’s an Atari ST version, too.

Well, there’s no way we’re not checking that out, is there? Let’s do just that in the video below. Don’t forget to subscribe on YouTube for more!

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Waifu Wednesday: Bianca Whitaker

Looking back over past installments of this column, I’m surprised I haven’t given Bianca any love yet. I mean, in Dragon Quest V: Hand of the Heavenly Bride, the game in which she first appears, she literally becomes your wife. Assuming you make the correct choices, that is.

Of course, you have two other options for who to wed in that game. But as someone who grew up as whatever the middle-class equivalent of a country bumpkin is, Bianca spoke to me right from the first moment I met her. And I knew right from that first meeting that I was going to wed her.

Them other girls dun’t matter, y’hear? Well, they do, but not right now. Bianca!

Continue reading Waifu Wednesday: Bianca Whitaker

short;Play: Warriors Orochi 2

Now I’m starting to explore Warriors Orochi 3 Ultimate, here’s a brief look at the game we’ve just left behind: Warriors Orochi 2.

Warriors Orochi 2 was received fairly poorly in the West, largely because the West doesn’t really know how to review Warriors games — but also because at first glance, it seems very similar to the first Warriors Orochi. Delve into it a little deeper, though, and you’ll find an interesting character progression system that can devour a significant chunk of your life if you let it!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

The best of overlooked and underappreciated computer and video games, from yesterday and today.