Waifu Wednesday: Sill Plain

Now our exploration of the Rance series is well underway, it’s only fitting we celebrate some of its excellent female characters.

And where better to start than the protagonist’s perpetual companion (and slave) Sill Plain?

Sill has been a fixture in the series from its inception through to its current status, acting as Rance’s long-suffering sidekick and primary romantic interest despite her status as a slave. She’s one of the series’ most beloved characters, and the perfect counter to Rance’s shameless, brutish nature.

Continue reading Waifu Wednesday: Sill Plain

Rance: The “Discworld” of Eroge

This article is one chapter of a multi-part Cover Game feature!
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One of the most remarkable things about Alicesoft’s Rance series is quite how detailed its lore is.

This might not be something you expect to hear about a series of 18+ games with rather a lot of sexually explicit content, but just a few minutes with a Rance title will make it abundantly clear Alicesoft takes this franchise very seriously indeed. At least, so far as ensuring its lore is internally consistent; as a series with absurdist (and often black) humour at its heart, Rance is anything but “serious”.

This combination of a significant humorous component with deep, well-crafted lore established over a long cycle of individual works particularly brings to mind Terry Pratchett’s influential Discworld series. And if we look a little more deeply into that lore we can see a number of similarities along the way, particularly in terms of how things the audience will recognise from modern life are blended with the conventions of fantastic fiction.

NOTE: A hanny from /vg/ helpfully pointed out that the original version of this article used terminology from the original Japanese versions and fan translations. It’s now been updated with terminology from MangaGamer’s “official” translation to prevent confusion for series newcomers!

Continue reading Rance: The “Discworld” of Eroge

Visual Novel Maker: First Look

Over the course of several upcoming articles, we’re going to be taking an in-depth look at Degica’s Visual Novel Maker, a new addition to the lineup of game creation software available for home computers.

At the time of writing, the software isn’t yet on sale and I’ve only just started spending some time with it, but I wanted to take the opportunity to give a high-level overview of what the software is, what it’s capable of and what to expect from it. In the subsequent articles, we’ll take a more in-depth look at its various aspects and how to accomplish things with it.

For now, enjoy the tour, and get thinking of some ideas for your next bestseller!

Continue reading Visual Novel Maker: First Look

#ExtraLife: Thank You!

My 2017 Extra Life efforts are over and done with, and at the conclusion of my 24-hour stint I’d raised a grand total of $170: not quite as much as I managed last time around, but still pretty respectable!

If you’d still like to make a donation to Children’s Miracle Network Hospitals in celebration of my marathon, you can still do so here.

And if you missed it, well, you’re in “luck”, because I’ve gone and archived most of the stream for you to enjoy at your leisure! (DISCLAIMER: This is all unedited footage, I have had a cold and tonsillitis and am not very good/confident at streaming. But there are some fun games to see, at least!)

Continue reading #ExtraLife: Thank You!

What’s in the Box: Cyberdimension Neptunia – 4 Goddesses Online

After a slightly longer wait than expected due to a printing error with the soundtrack CDs, the limited editions for Cyberdimension Neptunia: 4 Goddesses Online are finally here.

As with most of Idea Factory International’s releases, it’s a substantial but affordable release containing a nice selection of goodies — some practical, some purely to go “ooooh” at. IFI’s limited editions are always reasonably understated and never feel the need to go for the excess of some “Collector’s Editions” — particularly those from triple-A Western publishers — and it’s for that reason I like them. They’re easy and fun to collect and display, and they keep the focus on the game.

So let’s take a look inside the box of this newest one, then!

Continue reading What’s in the Box: Cyberdimension Neptunia – 4 Goddesses Online

Rance: Introduction and History

This article is one chapter of a multi-part Cover Game feature!
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Typically, when we talk about gaming franchises that have been around since the early days of the medium, the same names tend to come up all the time.

There’s Final Fantasy, of course, which first appeared in 1987. Super Mario Bros., which hails from 1985. The Legend of Zelda from 1986. All classic series that are still going strong and have been highly prolific over the years, not just with their mainline installments but with numerous spinoffs, too.

What we’re going to explore this month is a series of games from Japan that has been going as long as these established classics, but which remains relatively unknown in the West so far due to 1) its status as an eroge and 2) the fact it only got its first localised release in December of 2016 thanks to MangaGamer.

I am, of course, talking about Rance. Tooooohhhh!

Continue reading Rance: Introduction and History

Waifu Wednesday: Kat

Gravity Rush and its sequel are both great games, for sure, but they just wouldn’t be the same without the presence of their heroine Kat.

While the simple act of floating around exploring the weird, wonderful Moebius-inspired worlds is a joyful experience in itself, to do it accompanied by a protagonist who is such a pleasure to be around elevates the experience into something truly special and memorable.

So why is Kat such a good heroine? Let’s take a closer look.

Continue reading Waifu Wednesday: Kat

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