Collectible Card Crusade

A couple of years back, my main gig was reviewing free-to-play mobile and social games from a business perspective. This proved to be something of an eye-opening experience.

One of the things I discovered during this period of my career was the astronomical popularity of a type of mobile game collectively known as “card-battlers”. Distinct from more traditional card games like Hearthstone and Magic: The Gathering, mobile card-battlers are usually of Eastern origin — they’re particularly popular in their native countries — and are one of those breeds of mobile games that have lots of people making them, but very few people genuinely innovating in them. In other words, most of them are almost identical save for the artwork on the virtual cards you collect throughout the game.

Moreover, a lot of them are extremely unpolished affairs, their ’90s website-esque user interfaces, frequent lack of sound and music, reliance on data connections and excruciatingly slow loading times a clear hangover from the feature phone era. So why, why, why on Earth are these games so popular? And is there any redeeming value in them whatsoever?

Only one way to find out.

Continue reading Collectible Card Crusade

Out of the Comfort Zone

Your average visual novel tends to have a number of different narrative paths to explore, each of which focuses on a different character from the main cast. The free visual novel Katawa Shoujo is no exception, with each of its routes focusing on one of five different girls — each of whom has a different disability — and what the protagonist Hisao learns from his relationship with them.

I found the path that centred around the deaf class president Shizune to be rather interesting, because I spent a lot of it not being entirely sure if I actually liked her or not. Her competitive, dominant, bossy nature is somewhat at odds with what I personally find attractive, and so I found myself wondering if pursuing her would have the same degree of emotional impact as the other girls Emi, Hanako, Lilly and — still to come — Rin.

I still haven’t quite made my mind up about it, as it happens, but it was certainly an interesting story, despite being the least interactive of all the paths through the game, with only one meaningful choice to make.

Continue reading Out of the Comfort Zone

Eorzea Diaries: Do Unto Others…

One of the things that can make or break a massively multiplayer game like Final Fantasy XIV is the community.

You can have all the great content and regular updates in the world, but if your community is largely made up of obnoxious morons, you’ll end up driving away the passionate but thinner-skinned players, leaving behind only the aforementioned obnoxious morons. And thus the problem continues to compound itself.

For the most part, in my experience, anyway, the community of Final Fantasy XIV has been a mostly very helpful and supportive place. And I think it’s important to keep it that way.

Continue reading Eorzea Diaries: Do Unto Others…

Scars

Let’s talk about Hanako, one of the heroines from 4 Leaf Studios’ excellent free visual novel Katawa Shoujo.

As you’ll know if you’ve read the previous posts on Lilly and EmiKatawa Shoujo is a bold, remarkable work that tackles a variety of difficult subject matter. The most obvious demonstration of this can’t be missed: it’s a game where the main characters all have disabilities.

But that’s not all there is to it. It becomes abundantly clear over the course of the five main narrative paths through the game — each focusing on one of the heroines — that all of the characters are dealing with deep-seated issues other than the outward signs of their disability.

Hanako, the character whom you first come to recognise as the shy girl with the burn scars all over one side of her body, is no exception. Understandably traumatised by the events that made her look the way she does, she’s a character riddled with mental health issues — many of which are highly relatable to a general audience.

Continue reading Scars

There’s Not Always a Happy Ending

The modern world is incredibly concerned with spoilers: the giving away of surprises before you, yourself, have reached that part in the narrative.

But some of the most effective stories out there are pretty up-front about their most surprising elements and still manage to forge a compelling, interesting narrative. D.O.’s Kana Little Sister is a good example of this — we know from the outset that Kana is likely to die at the end of the game, but that doesn’t stop it from being emotionally engaging throughout, and traumatic when the final moments of the story eventually roll around.

Another particularly effective example of this is in Nitroplus’ Saya no Uta (aka The Song of Saya), a horror-themed visual novel composed by Madoka Magica writer Gen Urobuchi.

Continue reading There’s Not Always a Happy Ending

Eorzea Diaries: Confessions of a Terrified Tank

The thing with multiplayer online games is that sooner or later you have to deal with other people. In a game as inherently social and cooperative as an MMORPG, it tends to be on the “sooner” end of the spectrum.

To its credit, Final Fantasy XIV: A Realm Reborn caters to lots of different play styles, though if you do intend on playing through the complete, authentically Final Fantasy storyline you’ll need to get comfortable with at least the 4-player dungeons as you progress through the game.

When I started playing Final Fantasy XIV, I chose the Thaumaturge class, which later becomes Black Mage — a “DPS” class, or damage-dealer. The job of a DPS character is simple and twofold: deal damage, try not to get hit. I wouldn’t go so far as to say it’s completely responsibility-free, but it’s definitely the best choice for those who perhaps aren’t comfortable with leading a party of adventurers.

People like me.

Continue reading Eorzea Diaries: Confessions of a Terrified Tank

The Rusian Fairy and the Chivalrous Pervert

In the strange and twisted world that forms the setting for Alcot’s comedy visual novel My Girlfriend is the President, Irina Putina is the Rusian [sic] president who shows up early in the game’s (fixed) first act and then sticks around for varying amounts of time in the remaining three, depending on which route you chose.

She’s a textbook tsundere in almost every respect, seeming abrasive, grumpy and quick to anger on the surface but regularly demonstrating that she has a soft centre beneath all the slapping. And to be fair to her, protagonist Junichiro generally deserves every single slap he gets from her.

Irina’s path is one of four different narrative routes you can branch the story of My Girlfriend is the President down in its first act, with the others being Starship Ezekiel, whom we’ve already discussed; the titular “girlfriend” (actually more accurately translated from the original Japanese as “childhood friend”) Yukino, who through a series of unfortunate happenstances finds herself the President of Japan-equivalent Nippon; and the resident older sister-type Ran-neechan. All four paths are markedly different, but the members of the main cast each have their own roles to play throughout this madcap adventure.

Continue reading The Rusian Fairy and the Chivalrous Pervert

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